Like the idea of them earning a %age, making it more believable that they'd get pissed off by being dropped.
Also, having the concept of a 'Resting' henchwoman opens up another avenue I've thought could work well - the more 'infatuated' henchwomen (Mercy, Harley & Galatea) could start to secretly take on heists alongside retained villains to earn extra cash to buy Lex a present. Such as a penthouse or even a private island.
Lex finds out (he's super intelligent after all) "Mercy, why was Atomic Skull not available for a heist last night? Would you care to explain yourself?" and turns the penthouse / island / whatever into a giant cell with his 'containment / corruption field'. This would allow captive girls to appear somewhere other than a dingy cell.
A penthouse would make lingerie more appropriate.
A private Pacific island would make swimwear more appropriate (and allow it to be daytime due to the timezones).
Both could be multi-location spots, more readily allowing girls to combine in threesomes, orgies or lesbian duos but not requiring it i.e. if artwork exists such an event can trigger in one sub-location without having to create it there for every possible combination.
e.g. if Galatea, Supergirl and Batgirl had some daytime poolside lesbian threesome fanart (*) it could then trigger randomly in the island's pool sub-location if Supergirl and Batgirl are assigned to the island and Galatea is the henchwoman (or is assigned to guard the island).
*Hypothetically - I'm not volunteering to create it!
The island resort idea is interesting. Perhaps they get there via the Yacht?
Of course, that'd take too long, Lex has teleporters for that. Of course, there could be an extended Yacht event that started out as a three hour tour...
As for a penthouse, I had already been planning on a 'Penthouse suite' (magazine pun definitely intended) but it'd be in the sublevels. There could be a 'luxury suite' level at the top of Lexcorp I suppose, but one thing at a time.
Also, just to note, each 'eligible loyal henchwoman' will have a stat that tracks which assignments that they are eligible for, i.e.:
girl_henchwoman_assignmentlist
As new assignments become available to her, the associated 'tag' will be appended to this list. So at the start, things like the Lexcorp Offices won't be included in said list yet, as the offices won't open until later. Most likely there will be thresholds in that gal's quarter scenes progression which will unlock said assignments. This could also be an excuse for an 'added' scene with the associated outfits, i.e. Harley is wearing a chauffeur outfit one day when Lex goes to visit her...
I did make another icon as well...
This is essentially a 'Sexworker' icon, where the henchwoman in question is 'taking one for the team' and working at the GS/MB. This one is a 'full corruption/slut mode' situation, and some gals (Mercy) may be MUCH more resistant to 'earning' it than others... I need to work out the 'routine' for this icon, right now I'm thinking that choosing this icon would add the henchwoman to the relevant Management list, and would toggle the _sexworker variable on and off... and of course, there would need to be associated scenes...
Also, some gals might be willing to work at the GS but not MB at that point, at least as far as the sexwork goes...
Which reminds me, I had talked about at some point where a Henchwoman is assigned to 'walkies/leash duty', and taking the eligible gals out for walks all night, I need to make an icon for that...
Still pondering the tabs at the top. The other three tabs will be relabeled. Possible tabs:
- One will be for covert ops, which is an 'umbrella' thing which will have it's own sub-missions to choose from, but only one covert op will be available each night, for 'gameplay/balance' reasons... As mentioned before, possible missions will include rescue attempts, infiltration, acquisitions, etc., and the missions will be generated from some sort of checklist.
- 'Walkies' could be another tab, where a limited number of gals are 'walked' each night, and that tab would have controls governing which gals to walk each night...
- 'Yacht duty'? This would essentially cover the planning of Yacht events, which would include the guest list, which heroines/villains/hirelings/henchwomen should be in attendance, associated costs, etc... This could also involve getting the Yacht out of impound first... Note that the planning thing could also be handled via clicking on the Yacht instead, so if I come up with a more useful tab...
Just noting here that Lex can still do scheduling remotely, if he's say on a weekend Yacht trip. He can still access the Lexcorp offices via satellite, to do things like Manage girls at the GS/MB, and even do Legion Hideout stuff...
I'm thinking that some 'not mandatory but you really should handle this' covert ops missions will have a random check value that increases each night until triggered, at which point the 'counter' is lowered by some amount and starts building up again. This would mainly be for the 'your rival has captured this heroine, you might want to rescue her' thing, but could also apply to other stuff. As an example, perhaps Grodd decides to pull off an operation in Metropolis 69, which requires your attention as he's trying to make it look like a Lexcorp op...
When Heroines are captured by rivals, you'd see a news report in the nightly news feed noting what just happened, and the mission list would be updated during the 'end of night' routines. Also, if this were to happen in the early game, this COULD be an opportunity to score favor points with a heroine that you haven't captured yet. Not QUITE sure what that means in game terms, but it's something else to ponder.
Also note that, as far as rescue missions are concerned, procrastinating may result in the Justice League performing the rescue op instead, which means that you lose your opportunity to score favor points with said Heroine. Also, I'm thinking that the 'Preferred Target' bonus might still apply here, as the Henchwoman in question is more acquainted with what 'restraining devices' and such would be needed to capture said heroine...
One of the covert ops missions could involve tha acquisition of a mother box, which would give Lex Boom Tube capabilities, which could shorten the travel time for longer missions from multiple days to a single night. And of course, usage of said Mother Box might attract unwanted attention later...
All of these ideas and associated mechanics will need to be coded of course!
In any case, yeah I'm still feeling my way through all of this atm. It'll be a bit before the next 'proof of concept demo' update will be ready, and unfortunately y'all will need to start from the beginning again as there will be a number of changes under the hood to accommodate this. Which is why this is still a playtesting situation and not a game yet...
More feedback good!