Thanks!
I'm uploading the 0.25 build now, will share links here shortly...
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And, here it is! The weekly playtest build...
SU ReImagined Proof of Concept Demo, Version 0.25!!!
PC:
You must be registered to see the links
Mac:
You must be registered to see the links
No Android version yet. Depending on how this round of playtesting goes, I may reach out to the Android port types to see if they want to take a crack at this...
DISCLAIMER:
This is an unsanctioned, unofficial project that is designed to explore new gameplay ideas for SU using the Ren'Py framework.
This should be considered beta software at best, so expect to encounter bugs, and PLEASE try to screenshot the error screen when these come up and post up here so that I can attempt to track down the issue.
ATTN: Moderators:
This is still not a game, it's just a proof of concept, with not a lot of 'story content' yet. So kindly leave this tread here in the development section, as it's a community project that explores various game mechanics, not a game.
Changelog:
Hmmm, can I remember ALL the things that I've been changing/adjusting/adding in the last week...
1) Security Upgrades available in the Lexcorp Sublevels Security section. Upgrading the security level will reduce threat level by an extra 11 points each day, per level of upgrade.
2) The Threat Level system should be working now. Threat Levels will DEFINITELY change based on what you are doing/not doing atm that might attract attention...
3) Scheduling girls to 'Crime Fighting' will help reduce threat levels slightly. Sending them all to fight crime as you are performing a GS/MB upgrade isn't a bad move...
4) I attempted to fix a couple of nagging issues with the Management scheduler buttons, only through playtesting will I know how successful I was at this.
5) I worked on the Talashop.rpy code for a bit, so can't hurt to go through that to find what I missed. Note that you need to talk to Tala a couple of times to trigger a heist and also to get her to work as a henchman...
6) Made some tweaks to the Legion Interface screen. Again, tried to deal with a couple of bugs, we'll see how I did...
7) Added a 'difficulty level' screen at the start of a new game. Have fun!
8) Added a cheat menu to the Lexcon Interface. Click on the Lexcon interface (upper right corner when it appears) and you'll see the cheat options.
9) A bit of Stargirl cell content. Thank
Perniciousducks for working on this!
10) Some tweaks to the income levels and cash heist incomes. Let me know how the new numbers' feel to you!
I'm sure there's other stuff, but my brain hurts right now so have at it!
Feedback is ALWAYS appreciated!