stevejones19
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- May 28, 2018
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Yes I am and whenever I click on her cell that message pops upI'm guessing that you are playing with the new Hawkgirl girl pack? Let me know...
Yes I am and whenever I click on her cell that message pops upI'm guessing that you are playing with the new Hawkgirl girl pack? Let me know...
I'll try to take a look at the file later today and see what I can do. Check back in a day or so...Yes I am and whenever I click on her cell that message pops up
I think that the mechanic of earning less money over time if you don't interact with the characters make sense in a way, because it forces to not spam sleeping to gain money and led you to try different combination of characters which could be easily exploited. So I understand this design choice.I do think it could be handy to have skippable tutorials for the different interface screens that explain how each section works. There is a lot of info on those screens and the first time or two you see it, it can be overwhelming.
I don't agree that there are somehow more clicks involved to do the same tasks as the original, which is filled with busy work of clicking around to multiple screens to do just one job. Sure, the actual assigning of a girl to MB or GS is quicker, once youre to the very specific screen for that, but getting there is multiple clicks and interconnected with one another. Especially if we want to add the ability for girls to return the the MB and GS later in the game post Cell content, then it would be even more of a nightmare to assign them.
And lets not forget the mechanic in the original where they earn less money over time with no indication. This is a vast improvement over that.
All in all, there is just more "game" happening in re-imagined and it requires more UI to handle than the original, but manages to do it in a more streamlined comic-bookie way.
The rest is either misunderstanding filler/example content or just stylistic disagreements. I don't agree that seeing a girl naked drives the player, I think it's the interaction with the girls or the cells wouldn't be way more popular than the MB, so "spoiling" that is not that big a deal (though I do think there is potentially too many splash screens going on, but that's me and I'm not designing that portion of the game... Maybe I'll make a little pack that just blocks that out with pictures of the girls in their main costumes or something at some point).
like OhWee said Re-Imagined is the build that can add new ideas for SU-Rebuilt for now I'll try to add only the the basic scene from the main game, but I will add in SU-Rebuilt some events based on your decisions, for example: if you don't help the joker, you will get a game over (I'm working on the script for this)Are there any projections as to what xMendosa's SU-Rebuilt will be adding into the game and how they might be incorporated into Re-Imagined?
I've mentioned before that conflict needs to be re-introduced into the game and that the most likely opponents would be other villians. To me, the most likely initial opponent would be Grodd. What actions would Grodd initiate to disrupt Luthor's GS & MB?
Wasn't Grodd supposedly recruiting villains for his own Injustice Society? Would Lex send out his own villains to fight Grodd's or would he reassign some of the heroines to interdict some of Grodd's henchmen. If a list of potential Grodd henchmen could be made, some of us who are more into creating artwork might be able to generate profile art for those villains for later game development. (Deathstroke, Ultrahumanite, Calculator, Zoom, Felix Faust, Arthur Light, Captain Boomerang), (Are there any good villainesses that Lex hasn't grabbed yet other than Granny Goodness and her Furies?)
Grodd would also need to have some type of business that would generate revenues, smuggling, drugs, arms dealing, etc along with aome type of legitimate/semi-legitimate business to launder the money, (bitcoin?)
On the game management side, . . . There keep on being alerts about heroines battling villains and thugs. What are the chances of any of them getting injured and not being able to perform? Would the chance of them getting hurt battling bad guys increase with their fatigue level from performing?
Si I have ideas that maybe the reply version could add, so the thread system is fucking trash let's be honest so what I'm thinking is when Lois first appears you should be able to set up a fake heist with the villains you hire and the more you do this the more scenes you unlock (just copy the cell content) OK now with more threat means you get less money also so you very much can get a game over, which allows critical thinking which is important for gameplay. Also to branch out I do think Batgirl being in metropolis makes zero sense so I think lex teleporting to Gotham would be better and having a separate operation there, add in Renée Montoya as a threat system there and more sex scenes obvious. Listen if you need more ideas I have them just ask cause trust me I have good ideas. Also if you need funding I'll also provided (pateron, etc) as I do think this project is very promising.Macfinn99
As far as giving Lex's rivals more focus, that's certainly something that people working on ReImagined could look into. Grodd throwing Lex under the bus (Prison subplot) is a first step in that direction obviously, but there are other possibilities of course, for example the ones you suggested.
The ReImagined threat system already 'assumes' that crime fighting is an important endeavor, as high crime rates scare away customers and disrupt the smooth operation of the city. This is why assigning girls to crime fighting in SU ReImagined actually has a (small) effect. A quick way to see just how much of an effect this can have, once you have say 9 or more girls, try assigning all of them to crime fighting and see what happens to the threat level.
At the end of each night, there is a chance that 1-3 Heroines will get into entanglements with the underworld (which raises their fatigue level). Right now I just used some 'generic' text, but it'd be fairly easy to introduce things like 'fighting Grodd's gang' or similar such as flavor text.
There's also the 'Villain rampages across city' mechanic that was briefly explored in SU Unity, but then abandoned. The flavor text for this still exists under the hood in SU Unity, at least according to the Ren'Py code scrape that joepe put together for us.
The two ideas aren't mutually exclusive, so perhaps some Villain(ess) that you haven't hired yet does a job for Grodd or whatever, which triggers the 'rampaging across city' message or whatever.
To make this more interesting, Gals assigned to 'fighting crime' would of course be on tap to 'oppose' such things, which would affect their fatigue levels directly...
And, perhaps at some point Lex could assign henchmen that he has on the payroll to 'patrol the streets'. SU ReImagined already sort of assumes this by 'counting' any threat level modifiers that a henchman may have towards threat level modifiers (so assigning a henchman to any of the four posts, if they have a threat level modifier, it counts...)
This makes Shade a bit more useful in the early game, and also a few of the Tier 3 henchmen in the mid to late game (note that a number of henchmen haven't been added yet...).
So yeah, in short, a lot more could be done here to add more 'flavor' to the story, but one thing at a time, a bunch of other stuff still needs to be put in place too! More girl packs, profile screen variants for guests and henchmen/Villain(esse)s, performance scenes in the Meta Bordello, etc...
Just set up camouflaged teleport booths in each of the cities for capture and have the heroines report to them after they've been captured.Si I have ideas that maybe the reply version could add, so the thread system is fucking trash let's be honest so what I'm thinking is when Lois first appears you should be able to set up a fake heist with the villains you hire and the more you do this the more scenes you unlock (just copy the cell content) OK now with more threat means you get less money also so you very much can get a game over, which allows critical thinking which is important for gameplay. Also to branch out I do think Batgirl being in metropolis makes zero sense so I think lex teleporting to Gotham would be better and having a separate operation there, add in Renée Montoya as a threat system there and more sex scenes obvious. Listen if you need more ideas I have them just ask cause trust me I have good ideas. Also if you need funding I'll also provided (pateron, etc) as I do think this project is very promising.
Are we supposed to be sble to capture more heroines in this rebuild yet?I toke me more that I wanted but here is the new update, I wanted to add her leash scene but I delayed the update to much so for now this is all.
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You should also try OhWee build, he worked really hard to bring a new image for SU, with new interface and an easy way for other to add new girls to the game.
In this build you can interact only with Roulette,Tala and Harley. It will take me more time to add all the girls. In the vault are all the scenes that i added so far.Are we supposed to be sble to capture more heroines in this rebuild yet?
Cool ideas of course!Si I have ideas that maybe the reply version could add, so the thread system is fucking trash let's be honest so what I'm thinking is when Lois first appears you should be able to set up a fake heist with the villains you hire and the more you do this the more scenes you unlock (just copy the cell content) OK now with more threat means you get less money also so you very much can get a game over, which allows critical thinking which is important for gameplay. Also to branch out I do think Batgirl being in metropolis makes zero sense so I think lex teleporting to Gotham would be better and having a separate operation there, add in Renée Montoya as a threat system there and more sex scenes obvious. Listen if you need more ideas I have them just ask cause trust me I have good ideas. Also if you need funding I'll also provided (pateron, etc) as I do think this project is very promising.
I'd love to see a Daz-ifyed version of the game. If you're going to go that far, . . . might as well merge the DC and Marvel Universes. You could even include using the cloning lab to create the Amalgam versionsQuick update!
View attachment 2547223
So I'm in the middle of tackling another of several loose ends. The screen above relates to the multi-item heists (relics and tech). I needed to figure out how I wanted to handle these as far as variables are concerned, and now have those in place. I still need to add the associated Tala dialogues, and will need to do the same for the cloning lab tech heists. The 'heist' part is good to go, but as I remember the 'triggers' that unlock the tech heists were a bit more complicated.
I'm going to tie the relics heist to a level 3 upgrade of Tala's shop. I already did this with the other Tala heist which unlocks Vixen, Zatanna and then Wonder Woman (need to upgrade her shop to Level 2 first). Of course, I also need to add Tala's item making at some point, but one thing at a time.
I'm also going to need to tweak the associated relics dialogues to allow for acquisitions of multiple items before talking to Tala (so that you won't need to talk to her after each of the four items is acquired).
I looked over Oxynomad's Hawkgirl girl pack, which is pretty cool, but the images weren't resized to take full advantage of the 1080p screen. I may or may not resize the sprites accordingly, still piddling around with other stuff atm.
In any case, yeah I'll be releasing a '0.26b' framework update within the next couple of days probably. This will include:
- The relics multi-item heist with associated dialogues, which will enable future summoning of various characters.
- The ability to upgrade Lexcon devices while on the Management and Assignments screens.
- Adding 'afterload_default_varchanges.rpy' which will update default variables as needed (when added to this file). This primarily applies to girl_quarterscontent being changed from False to True, but other defaults which need to be updated can be handled here too in the future.
- An updated Hawkgirl girl pack incorporated into the main framework, once I work through a few things. The pack currently should work fine, but I want to upsize the images slightly and such and need to work through the changes.
- I also need to look over the Harley stuff in SU Rebuilt to see how easily I can port over the other Harley scenes from ReBuilt into ReImagined...
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I'm still piddling around with 'Daz-ifying' a few of the characters as the whim strikes, in case I ever decide to go that route with the images for the various characters...
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The downside here is of course not using SR7's takes on the characters and the render times involved to set up the various poses and such. The upside is that it'd be a LOT easier to make new poses/scenes/outfit variations once the various models are dialed in and such. This would pretty much be a 'from the ground up' artwork replacement though, so for now it's just a dream I have... and I have too many other projects already and limited free time...
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In any case, yeah back to the topic at hand, as mentioned above, I'll be posting an updated 0.26b build soon...
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The main thing here would be accumulating all of the needed renders, and of course trying to capture the DCAU likenesses reasonably well.I'd love to see a Daz-ifyed version of the game. If you're going to go that far, . . . might as well merge the DC and Marvel Universes. You could even include using the cloning lab to create the Amalgam versions