Example: would it be possible? Does it exist and I haven't found it?What do you want to save? Target language and source language for each translation engine?
Do the options stay every time I close the program and open it?
Example: would it be possible? Does it exist and I haven't found it?What do you want to save? Target language and source language for each translation engine?
TryExample: would it be possible? Does it exist and I haven't found it?
Do the options stay every time I close the program and open it?
Try to modify the original script, surround the text with __(), such as d __("{i}It must have been some kind of crank call.{/i}")Good afternoon, I was trying to translate A Father's Sins and I noticed in the dialogs that several sentences had been extracted and translated, but they were appearing in English in the game ;-;
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The original script:
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I'm back, I used the one-key translate function and it translated most of the parts that were bugged, now it's just not translating the parts with "<>".Try to modify the original script, surround the text with __(), such as d __("{i}It must have been some kind of crank call.{/i}")
The contents between < and > would be recognized as special symbols like "Hello, <b>World</b>!", apparently the contents between < and > : b and /b should not be translatedI'm back, I used the one-key translate function and it translated most of the parts that were bugged, now it's just not translating the parts with "<>".
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You can see that the passages with "{i}" have been translated
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It could be good for these more specific cases.The contents between < and > would be recognized as special symbols like "Hello, <b>World</b>!", apparently the contents between < and > : b and /b should not be translated
Maybe I should add an option to determine whether to replace special symbols?
TryIt could be good for these more specific cases.
Can you offer the log generated by the tool and the tl folder generated by the tool?Hi i translate singelagain version 1.24.1 with koga mod but that happens after the translation.
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and ther is the transaltion missing.
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as no is not are german word
I go to "Advanced options" select "extract translation" and then enter the language I want and with the option "replace special symbols" I click to translate, but even so the strings inside the "< >" are left without translation, no I know if I'm using it wrong.TryYou must be registered to see the links
You should disable replace special symbols checkboxI go to "Advanced options" select "extract translation" and then enter the language I want and with the option "replace special symbols" I click to translate, but even so the strings inside the "< >" are left without translation, no I know if I'm using it wrong.
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This format of text with variables seems not to be friendly to translationHi, I was trying to translate a game here, and I saw that it extracted and translated text, but it appears in the game in English, this has happened several times in other games, especially in choice menus during a game.
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(I couldn't take a screenshot of the text without translation, as the game forces the full screen to appear and causes a bug when taking a screenshot of the screen)
I'll tryThis format of text with variables seems not to be friendly to translation
Try to surround the text with __() in the original script, in your case , it's __("The Commander")