- Jun 17, 2017
- 5,913
- 30,066
Soooo, about that...In the realm of making things more complicated and annoying in a way that's probably not worth it, but still something that would be on my wishlist; I don't really like single track corruption. I prefer trainer games where you can push the girls in different directions, in different orders and at different times, focusing on the specific fetishes you want to play with, instead of having to do everything in a fixed order to get some final max state.
One idea that I've had is that repeating a specific activity in the cell after the 'Rule of Three' requirement is complete, well this would increase that 'activity skill level'. Said skill would increase the income that said girl might earn in the GS/MB when doing that activity.
Of course, this is meaningless unless Lex has a limit to how much he can do in a day. I've discussed the 'Lex fatigue' stat before, where doing activities other than talking would increase Lex's fatigue level, and when Lex's fatigue hit a certain level, he was essentially done for the day. This would essentially put a limit on how many activities Lex could do in a day.
Some people hated this idea though in the SU thread. Having sex with around 3 dozen women in different locations in one day? Yeah I'm thinking that's just repetitve, silly, and there are only so many hours in a day... unless Lex is the 30 second premature ejaculation wonder, which might explain why Lex can't keep a girlfriend...
In any case, adding a Lex_fatigue stat would introduce more 'pre-planning' into the game, where the player works within the time/fatigue budget on a given day. A number of other trainer games already do this (Brothel King and SimBro for example).
Anyways, back to your idea of 'bypassing' certain activities in favor of others. I'm not opposed to this, the question is how to go about it in such a way that 'fits' within the 'need to ease a girl into things' narrative that is the SU backstory...
If 'skill levels' for various activities were introduced, we'd already need to create stats for each activity for each girl, so I could 'divorce' activites partially from the Corruption Level, but of course you'd still need a certain corruption level before specific activities would become options. The question then is 'so how else can Lex earn corruption points if he decides to take a pass on say handjobs?'
One option is that Lex has to do each activity at least once, but that the other two times are optional, with perhaps lower corruption point awards if Lex should decide to focus on a 'lesser' activity instead until he's earned the points to 'unlock' the next activity.
On a somewhat related note, what was it that I called it in my unreleased Lab Rats mod (for an ancient version of that game, wouldn't work with the later builds) that I was thinking of using in one of my backburner projects? (checks Consent UI screenshot) Ahhh yes, Horniness! I'm thinking that 'leaving a girl wanting' in Lex's cell might increase her horniness level, as she's not getting any, so if a girl has become really horny, well this might change the progression a bit. So essentially making her 'wait for it' might unlock a higher level or something... It's a thought...
In any case, yeah these are ideas that I think are worth exploring.