Are we going to see more content fill at GS & MB this next update or are you working at adding gaming aspects? (You're going to spoil us with these weekly updates)
Sometimes the updates take longer than a week...
The Meta Bordello scenes are a bit trickier, so those need to be coded individually for each girl - unlike the Glamour Slam scenes that use the same backgrounds. And I'm trying to get things working smoothly in the meantime...
Thanks to
xMendoza tackling the Joker and Harley intro, I'm working on porting those over to SU ReImagined atm. The LayeredImage code for Harley was being a bit obstinate, but I manged to get it to work... at some point in the future when Harley (#1's) costume picker is working, you'll be able to do things like this...
That can be accomplished in the background now, but yeah players will need a costume picker to pick Harley's head style... and I need to create a few more sprites for Harley's 'gun' arm for a couple of the other costumes like I did here for the suit.
Harley (#2?) with her hammer arm sprites would also be nice, but that's up to the more artistic types here on the team...
The associated "Star Labs" heist will also be activated. It's actually easy for me to 'enable' heists, it's the delivering the goods part that requires extra dialogue thing that takes extra time, as the associated scenes need to be transcribed...
Most of the other stuff that I've been tackling in the last week, besides the 'Assignments' screen, is bug related. I pretty much wrote the entire backbone from scratch, scenes and basic choice menus are relatively easy and hence mostly not a problem, but mechanics related stuff requires a lot more work, and I'm still learning here...
I suppose that I should update the 'to do' list on page 1 of this thread at some point. The short form:
1) Get at least one 'talk to Roulette/Tala about some girl a couple of times, activate a heist, deliver the goods from said heist and THEN add that girl to your target list' example working. This should be one of the 'early' girls, i.e. Stargirl/Vixen/Zatanna/Hawkgirl/Supergirl/Wonder Woman, and it'd be great if someone could transcribe the associated scenes...
2) Implement the talked about 'skill system'. Several people seem to want this, as it's more 'trainer game' style, so it's better to build the mechanics and set up the associated variables now before a bunch more girls get added, as each girl's .rpy file will need to incorporate this concept.
3) Lois Lane content.
Cult of Ape already set up her initial cell scenes for me, but we need the 'Lois gets nosy' dialogues transcribed, so that I can set up the threat level triggers and such. My idea here is that 'throwing Lois off of your trail for a bit' will help drop your threat level temporarily, but of course it'll start climbing again if you've been a busy Lex...
4) Start tackling the Lexcorp Labs stuff. The devices are already covered, and the Assignments screen actually 'covers' an idea I had where you'd be able to see everyone's device level at once glance, but as for cloning, etc. yeah that needs to be worked on, and the associated scenes transcribed. I'll probably rework the cloning interface like I've reworked everything else. It'll look closer to the 'original' but won't be nearly as clunky to use. The associated heists are amost ready to go, I just need to set up the 'which piece did you actually acquire from the heist' routines...
5) Add Tala's items, and also Lex's wardrobe. Both provide bonuses that need to be implemented. The 'backbone' for the Favored coin is already in place, but you can't buy it yet... on that note... see below.
6) A bunch of other stuff, more girlpack content, etc.. The above items are priorities though...
Sooo, let's talk about Lex's items.
So Lex's wardrobe provides different bonuses depending on which outfit he is wearing. One of these isn't very clear (enhances Villain bonuses, but this isn't described in detail), the other two (bonus to income, cheaper upgrades) can be implemented once Lex's costume picker is online.
As for the Favored Coin/Anti-Threat amulet/Leash, it always seemed clunky to me to have to 'choose' between these. The Coin vs Amulet I suppose I could see Lex having to choose just one at the end of the night, as for the Leash, well rotating it in and out of your inventory each night just to do leash scenes while not losing the bonuses from one of the other two items... yeah that's just annoying.
I had an idea for the leash, and I think others have suggested this too, that the Leash should have 'upgrades', which allow you to take more women on walks, etc.. Lex taking six girls at the same time for a walk on the street as an example. Leash scenes get repetitive, and it'd be fun seeing a larger nekkid Giganta walking along with a bunch of other Heroines down the street. That's one possible upgrade.
Other Leash upgrades could be arranging trysts at the Meta Bordello or something along those lines. The 'Lexcorp orgy room' I've suggested earlier wouldn't really doesn't require a leash once the girls are in the room, as the relevant 'mind control supressors' are built into the room, but the Leash mechanic could act as a 'control', i.e. which girls can be paired with which other girls (i.e. what fanart do we have available for such pairings...).
Of course, my ultimate dream doesn't involve the leash at all, that's full corruption of ALL the gals, that at some point all decide that being in Lex's harem has it's benefits...
I mean, aren't all Villainesses and Heroine types closet lesbians that want to bang each other anyways? With some bi thrown in of course... You KNOW they want to!!!
Yeah coding this particular scene with gals moving about would be an absolute nightmare, but stills we can do! But I'm getting off track...
What are your thoughts about Lex's items? Should they just work, should lex have to pick between the Coin or the Amulet, or should he still have to run back to his quarters every time he wants to equip the leash as well? Also the Lex outfits thing...