[Ren'Py] SU Re-Imagined, an UNOFFICIAL Proof of Concept Ren'Py Demo - Community Development Thread

5.00 star(s) 1 Vote

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,710
28,926
My attempt to SR7ify the Brainiac8 art. I think I've addressed most of your Issues with her OhWee. (It's a learning experience that I will apply in the future, . . . ) View attachment 2587744

I agree that the Kitegirl artwork is way too detailed, I may try to SR7ify that piece OhWee, I'm also looking at a trying a Mary Marvel piece. Mary Marvel would be a good foil for Superwoman. I'm surprised that SR7 hasn't added her yet.

View attachment 2587744
I've been waiting for others to give some feedback on your efforts, as I'm genuinely interested in additional feedback.

Also, Kitegirl? Are you talking about Kite Lass? Kite Lass is a character I put together using Daz Studio, and her artwork is my attempt to use a different render engine (other than Iray) to make her look a little more stylized. If you were going to put efforts into another character, I'd suggest an 'established' character. Kite Lass has a role in one of my other future projects, so her 'future' is already planned. The main reason I added her to ReImagined was solely for example purposes, to illustrate that adding new characters is definitely an option and something people want to see.

If someone wanted to take a stab at running Kite Lass through some AI routine, that'd probably be faster in any case. I can easily provide 'clean' renders of her without a background as source art, in whatever poses are needed. But again, other things should be of a much higher priority.

One note, I don't mind if Indigo has a slightly more rounded chin, more in line with your original piece. Maybe not so much of a 'square' chin, but a balance between the two... I may play around with the art you shared to try a couple of things if the mood strikes...
 

Fapokso

Active Member
Jan 16, 2020
898
1,748
My attempt to SR7ify the Brainiac8 art. I think I've addressed most of your Issues with her OhWee. (It's a learning experience that I will apply in the future, . . . )

I agree that the Kitelass artwork is way too detailed, I may try to SR7ify that piece OhWee, I'm also looking at a trying a Mary Marvel piece. Mary Marvel would be a good foil for Superwoman. I'm surprised that SR7 hasn't added her yet.

View attachment 2587842
Someone run this through that ai thing. I wanna see how it turns out
 
Sep 10, 2022
227
264
00040-907182244-(full body portrait), (masterpiece_1.2), best quality, beautiful clean face, f...png Here is the best that I got from using the drawing as a reference in SD, it's possible that my prompt is the issue, I don't have much experience with it after all.
 
  • Like
Reactions: OhWee

Madie2023

Newbie
Mar 26, 2023
57
31
Im really in love with the original and its taking so loooooong to see it finished but IM SURE IT WILL WORTH THE TIME!
Now I see this project and Im really hoping that it does not end up abandoned it just so confortable all that new UI!
 
  • Like
Reactions: OhWee

Macfinn99

Member
Jun 20, 2017
462
462
There are some sex implemented or its just the glamour slam working for now?
You can capture all of the heroines from SU plus Powergirl and Kitelass and place them in Glamour Slam or Meta Bordello. There is Cell action for Hawkgirl and partial cell action for Supergirl, Stargirl and Zatanna. All of the base villains are for hire but none of the extended villians yet.

There are 2 programs going based on SU, . . . SU Rebuilt and SU Re-Imagined. Both have the goal of actually adding actual gaming and game management elements into the SU universe and per recent discussions, it looks like the two efforts will be combined down the road. This is definitely a work in-progress and it's going to take time and contributions from the fans to convert and backfill the other assests from SU to this project. The more participation that we get, the faster it will be to get this project fleshed out. Each of us have different talents and contributions that can be made, conversions, new artwork, manips and edits, finding and reporting bugs or even just encouraging from the sidelines.

As it progresses, expect some new directions for the game to take and probably a lot more bugs as the complexity increases.
 
  • Like
Reactions: OhWee and betazu

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,710
28,926
OK, so this is an extremely minor update. Essentially, I darkened the background for the management screen a bit, and you'll be able to re-assign girls that are 'Fighting Crime' or 'Resting at Home' directly to eligible GS/MB slots, without having to 'Unassign' them first.

Note that you'll still need to 'Unassign' gals that are assigned to the various slots before re-assigning them to another slot on the management screen. I may revisit that in the future, but I kept getting errors before when trying to assign directly from one slot to another slot, hence the 'Unassign' button has been the workaround.

I also included the 'fixed' Hawkgirl.rpy file from before that deals with the 'if negative corruption' thing messing up the quarters scene progression.

Just drag the /game folder inside the attached .7z file into your SU ReImagined 0.26b folder, which should merge the /game folder with the /game folder, and you will be asked to overwrite four files.

Let me know if you have any issues!
:cool:
 

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,710
28,926
OK, so I'm about to play around with setting up Lex's quarters...

Which is an issue for me. I don't necessarily like the ideas of different outfits providing different bonuses for different things, and then of course there are the items that you can buy in Tala's shop (pendant, coin, leash)...

HOWEVER, what never really made sense to me is the 'procedure' to use this stuff.

As an example, while it MIGHT make sense for Lex to wear the purple suit when performing upgrades (the purple suit in SU reduces the cost of upgrades by 10%), in my mind Lex would just change into this outfit just long enough to perform those upgrades, then immediately change back into his business suit before the end of the night to maximize income (the suit provides bonuses to income).

Forcing a player to have to do this 'manually' and penalizing them if they 'forget' about this just seems petty/annoying to me.

Same for the items from Tala's shop. About the only one that REALLY seems like an 'either/or' situation to me is the pendant vs coin thing, i.e. do you want to reduce threat level that day, or increase the success rates of capture attempts and heists? The Leash thing is kind of an 'on demand' thing to begin with.

If taking all of the girls for walks each night was 'automated' in some fashion, and if said walks generated income (I've mentioned camshow income before), then it might make sense to have to 'pick' the leash over t he favored coin or pendant.

This also loops back to giving Lex 'action points' each night. On the one hand, tracking Lex's activities for the entire night is more in tune with the 'role playing' aspect, but after doing the same leash walk sequence a few times, it just becomes annoying. Sure, forcing a player to have to 'work' for the extra camshow income could be a thing, but of course my personal goal is to reduce grind in such situations, not increase it...

So, looping back to outfits, Lex has a few, but only three of them currently have bonuses attached to them... for context:

So, interestingly, looking through the scraped code (thanks again joepe for that!), there are a couple of other outfits that currently do not have associated sprites...

The Lab outfit: Provides a bonus to success rates for cloning and robotics.
- I need to look over the code, but for me at least cloning and robotics stuff is generally 100% successful unless you forget to check in on clones every three days, and Robotics mainly just applies to Darci right now so I'm not sure what the benefit here is...

The Powersuit: Gives a chance to receive unique items from heists.

Those last two are essentially deprecated/never explored.

Bringing this back around to the discussion, in my mind, Lex will just wear whatever is appropriate for the occasion. he probably has a change of clothes ready to go in the Limo, and wouldn't need to run home each time. Also, at this point, a discussion about 'having only one item in effect each night' discussion may be in order.

To recap, in SU Unity:

The Purple Jumpsuit is something that you need to buy for $100,000, and as mentioned before provides a 10% discount to upgrades. Note that I haven't 'coded' this discount into ReImagined yet.

The Green Jumpsuit, again I'm not clear as to what EXACTLY the bonus is if Lex is wearing this suit (he starts out with this one).

The Billionaire suit is automatically added to Lex's wardrobe after you earn $1,000,000, and as mentioned before adds 10% to income. So it's essentially a 'freebie' of sorts. This bonus also hasn't been implemented in ReImagined yet...

Similar to the items discussion, there could be a 'choose which outfit bonus you want to exercise on a given night' rule.

This entire costume thing feels a little too 'gamey' to me though. Also, Lex isn't the one earning the money (the GS/MB girls are) so while looking stylish may impress, unless Lex is having business meetings all night this just seems silly to me...

In MY mind, Lex would just automatically wear the Billionaire suit most of the time (when it becomes available), the green suit when interacting in the Legion Hideout, and the Purple suit during upgrade conversations outside of the GS/MB, if said outfits are in his wardrobe, but of course players may have their own ideas here.

This brings me back around to my point at the beginning. The concept here may have sounded like a good idea at the time, but in my mind this is more of an 'associated tools' thing and not 'magic cloth', in which case the bonuses would just apply all the time regardless of which outfit you are actually wearing at the time.

'Abstracting' which 'activity' Lex may choose to focus on that night (when not interacting with the girls) by 'choosing' an outfit still just seems weird to me, especially if there aren't associated dialogues (i.e. 'Lex dons his purple suit and spends the rest of the evening assisting with the upgrades', or 'Lex spends some time in the Glamour Slam and Meta Bordello hanging out with the customers', or "Lex hangs out in the Legion Hideout for a while..."

And I'm simply not onboard with the bonuses to begin with. Lex just does this stuff already, he doesn't need magic wardrobe and in my mind those bonuses should already 'in effect' and hence not needed...

The magic items I'd be fine if all three bonuses were applied automatically if Lex already owns the items. Of course, I think that 'Leash activity auto-management' kind of needs to be a thing though... perhaps henchwomen could be 'tasked' with doing the leash walks for Lex once he's done the walks a couple of times, which would give the henchwomen 'something to do...'

In any case, I've rambled long enough, does anyone else have any thoughts on all this?
 
Last edited:
  • Like
Reactions: Cult of Ape

osanaiko

Engaged Member
Modder
Jul 4, 2017
2,248
3,856
The Lex clothing selecitons are a passive bonus that is not very interesting and also makes such a small difference as to not really affect play. The kind of thing that might make some sense in an incremental idle game.
 
  • Thinking Face
Reactions: OhWee

Chrisdarock19

Well-Known Member
Oct 15, 2018
1,060
1,414
I like the idea of the Henchwomen doing the leash walks, after say Lex has done the first 2.

However, not every heroine interacts with the henchwomen in the cells, i.e. WW and Superwoman, Harley 1 and Harley 2 or Mercy and Lois do have scenes... I guess you'd need to create dialogue for each and every combination, if ANY henchwoman could be assigned to ANY heroine (Say Chechire assigned to walk Lana Lang) and Lex watched the feed later that night (Once that feature is implemented) would be a lot of work!!

Regarding the different Lex outfits, it was good to change up the style once in a while as we were doing the same thing over and over again, new outfits at least gave a change to the same scene, much like the cell costumes does for the detainees..
 
  • Thinking Face
Reactions: OhWee

Perniciousducks

Active Member
Aug 21, 2018
573
1,200
I can tell you why he never implemented the additional Lex costumes you mentioned and for the most part Lex randomly completely undresses before each interaction with girls for the most part....

Drawing all of those costumes for no real reason is annoying. I'm annoyed just trying to edit one set of spanking images, I get why he felt the effort was absolutely not worth it and scrapped the idea of more before it spiraled (more) out of control. I'm fine with picking a specific suit for any Cell activity that will always be true (please tell me very soon so I can stop trying to draw different arms for this damn spank scene).


On the walks, I'm not sure we need an automated version of that, I'd rather work towards moving the girls back to the GS and MB willingly than have them randomly doing walks for webcams. To me they make more sense as money makers than the walks and I don't know that writing 2 sets of walk dialogues for each henchwoman per girl would be fun (or like the lex outfits, worth it). Anyway, that's just my personal thought on that aspect.
 
  • Thinking Face
  • Like
Reactions: vireker and OhWee

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,710
28,926
Chrisdarock19 and Perniciousducks

'Automating' the leash walks would actually not be all that hard. No new artwork would be needed - whatever conversational sprite that is used with the current outfit of the henchwoman assigned to 'walkies' would be used, and with a couple of exceptions only one gal is 'walked' at a time. Essentially, what I would do is set up another variable 'pool' that includes all of the girls currently 'eligible' for walkies and drop names into that pool after Lex has 'trained' each of them (i.e. after Lex has done say three different walks with said gals first?).

So no additional art would be needed here, just a code routine. As for watching these walks, again mostly a coding thing.

As for the reasoning for this, yeah it's a move to increase income each night. If 'supposedly cosplayer' Heroines are known to be doing Leash walks around the GS/MB, this increases customer interest in visiting the GS/MB, which would factor into the nightly GS/MB income, and of course then there's the camshow income thing, as Lex has cameras positioned to catch the action for his porn stream site... the more gals that are doing walkies, the more camshow income.

There's also the Villainesses to take into consideration, as most of those also have leash scenes...

In any case, this'd be more of a 'down the road' thing once more things are in place.

Back to the costume discussion though.

An idea that just came to my mind is that different Heroines/Villainesses could be more attracted to Lex if he's wearing a costume that they prefer. Each outfit leans toward a certain stat or some such, i.e.

Strength > Prison Outfit
Speed > Power Armor Suit
Intelligence > Purple Jumpsuit or (non-existant) Lab Coat Outfit
Power > Billionaire Suit
Stealth > Green Jumpsuit (nondescript, non-flashy outfit)

The stat association idea here isn't really all that important, the main thing would be that each girl has a 'preferred' outfit that turns her on a bit more if Lex is wearing it during interactions with her.

Of course, then you'd need to track such things via coding and such. And what exactly is the 'bonus' if Lex shows up in said outfit? There could also be a thing where a gal gets bored with a certain outfit over time, so Lex would want to change things up at some point. This way players wouldn't NECESSARILY have to keep changing outfits throughout the night.

Maybe the 'preferred Lex outfit' thing is a one time bonus to Corruption or some such, or maybe a prerequisite to unlocking slut outfits or whatever...

In any case, this is another 'more stuff to add to the wishlist for later' idea.

---

I have a question for everyone following this thread. This is more of an 'alternate scenario' question, i.e. not a 'base story' thing...

What are your feelings r.e. a 'babymaking' scenario? Would such a thing interest you, i.e. breeding sim stuff?

This could involve setting up 'pairings' with different male counterparts (Villains, Lex, etc.) to produce various offspring (super babies, smart babies, babies in general, etc.). Also, this could involve mind controlling certain Super types (Batman, Superman, etc.) to participate in the babymaking as 'mindless puppets' under the influence of Lexcon devices of course.

I have a bunch of ideas about this, mainly I'm just gauging interest in this aspect right now.

I've joked about Lex constantly shooting blanks all night before, you'd think that after fucking up to 3 dozen or so women in one night (i.e. all Heroines and guests at Lexcorp, plus the gals he encounters at Kasnia, Nanda Parbat, etc. plus now the Amazons...) that at least ONE gal would have become pregnant by now... then there's the whole 'insta sperm regeneration' thing to consider, Lex must have huge sperm reserves...

I did consider giving Lex a 'horniness' stat that tracks his sperm reserves, i.e. if he becomes 'tapped out' that night no more cum scenes for him until he recovers, but this could just be part of an 'endurance/# of interactions available' stat instead.

As for artwork, I'm thinking that this could easily be bypassed using growth chambers (i.e. harvest the fertilized eggs and grow them in tanks instead similar to the cloning stuff, perhaps at an accelerated rate).

So yeah, just wondering if making babies is something people might be interested in. It'd be a more interesting backstory than just 'Lex is bored'...
 

Macfinn99

Member
Jun 20, 2017
462
462
Chrisdarock19 and Perniciousducks

'Automating' the leash walks would actually not be all that hard. No new artwork would be needed - whatever conversational sprite that is used with the current outfit of the henchwoman assigned to 'walkies' would be used, and with a couple of exceptions only one gal is 'walked' at a time. Essentially, what I would do is set up another variable 'pool' that includes all of the girls currently 'eligible' for walkies and drop names into that pool after Lex has 'trained' each of them (i.e. after Lex has done say three different walks with said gals first?).

So no additional art would be needed here, just a code routine. As for watching these walks, again mostly a coding thing.

As for the reasoning for this, yeah it's a move to increase income each night. If 'supposedly cosplayer' Heroines are known to be doing Leash walks around the GS/MB, this increases customer interest in visiting the GS/MB, which would factor into the nightly GS/MB income, and of course then there's the camshow income thing, as Lex has cameras positioned to catch the action for his porn stream site... the more gals that are doing walkies, the more camshow income.

There's also the Villainesses to take into consideration, as most of those also have leash scenes...

In any case, this'd be more of a 'down the road' thing once more things are in place.

Back to the costume discussion though.

An idea that just came to my mind is that different Heroines/Villainesses could be more attracted to Lex if he's wearing a costume that they prefer. Each outfit leans toward a certain stat or some such, i.e.

Strength > Prison Outfit
Speed > Power Armor Suit
Intelligence > Purple Jumpsuit or (non-existant) Lab Coat Outfit
Power > Billionaire Suit
Stealth > Green Jumpsuit (nondescript, non-flashy outfit)

The stat association idea here isn't really all that important, the main thing would be that each girl has a 'preferred' outfit that turns her on a bit more if Lex is wearing it during interactions with her.

Of course, then you'd need to track such things via coding and such. And what exactly is the 'bonus' if Lex shows up in said outfit? There could also be a thing where a gal gets bored with a certain outfit over time, so Lex would want to change things up at some point. This way players wouldn't NECESSARILY have to keep changing outfits throughout the night.

Maybe the 'preferred Lex outfit' thing is a one time bonus to Corruption or some such, or maybe a prerequisite to unlocking slut outfits or whatever...

In any case, this is another 'more stuff to add to the wishlist for later' idea.

---

I have a question for everyone following this thread. This is more of an 'alternate scenario' question, i.e. not a 'base story' thing...

What are your feelings r.e. a 'babymaking' scenario? Would such a thing interest you, i.e. breeding sim stuff?

This could involve setting up 'pairings' with different male counterparts (Villains, Lex, etc.) to produce various offspring (super babies, smart babies, babies in general, etc.). Also, this could involve mind controlling certain Super types (Batman, Superman, etc.) to participate in the babymaking as 'mindless puppets' under the influence of Lexcon devices of course.

I have a bunch of ideas about this, mainly I'm just gauging interest in this aspect right now.

I've joked about Lex constantly shooting blanks all night before, you'd think that after fucking up to 3 dozen or so women in one night (i.e. all Heroines and guests at Lexcorp, plus the gals he encounters at Kasnia, Nanda Parbat, etc. plus now the Amazons...) that at least ONE gal would have become pregnant by now... then there's the whole 'insta sperm regeneration' thing to consider, Lex must have huge sperm reserves...

I did consider giving Lex a 'horniness' stat that tracks his sperm reserves, i.e. if he becomes 'tapped out' that night no more cum scenes for him until he recovers, but this could just be part of an 'endurance/# of interactions available' stat instead.

As for artwork, I'm thinking that this could easily be bypassed using growth chambers (i.e. harvest the fertilized eggs and grow them in tanks instead similar to the cloning stuff, perhaps at an accelerated rate).

So yeah, just wondering if making babies is something people might be interested in. It'd be a more interesting backstory than just 'Lex is bored'...
If you're going to use mind control on the superheroes to get the heroines, (or villainesses), pregnant, it would have to be a more subtle type of mind control to make them think it was their own idea. Turning them into mindless fuck puppets would likely arouse some kind of suspicion/increased threat level. The heroes can rationalize whatever they want so long as they can convince the other heroes that it was all their idea.

Better to use cloning or incubators. It would give Luthor a lot more control over the results and also take a lot less artwork than it would to have to redo and edit all of the existing artwork to make pregnant versions.
 
  • Hey there
  • Like
Reactions: OhWee and Jimwalrus

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,710
28,926
Aaargh! I had a nice looking post, and then it suddenly disappeared... typing again...

If you're going to use mind control on the superheroes to get the heroines, (or villainesses), pregnant, it would have to be a more subtle type of mind control to make them think it was their own idea. Turning them into mindless fuck puppets would likely arouse some kind of suspicion/increased threat level. The heroes can rationalize whatever they want so long as they can convince the other heroes that it was all their idea.

Better to use cloning or incubators. It would give Luthor a lot more control over the results and also take a lot less artwork than it would to have to redo and edit all of the existing artwork to make pregnant versions.
Yeah, incubators was the word that wasn't coming to me before. I'm thinking more along the lines of 'accelerated incubators' for reasons...

Anyways, as for your comment on Threat Level, keep in mind that in SU ReImagined, each gal working in the GS/MB adds an amount to threat level, which works out to 1-6 points (Dancing - Playpen) + their Tier. So Wonder Woman doing the Playpen thing on a given night adds 9 to threat level, Batgirl doing the same thing adds 7...

So putting all the gals to work in the GS/MB at the same time can increase threat level significantly. There are things you can do to reduce threat level (Lexcorp Defenses, Henchmen with bonuses to reducing threat level, that amulet eventually...). Once more gals are added (Katma Tui, etc.) I may need to look at some rebalancing here, but in the meantime it's working rather nicely atm IMHO.

---

So back to the 'harvesting fertilized eggs and placing them in accelerated incubators/chambers' idea, yeah I'm just trying to gauge the interest in this idea atm. As I've said before, I was never really onboard with the 'Lex is bored' idea, Lex tends to have plans within plans...

This is for my alternate backstory idea, and 'mating' with different partners for gene pool reasons would be a thing. I'm must wondering if anyone else would be interested in this idea, to see if putting a bunch of work into this idea would be worth it or not.

My idea would involve tracking who mated with whom, when a gal is most fertile, etc... the eggs would be harvested using an 'automated' routine that wouldn't require direct player involvement, you'd just get a report/message along the lines of "Wonder Woman and Sinestro have successfully mated!" and then the egg would be harvested and placed into a 'tally pool' at some point. So it's a somewhat involved idea, hence why I'm asking if there's interest.

---

Really quick, I've made a couple of other minor changes for the next update.

- I noticed that not paying the retainer for a henchman that's assigned to a security posting wasn't removing said henchman from said position, so I fixed that.

- I also made the text under the 'selected gal' portrait on the Management page that shows current assignment a bit larger for readability, and also changed the 'Unassign' button to read 'Unassign *resting*' to make it a bit more clear that gals that are unassigned will go home to rest if not assigned to anything else that night.

- The change I made in the patch that allows you to assign gals that are 'Resting at Home' or 'Fighting Crime' directly without having to Unassign them first does seem to help a bit. I had to 'break' myself of hitting the 'Unassign' button each time habit (note that you still need to 'Unassign' gals that are posted in the GS/MB though) but yeah removing that 'extra step' for gals that are resting or fighting crime does speed things up a bit...

I'm still debating what do do about the Lex's outfits thing. The modifiers, as I said before, seem a little to 'gamey' to me, and I'd rather find another way to put the outfits to use in some other way, such as the 'each gal has preferences r.e. which Lex outfit she likes most' idea. More feedback on this would be very much appreciated, as I need to figure something out now that I'm about to set up Lex's quarters...

Another note. I'm not sure that the 'trainer' angle for tracking how many times that Lex has performed an activity with a gal (after the first three times) is worthwhile. Once you've hit the midgame, income is usually coming in pretty steadily already, so minor increases are just that, very minor hence IMHO not really worth the effort. Particularly if tracking mated pairings is a thing (that alternate backstory idea).

Plus a lot of players want Lex to 'keep the girls for himself' which kind of goes against the grain of what SU is, a brothel sim at heart... I'm already laying some of the groundwork for gals to start in cells instead of the GS/MB if a player so chooses, but if all that some players are interested in is harem building (perfectly understandable), well that's kind of a different game goal...

---


We still need more people to work on producing girl pack content! And also translating a few things over from Rebuilt to ReImagined (mainly the Harley scenes). I can only work on so many things at once, and I have a life outside of this forum that constantly distracts me to boot!
o_O

Enough rambling. Feedback is always appreciated!
 
  • Like
Reactions: zenzaxaznez

Macfinn99

Member
Jun 20, 2017
462
462
Tossing in a new character for possible future development. Rampage is a supervillainess that was in the proposed Grodd's Legion of Villainy that I posted here a while ago. My understanding is that Rampage was DC's answer to Marvel's Savage She-Hulk and appeared in DCAU's Legion of Doom.

As a gaming element, I suggested that Luthor's first real opponent might well be Gorilla Grodd and that Grodd would gather his own army of supervillains that would clash with Luthor's hired villains. It brings up the possibility that Luthor might expand his stable at the GS & MB by capturing Grodd's supervillainesses and bending them to his desires. It would also be a way for Luthor to conduct his conflict against Grodd if Grodd becomes too much of an irritation.

Rampage 000a.jpg

Most of the images I found of Rampage had her snarling or grimacing all the time. I tried to come up with an image that was sexier but still menacing in a closer to the SR7 style. I'd also be interested to see what some of our AI players can do with this image.
 
Last edited:
  • Hey there
Reactions: OhWee

Madie2023

Newbie
Mar 26, 2023
57
31
Chrisdarock19 and Perniciousducks

'Automating' the leash walks would actually not be all that hard. No new artwork would be needed - whatever conversational sprite that is used with the current outfit of the henchwoman assigned to 'walkies' would be used, and with a couple of exceptions only one gal is 'walked' at a time. Essentially, what I would do is set up another variable 'pool' that includes all of the girls currently 'eligible' for walkies and drop names into that pool after Lex has 'trained' each of them (i.e. after Lex has done say three different walks with said gals first?).

So no additional art would be needed here, just a code routine. As for watching these walks, again mostly a coding thing.

As for the reasoning for this, yeah it's a move to increase income each night. If 'supposedly cosplayer' Heroines are known to be doing Leash walks around the GS/MB, this increases customer interest in visiting the GS/MB, which would factor into the nightly GS/MB income, and of course then there's the camshow income thing, as Lex has cameras positioned to catch the action for his porn stream site... the more gals that are doing walkies, the more camshow income.

There's also the Villainesses to take into consideration, as most of those also have leash scenes...

In any case, this'd be more of a 'down the road' thing once more things are in place.

Back to the costume discussion though.

An idea that just came to my mind is that different Heroines/Villainesses could be more attracted to Lex if he's wearing a costume that they prefer. Each outfit leans toward a certain stat or some such, i.e.

Strength > Prison Outfit
Speed > Power Armor Suit
Intelligence > Purple Jumpsuit or (non-existant) Lab Coat Outfit
Power > Billionaire Suit
Stealth > Green Jumpsuit (nondescript, non-flashy outfit)

The stat association idea here isn't really all that important, the main thing would be that each girl has a 'preferred' outfit that turns her on a bit more if Lex is wearing it during interactions with her.

Of course, then you'd need to track such things via coding and such. And what exactly is the 'bonus' if Lex shows up in said outfit? There could also be a thing where a gal gets bored with a certain outfit over time, so Lex would want to change things up at some point. This way players wouldn't NECESSARILY have to keep changing outfits throughout the night.

Maybe the 'preferred Lex outfit' thing is a one time bonus to Corruption or some such, or maybe a prerequisite to unlocking slut outfits or whatever...

In any case, this is another 'more stuff to add to the wishlist for later' idea.

---

I have a question for everyone following this thread. This is more of an 'alternate scenario' question, i.e. not a 'base story' thing...

What are your feelings r.e. a 'babymaking' scenario? Would such a thing interest you, i.e. breeding sim stuff?

This could involve setting up 'pairings' with different male counterparts (Villains, Lex, etc.) to produce various offspring (super babies, smart babies, babies in general, etc.). Also, this could involve mind controlling certain Super types (Batman, Superman, etc.) to participate in the babymaking as 'mindless puppets' under the influence of Lexcon devices of course.

I have a bunch of ideas about this, mainly I'm just gauging interest in this aspect right now.

I've joked about Lex constantly shooting blanks all night before, you'd think that after fucking up to 3 dozen or so women in one night (i.e. all Heroines and guests at Lexcorp, plus the gals he encounters at Kasnia, Nanda Parbat, etc. plus now the Amazons...) that at least ONE gal would have become pregnant by now... then there's the whole 'insta sperm regeneration' thing to consider, Lex must have huge sperm reserves...

I did consider giving Lex a 'horniness' stat that tracks his sperm reserves, i.e. if he becomes 'tapped out' that night no more cum scenes for him until he recovers, but this could just be part of an 'endurance/# of interactions available' stat instead.

As for artwork, I'm thinking that this could easily be bypassed using growth chambers (i.e. harvest the fertilized eggs and grow them in tanks instead similar to the cloning stuff, perhaps at an accelerated rate).

So yeah, just wondering if making babies is something people might be interested in. It'd be a more interesting backstory than just 'Lex is bored'...
I love that idea, kinda of hot fetish I think, maybe it would be nice to add some "Story" about lex creating some kinda of injector/serum for the heroines to assure they end up knocked up by him. maybe added as a "END" content for that heroine, we have to go from dance to strip to sex and that could be the last point when she gets tricked and injected or they finale submit to him and accept the serum, just some ideas and I love all the mind reprogramming stuff made over the girls instead of just turn them into whores directly, it make the things really more interesting when they reject every step until they get overwhelmed by the device and end turned into pleasure slaves
 
  • Thinking Face
Reactions: OhWee

OhWee

Forum Fanatic
Modder
Game Developer
Jun 17, 2017
5,710
28,926
OK, while I was out and about today, this idea came to me...

SU_ReImagined_CityHenchwoman.png

Essentially, adding a Henchwoman icon at the upper left corner, so you can see at a glance who is currently assigned as Lex's personal assistant...

Then it occurred to me that this is an area that has a lot of potential...

1) Besides additional dialogues being keyed to whomever is currently traveling with Lex, are there any other bonuses, perks, etc. associated with this?

2) What are Lex's other henchwomen doing in the meantime? Besides just sitting around looking pretty in a cell...

3) What if Lex could send various Henchwomen on special assignments?

As for the icon on the city screen icon, I'm thinking of adding a descriptive field or two here, i.e. is Mercy (or whomever) busy, and if so what are they doing atm?

As for the other 'personal henchwomen', yeah I'm thinking there would be a screen for them, to assign them to various tasks or whatever, vaguely along the lines of how villains are assigned in the Legion Hideout, but managed either via Lex's quarters and/or the Security wing...


Yeah, I'm just pondering this atm, but I'd love to hear y'all's ideas on this!
:unsure:
 
Last edited:

Chrisdarock19

Well-Known Member
Oct 15, 2018
1,060
1,414
That henchwomen icon looks great. It saves having to go into defenses to check who is currently assigned before going to the cell.

As for the pther henchwomen, it would be good if they could also go on heists etc
 
  • Like
Reactions: OhWee
5.00 star(s) 1 Vote