A quick note:
So I have the Tala relic heists dialogue coded, along with the associated heists. I haven't done anything with Tala's dialogue poses however, I just went with a 'placeholder' pose for now.
So I looked over Harley's scenes in SU Rebuilt, and there's an issue. I've set up Harley in SU Re-Imagined with LayeredImage, and have purged the 'assembled' sprites and associated calls.
As I've noted, I'm only piddling around with SU at this point, so in order to add the other Harley scenes, we'd need someone to port over the dialogue from ReBuilt, and convert the image calls over to the layered image tags.
We also need someone to go through some of the other scenes (such as the Tala summoning relics dialogues as an example) and add the various conversational poses using the layered image calls for Lex and Tala. The dialogue is done, but the 'show sprite' calls need to be added.
This is actually fairly easy to do, but it would perhaps require comparing scenes with SU Unity as needed, and of course choosing the right expressions and such to reflect the moods in the various conversations.
So if there's someone out there that is willing to help with this, help would be very much appreciated!
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At some point, I'd like to introduce the story modifications I have in mind for an 'alternate take' on the ReImagined backstory, but that's down the road a bit. It would involve incorporating a few new characters (such as PowerGirl and the alternate take on Wonder Woman from JL:GoM), and there would be a pregnancy subplot of sorts (this is nuanced, but I don't want to spoil it). This relates to some artwork that I shared not too long ago...
Anyways, yeah, ideas for later...
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I've made a few minor adjustments to a few things and fixed a bug that was reported a bit ago now... I noted that the Lexcorp Security upgrade was referencing the Legion Hideout level instead of the Lexcorp Defenses level (oops!). That is now fixed and will be in the next build.
I also added a 'numerical' reference to the threat level meter on the city map screen. This is mainly so that people can get a better feel for how much the threat level is going up and down after doing various things, and also to give them an idea of how much the threat level is above 500 when the threat level meter is maxed, which locks out scheduling of heists and captures until the threat level drops below 500...
As mentioned before, the other significant change is allowing people to increase device levels from the Management and Assignment screens, as well as the Profile screen.
I still need to finish and test my code modifications for Hawkgirl and perhaps resize a few of the sprites...
So it'll be a bit longer. If anyone wants to PM me to help out with some of the various loose ends, help is very much appreciated!