https://f95zone.to/threads/renpy-transparent-text-box-mod-v2-6-1.11925/post-3117788Hi, why its not working in milky touch ?
I tried to get the file but it kept saying 404 error. Then i tried my self to edit mentioned files, but it wasnt enough , background was still there even if all lines from files were removed.. so many duplicated references to it.. so at the end i ended up photoshoping file it self and deleting textures from it. gui/textures and textures2 and character iconsv2.5.5
- Indecent Desires [Vilelab] Ch6 - changed dialog box font to Ren'Py default and removed the bold style from the characters dialog (Thanks to bossapplesauce for the original dialog text filter that I just modified a bit.)
- The Awakening [SLim Games] 0.1 - removed "hardcoded" text box backgrounds and static character side images by redefining characters
The game itself needs a cleanup fix that moves in-game character definitions to the already existing characters.rpy that the dev seems to have forgotten about.
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Sorry, that patch is, well, was very-very old and was to be used only with the v0.1 version of the game a long-long time ago. It should not be used with any of the newer versions, because it replaces the main game script file itself. So I removed that attachment after it became outdated.I tried to get the file but it kept saying 404 error. Then i tried my self to edit mentioned files, but it wasnt enough , background was still there even if all lines from files were removed.. so many duplicated references to it.. so at the end i ended up photoshoping file it self and deleting textures from it. gui/textures and textures2 and character icons
mod is still needed for other characters it only didnt work for mc/sis/mom
i understand its old, 2018 i just wanted to use it as reference to see what was changed and what i missed. But its ok now, texture replacement works fine. ThanksSorry, that patch is, well, was very-very old and was to be used only with the v0.1 version of the game a long-long time ago. It should not be used with any of the newer versions, because it replaces the main game script file itself. So I removed that attachment after it became outdated.
I'll remove that link from the changelog now to avoid confusion in the future.
Sorry for late reply without tag me i didnt think about checking topicIt seems I've deleted it from my computer as well. I'm guessing it was probably inside the awakening v0.1 main folder and when I deleted it, the patch went with it. Sorry.
From what I remember reading the short description in the changelog, the problem with the original game script was (and is still in some other games as well), that new character definitions were scattered around all over the script and were processed while running the game, not before it starts.
I moved those lines from those random places to the separate characters file, as original characters had been there since the beginning.
######### Indecent Desires - the latest version tested: v010 alpha
## Removing "hardcoded" #bababa color, looks very fat and hard to read
if config.name == "Indecent Desires":
style say_dialogue:
size 32
define s = Character('Sarah', color="#98279c", image="sarah")
image side sarah neutral = "images/UI/side_sarah_neutral.png"
define k = Character('Kate', color="#98279c", image="kate")
image side kate neutral = "images/UI/side_kate_neutral.png"
define m = Character('Monique', color="#98279c", image="monique")
image side monique neutral = "images/UI/side_monique_neutral.png"
define h = Character('[player_name]', color="#98279c", image="hero")
image side hero neutral = "images/UI/side_hero_neutral.png"
define j = Character('Jessica', color="#98279c", image="jessica")
image side jessica neutral = "images/UI/side_jessica_neutral.png"
define je = Character('Jessica', color="#98279c", image="jessica1")
image side jessica1 neutral = "images/UI/side_jessica_neutral_a.png"
define a = Character('Aiko', color="#98279c", image="aiko")
image side aiko neutral = "images/UI/side_aiko_neutral.png"
define t = Character('Trevor', color="#98279c", image="trevor")
image side trevor neutral = "images/UI/side_trevor_neutral.png"
define al = Character('Alexander', color="#98279c", image="alexander")
image side alexander neutral = "images/UI/side_alexander_neutral.png"
define kr = Character('Karina', color="#98279c", image="karina")
image side karina neutral = "images/UI/side_karina_neutral.png"
define l = Character('Lysa', color="#98279c", image="lysa")
image side lysa neutral = "images/UI/side_lysa_neutral.png"
define la = Character('Larissa', color="#98279c", image="larissa")
image side larissa neutral = "images/UI/side_larissa_neutral.png"
define el = Character('Elizabeth', color="#98279c", image="elizabeth1")
image side elizabeth1 neutral = "images/UI/side_elizabeth_neutral_a.png"
define gia = Character('Gia', color="#98279c", image="gia")
image side gia neutral = "images/UI/side_gia_neutral.png"
define kel = Character('Kelly', color="#98279c", image="kelly")
image side kelly neutral = "images/UI/side_kelly_neutral.png"
define lei = Character('Leila', color="#98279c", image="leila")
image side leila neutral = "images/UI/side_leila_neutral.png"
define ava = Character('Ava', color="#98279c", image="ava")
image side ava neutral = "images/UI/side_ava_neutral.png"
define jack = Character('Jack', color="#98279c", image="jack")
image side jack neutral = "images/UI/side_jack_neutral.png"
define chan = Character('Chan', color="#98279c", image="chan")
image side chan neutral = "images/UI/side_chan_neutral.png"
define ch = Character('Chloe', color="#98279c", image="chloe")
image side chloe neutral = "images/UI/side_chloe_neutral.png"
define yoon = Character('Yoon', color="#98279c", image="yoon")
image side yoon neutral = "images/UI/side_yoon_neutral.png"
define ai = Character('Aiko', color="#98279c", image="aiko")
image side aiko neutral = "images/UI/side_aikon_neutral.png"
define ivy = Character('Ivy', color="#98279c", image="ivy")
image side ivy neutral = "images/UI/side_ivy_neutral.png"
define mindy = Character('Mindy', color="#98279c", image="mindy")
image side mindy neutral = "images/UI/side_mindy_neutral.png"
define fred = Character('Fred', color="#98279c", image="fred")
image side fred neutral = "images/UI/side_fred_neutral.png"
define ja = Character('jane', color="#98279c", image="jane")
image side jane neutral = "images/UI/side_jane_neutral.png"
No worries, I wasn't actually waiting for a reply. I thought that me not being able to help you with that old file was the end of it.Sorry for late reply without tag me i didnt think about checking topic
Thank you very much for your contribution, I will add it to the next version of the patch!And yeah i encountered that problem. But it was too massive to fix. it was scattered all over the place. And then if someone uses "incest" mod on top it becomes nightmare.. so at end i just went with texture replacement.
P.S love your script
here is one very small contribution to it for game "indecent desires"
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Yeah i actually deleted game. Ran into freaking rape scene and with one of ur "future" gorgeous girls no less and MC did nothing , just stood and fcking watched! Thanks but no thanks, Ruined half of my day at home because of that shitNo worries, I wasn't actually waiting for a reply. I thought that me not being able to help you with that old file was the end of it.
I would have tagged my post or quoted you if I were.
Thank you very much for your contribution, I will add it to the next version of the patch!
I haven't played that game since it went sandbox, so this is really helpful.
I am aware of it already, but thanks for reporting anyway.This does not work properly with https://f95zone.to/threads/wvm-day-1-7-v0-7-3-braindrop.35910/? It hides the box but changes to the font are not working
define b = Character ("Bailey", color ="#00FF7F", who_outlines=[ (2, "#000000") ], what_outlines=[ (2, "#000000") ])
A little bit above it is a screenshot from the unpatched game and under that picture is the name of the game and its author:Thanks for all your work on this, first time user and makes a big difference, BTW what VN is the screen shot from, she's hot?
View attachment 650258
Sid
I'm sorry, but errors were detected in your script. Please correct the
errors listed below, and try again.
File "game/y_outline.rpy", line 60: u'style_prefix' is not a keyword argument or valid child for the hbox statement.
style_prefix "quick"
^
File "game/y_outline.rpy", line 176: u'style_prefix' is not a keyword argument or valid child for the screen statement.
style_prefix "choice"
^
File "game/y_outline.rpy", line 303: u'style_prefix' is not a keyword argument or valid child for the screen statement.
style_prefix "choice"
^
File "game/y_outline.rpy", line 493: u'style_prefix' is not a keyword argument or valid child for the screen statement.
style_prefix "say"
^
File "game/y_outline.rpy", line 708: style property padding is not known.
padding gui.namebox_borders.padding
^
File "game/y_outline.rpy", line 716: u'style_prefix' is not a keyword argument or valid child for the vbox statement.
style_prefix "quick"
^
Ren'Py Version: Ren'Py 6.18.3.761
Looks like that game is built on an almost 6 years old Ren'Py version, which is ancient compared to the modern Ren'Py and missing loads of features and apparently also all default Ren'Py styles that my patch was made to modify. Why the hell would anyone in the right mind still use this old software is beyond me.Thanks for this mod, I use it all the time. Any chance on getting it to work with Star Channel 34?
https://f95zone.to/threads/star-channel-34-ep-10-akabur.1391/
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Thanks for the detailed response. That's really surprising to hear, maybe Akabur doesn't think the newer version offer anything useful to him, who know.Looks like that game is built on an almost 6 years old Ren'Py version, which is ancient compared to the modern Ren'Py and missing loads of features and apparently also all default Ren'Py styles that my patch was made to modify. Why the hell would anyone in the right mind still use this old software is beyond me.
Even if I would be able to find time to search through its configuration, It's highly unlikely that my patch would still work on such an old Ren'Py version and I have no intention to create a separate patch, that would work on long time outdated Ren'Py.
No chance, no way.
It would be easier to modify the game itself to remove the background and maybe add outlines to text.
5 lines of code is what you actually need, 6 by counting in the init statement.Can this be coded into a game from the beginning by a developer?
If this question has been answered, I apologize, I must have missed it.
Thank you Penfold Mole!!! Thanks for the help, link to the post, and the code!!! Beyond appreciated!!!5 lines of code is what you actually need, 6 by counting in the init statement.
https://f95zone.to/threads/renpy-transparent-text-box-mod-v2-6-1.11925/post-2711928