So, I was thinking about adding some Superwoman content. Anyone else working on that?
Not currently. We haven't set up the Tala summoning routines yet, but essentially those would be menu driven anyways. As I remember, you need to find that piece of cloth at Star Labs(?) first, and there's a couple of other triggers.
Of course, thanks to the motherlode of code that you dumped on us, we can now figure out those triggers much more easily....
So if you want to tackle her cell scenes for now, by all means go for it! And you seem to be pretty familiar with Ren'Py coding, so you and I probably should compare notes via PM. We could do it here, but personally I like to do the really technical discussions via our PM group, as most people here just want content, not read long winded discussions of the nuances of this or that variable... PM incoming!
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OK everyone!
So, thanks to
joepe 's code share, I have a much better insight as to what is going on under the hood in SU Unity. There's a lot of files that I still need to sort through, but at this point, we should discuss the SU ReBuilt vs SU Re-Imagined thing again...
So, some quick backstory:
Around November-ish of 2022,
xMendoza kicked off a new effort to recreate Something Unlimited in Ren'Py. This of course grabbed my attention, and I helped him out with a few of the initial builds.
In December of 2022, after a bit of discussion, well the short form is that
xMendoza and I agreed that we wanted different things out of this effort, and we came to the decision that it was best if we tackle our different approaches separately.
So since then,
xMendoza has been working on an approach that is a bit 'more faithful' to the original game, while I've been focusing on a framework where various ideas and approaches have been reworked and essentially 'Re-Imagined', while adding in a number of new ideas based on suggestions made here and that I've seen in the SU thread over the last year or so...
This is mainly a 'creative differences' situation, although
xMendoza and I are still sharing notes with each other, and still discuss things via our PM group. I don't think that this is a bad thing by any means, and a number of code snippets are regularly shared between the two frameworks.
So this brings us to now. I personally don't mind that players now have a choice between the two approaches, although I can see how this can be a bit confusing. And
xMendoza's goal is certainly a worthy one, and I imagine that the interpretation that I've been spearheading is too.
So, thanks to
joepe's code dump yesterday,
xMendoza now has a LOT of what he needs to flesh out his vision a lot more quickly. I'll elaborate on the differences between my approach vs. the 'scraped' SU Unity code in a sec, but the short form is that things like income generation, threat level, etc.. well the approaches are different in ReImagined than they are in SU Unity, as I was taking 'educated guesses' r.e. what I was seeing in SU Unity, and
xMendoza has been focused on other things up until now.
Sooo, for example:
joepe 's code drop contains the 'income digression' numbers in SU Unity for girls working in the GS. I haven't found the 'differentiator code' for various positions yet (Dancing, Stripping, Eroplay, etc.) but it's a linear digression. I'm using a different, 'squared' approach that is based on the girl's fatigue level, and of course I've introduced a new fatigue system. The idea here that Fatigue is a 'mixed' stat of sorts that reflects customer boredom level a bit, but it's more about the fact that the girl isn't getting a good night's sleep, and hence her performance drops, until you just let the girl stay home and rest.
I'm also seeing a bit of information about the threat level situation, although that was essentially 'nerfed' as SR7 wasn't able to get it to work. My approach in ReImagined is a bit different than what it appears to have been in SU Unity, although as I said some of the code may have been removed. To be honest, my system is a bit more involved, and I'll continue to tweak my approach a bit, it's significantly different than the 'SU Unity' approach.
Finally, we now have 'hard numbers' r.e. capture chances in SU Unity, and on heists as well, but of course I've already come up with my own approach which I find a bit more interesting. The SU Unity system does NOT use the Villain stats, instead 'hard numbers' are assigned for each villain vs. each heroine. My approach incorporates the Villain stats into the capture percentage, adding a tiny bit to the capture chance based on 'weak point stats' that I discussed earlier in this thread.
My point here is that, I've set up something new, and want to continue to explore these new approaches.
In any case, I'd highly encourage
xMendoza to adopt the 'SU Unity' formulas in his build going forward, and continue to focus on his 'faithful' attempt to create a Ren'Py version of SU. He now has the numbers he needs to 'faithfully' try to recreate what's going on in SU Unity, and I don't think that's a bad thing. We'll still share code with each other and help each other out I'm sure, but yeah it as been and will continue to be be two entirely different options for y'all to play around with.
This is not a bad thing. I'm sure a few people would prefer one option, where
xMendoza and I work more closely with each other, but we simply have different visions. Different isn't bad, and I encourage people to support
xMendoza's efforts as it's a worthy goal! I'm the more vocal type between the two of us, hence why this thread exists as I like to have ideas bounced around in a 'public forum' of sorts and explore those ideas, while
xMendoza tends to like to hunker down and work things through, interpreting SU Unity as best he can.
This is a community effort of course. My focus in SU ReImagined has been on getting a working interface in place, with some new ideas incorporated into the backbone of ReImagined, while others focus on the 'more interesting' content like cell scenes and such, based on how comfortable they are with Ren'Py, Photoshop, etc. at this point in time. We do have some 'newbs' working on some of the content, and that's not a bad thing. There's a lot of content to recreate, plus a lot of new content that people want to see added, so it's an ongoing, long-term project.
But I'm sure that
xMendoza would welcome some help with setting up cell scenes, etc. for ReBuilt too, and these efforts aren't mutually exclusive. So I encourage the contributor types to contribute to both projects if your time allows.
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I've commented before about
GS Games essentially being dismissive of this effort in public twitch streams. But of course a LOT of people would like to see a much more stable version of Something Unlimited that has new content. This is why we have two approaches going on atm.
xMendoza, as I understand from what he explained to me, feels that a more 'Faithful' recreation has a better chance of eventually convincing GS Games to maybe take the work done here and port SU Unity over to Ren'Py, as the SU/Fungus Frankenstein thing just isn't working right, and isn't modder friendly. My take on this is that, if GS Games were to re-create SU today, it'd look a LOT different from what they came up with in 2016.
So having two options to choose from is better than just one, should GS Games ever 'wake up and smell the coffee'.
I think that SR7 is wasting a LOT of time trying to slay bugs atm, when he could be drawing more artwork, and I'm not going to get into a discussion of SR7's time management as it relates to SU, other than to say that I strongly believe that the current SU Unity build is holding GS Games back at this point, as they are wasting a LOT of time trying to fix bugs that SR7 simply isn't able to fully grasp due to how their outdated version of Fungus does things...
If GS games ever wants to reach out to
xMendoza, myself, and/or other members of the 'community demo team', we'd welcome it, but as I've said, it's been over four months now so I think they just want to keep doing their own thing. This could change, my point is don't get your hopes up. If it happens, YAY!!! Otherwise, this started as a community 'for free' unsanctioned effort and will continue to be.
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That's about it. I just wanted to give y'all my personal take on the current situation, and hopefully shed some light on the two approaches to this community effort (ReBuilt vs. ReImagined) and a possible path moving forward.
joepe 's code drop yesterday was a godsend, and it already is very helpful to our efforts. Both approaches are already benefiting greatly from this, and will continue to do so, which is a good thing!