[This is NOT the newest public release, but a TEST version!]
Test version 24.03.10 for Windows and as "update files":
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The main focus in this test version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.
For the public release, I'll still make some "normal" content for a character with CGs, but since the changes to the country management map are quite large, I wanted to give a lot of time for people to test it, and give me feedback and bug-reports.
I know this isn't everyones favorite type of content, but I hope some people will still help me out and check if everything works as intended.
General changes:
- Cheat skill to reduce a monsters HP to 1 (available in the sparkling book in Ryen's bedroom)
- Fixed a bug with Mirel's skilltree after class change
- Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly's gun, as the amount of parallel processes caused lags for some peole.
- The "Health" and "Mind" values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
- If you pick the option not to watch Lielle in the lake near Ebron, she'll now return when you re-enter the area twice, instead of appearing again after some minutes.
Country management map changes:
- On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don't have to gather them all by themselves, one by one, anymore
- Removed the system of "construction teams" which limited how many constructions you can do at once on the country managemet map.
- The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
- You need "Logistic Points" to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The "Logistic Points" are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
- The new building "Logistic Center" can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.)
- An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.
- New "management screen" which gives you an overview of what resources you're producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
- The UI of resources stored was removed. Instead, you're now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers "20x Iron [5] for 30x Budget [60]" it means that you have 5 Iron in your storage, and 60 Budget available.
- Vanguards academy training +50 experience once per turn now.
- The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
- Removed resources that don't exist anymore from the requests that appear on the country management map.
- Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
- Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
- New building "market" can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
- The business below the command center now allows you to spend gold to increase your country budget.
- New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
- Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
- A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
- Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
- You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.
Expeditions change:
- Expidition can't become unable to finish due to full storage anymore.
- Soldiers aren't always "consumed" for expeditions, but sometimes 1 doesn't return.
- Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
- Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)
Trade changes:
- There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It's always a group of offers at once, not just a single offer.
- Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
- There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
- When relationship with a country is at 100+, it'll go down each turn by 2. Which means it's possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.
- New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
- The tutorial icon text was adjusted to the new turn system.
Not in the test version, but options I might add for the public release:
- More buildings which give something in return for lowering variables, like: Spend 75 Magic to get +5 Magic Dust, or 75 Knowledge for the research knowledge like builder knowledge (only appear when you have the requirements from the lab/uni for this research)
- New building "Magic crystal power plant" on the overview map. Requires Rune Stones and Mana Crystals to build it. -> If the research timer is at 2+, you can use knowledge to reduce it by 1 turn. Allows to use Rune Stones and Mana Crystals to gain Knowledge.
- Training event, which appears with a random chance and can be repeated endlessly -> Able to pay Budget to increase a vanguards level from 6+ until the max level 10.
- Puzzle/mini-game and/or daily quests to get Logistic Points? Or item to restore them?
Checklist for testers:
- Is there any building, resrearch, or other still giving a message about requiring "X seconds" instead of turns?
- Does the turn system in general work?
- Do building constructions work?
- Does the purchases of equipment like the "Iron Armor" for the soldiers in the management map work.
- Do researches and the research queue work?
- Does the training of troops for expeditions work?
- Do expeditions work?
- Does crafting food in the mess hall or on the new management screen work?
- Does trading work?
- Does the system of delegates and their bonuses work?
- Any feedback to the balancing of the new changes? Is Budget generated too slow or fast now? Are Logistic Points generated too slow or fast?
- Any other comments on the changes?
Edit: I made a save file that starts on the country management map with the vanguard system unlocked, for people that want to test without having to play until that point. Please note that this is a "broken" save, since all early events were skipped, so you shouldn't continue the progress you play in this save.
You can get the save here:
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