walkerjonny

Active Member
Apr 22, 2019
575
414
I made a concept preview for a new screen related to the changes to the country management map:
View attachment 3390586

- The idea shown in the screenshot is to make a new screen, which works like a "summary" of things that were split on different screen before. It contains the info which resources you're currently producing, what research is going on, trades, expeditions, training of soldiers, and some new details.
- Very basic resources are left out of the screen, due to the limited space.
- I'm also considering to change the resources in such a way that things like "lettuce" aren't produced and counted as values anymore, but instead, once the production is going on, it unlocks all productions that require it as material. This reduces the micro management, since there were too many resources before, and little need to store them.
- Some other resources, mostly those I added for constructions, like "Cement Bricks," are likely going to get removed entirely.
- Trades routes can be arranged, and are then continued automatically until you change them. The trade routes take a while, depending on distance and amount of resources. You can get resources, country values like happiness, gold for your party, or country budget as possible rewards. Better merchants and upgrades can increase the rewards.
- Trade routes with other countries give you less than internal trades, but increase the relationship with that country every time the route is complete.
- Research projects get a queue.
- Repeatable research projects can be set to continue endlessly, until you manually change it again.
- On the right side are "Delegates," where you can set some personnel for different groups. They give bonuses, like "+10% gold from trades" or "10% faster expeditions" depending on which group they're assigned to.

- Optional: Maintenance cost for buildings (upkeep) which can be reduced with delegates. You need to set a part of your budget for maintenance. Depending on the value you select, you have more or less often cases of buildings "breaking" and stop production until they're repaired. Such damage can also happen by events, for example as result of a bandit attack. (Chance of bandit attack reduced by the country safety value)

- There could be events that require resources, like medicine needed to cure illnesses, or warm clothes before a cold storm comes from the direction of Begus.

[Keep in mind that the screenshot is a work in progress, and serves only as an example of what the screen could look like later. Details are likely to get changed.]
Oh, wow! That sounds and looks GREAT! Including the optional stuff.

One further suggestion: In some cases it might be interesting to have some of the events pop up in form of automatic quests.
For example: There could be a magic invention in form of a communication stone or so. When Ryen gets it his ministers could then sent him quests when he needs to intervene or fix something. Then those tasks would pop up at the quest board, maybe with some time limit within which Ryen has to handle them before the situation might become worse. Neglecting his duties should have a negative impact on Ryens popularity, ect. Of course, when Ryen handles things early on it should affect his popularity and reputation positively.
 
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walkerjonny

Active Member
Apr 22, 2019
575
414
Some events could also be handled by the fitting teams in the first place. For example, Ryen could send his Vanguards to handle bandit attacks. This should then raise the experience and popularity of the vanguards.
And if some of the "tamed" monstergirls help out with construction, maintenance or production tasks (farming for example) this could then raise their acceptance within the nation.
 
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arkhamtheknight

Active Member
May 3, 2017
665
216
Has anyone ever found out where the save files are located on Android as it seems like no one has discovered them properly?
 

C.M.Cas

Shameless Dev
Game Developer
Mar 18, 2018
390
533
First thing, i must apology with the dev. Past year i got frustrated cause he just add dungeons and dungeons and left the story behind. Second thing, i started to play around RPGM to create something and... bro, what you did with this game, dev, its incredible.

Everyone need to mature a bit with the time and take things with another eyes. I will do come back to follow your project and play it all from start again to learn.

Keep the good work, dev!
 

Moko001

Newbie
Jan 4, 2024
28
19
Any plans to make areas you beat with vanguard forces have an auto battle/complete option, or maybe its already there and I just dont see it. I dont particularly enjoy doing the same fight over and over for exp, fun the first time but gets tedious from then on.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,743
2,518
Any plans to make areas you beat with vanguard forces have an auto battle/complete option, or maybe its already there and I just dont see it. I dont particularly enjoy doing the same fight over and over for exp, fun the first time but gets tedious from then on.
Not at the moment.
The academy is meant to bring all new vanguard leaders up to level 6.
Are you too weak for battles with higher levels? Even when selecting the easy difficulty?
The future war system allows you to have a text based solution for the battles, for people that don't want to play the strategy battle system, so a max level on all characters is not needed, if you don't want to use them.
 

Moko001

Newbie
Jan 4, 2024
28
19
Alright I have not advanced far enough for the future fights but after doing the first level 1 quest the next one was for level 3 and I wanted to get most of my vanguard to level 3 before I attempted it. This would mean I would need to redo the level 1 quest something like 10-15 times and I just was not feeling up to it. Glad to hear the academy will level them up so will give that a go.
 

walkerjonny

Active Member
Apr 22, 2019
575
414
Alright I have not advanced far enough for the future fights but after doing the first level 1 quest the next one was for level 3 and I wanted to get most of my vanguard to level 3 before I attempted it. This would mean I would need to redo the level 1 quest something like 10-15 times and I just was not feeling up to it. Glad to hear the academy will level them up so will give that a go.
Yeah, just give it some time. And of course build all the necessary Academy upgrades if there are some. They will level up to level 7 - 0 exp.

However, if you want to get top level equipment for your Vanguards you will need to do the Arena challenges with them. You should succeed easily on normal with good equipment.

Unfortunately that seems to be the only way.

RyenSaotome : Maybe you should do something about that. That isn't really believable. Ryen should be able to buy that stuff. Sure, it should cost him quite a lot. But the top level stuff should be buyable. Or LL should be able to get the necessary weapon & armor recipes and find an excellent horse source and good horse trainers through missions. Then he can have his blacksmiths and horse trainers produce them.
 

HakiAhn

Newbie
Jun 22, 2018
18
8
How do I turn Iron Ore into Iron? There is no option in the crafting recipe. My Iron Price in Ebron already reach 10000
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,743
2,518
[This is NOT the newest public release, but a TEST version!]

Test version 24.03.10 for Windows and as "update files":
The main focus in this test version was to change the country management map back to a turn system, and to improve the overall performance, since areas like the sneak mission with Elly below the church of Calterburry caused lags and freezes for multiple people. I originally planned to make those changes later, but the performance of the game seemed too important to keep delaying it.
For the public release, I'll still make some "normal" content for a character with CGs, but since the changes to the country management map are quite large, I wanted to give a lot of time for people to test it, and give me feedback and bug-reports.
I know this isn't everyones favorite type of content, but I hope some people will still help me out and check if everything works as intended.

General changes:
- Cheat skill to reduce a monsters HP to 1 (available in the sparkling book in Ryen's bedroom)
- Fixed a bug with Mirel's skilltree after class change
- Slightly changed the system in the background for the sneak mission in the church of Calterburry to get Elly's gun, as the amount of parallel processes caused lags for some peole.
- The "Health" and "Mind" values of Lace on her bad route in the prison is now restored when you re-enter the secret prison from the hidden bedroom. Previously it slowly increased over time.
- If you pick the option not to watch Lielle in the lake near Ebron, she'll now return when you re-enter the area twice, instead of appearing again after some minutes.

Country management map changes:
- On the country management map, when you interact with the big star icon to collect taxes, it now also gathered all values like freedom, faith, etc all at once from all buildings that increase them, and gives you the buffs if the value for the variable is at 100. This means, you don't have to gather them all by themselves, one by one, anymore
- Removed the system of "construction teams" which limited how many constructions you can do at once on the country managemet map.

- The real time system of constructions, researches, and so on, was changed back to a turn system, as it used to be.
- You need "Logistic Points" to advance a turn on the overview map. They are automatically generated all 2,5 mins after you entered the management for the first time after this update. The "Logistic Points" are generated limitless, so the longer you do other things, the more turns you have available to do things on the country management map.
- The new building "Logistic Center" can the constructed in the south of Central to generate an additional Logistic Point every 2,5 mins. (And there is a delegate who gives an additional points every 5 mins.)
- An icon with a joker card near the turn end button allows to cheat yourself +100 Logistic Points.

- New "management screen" which gives you an overview of what resources you're producing, what researches are in progress, allows you to hire and appoint some delegates for bonuses, and several other things.
- The UI of resources stored was removed. Instead, you're now shown how many of the resources you have stored in the text that mentions them. For example, if a trade offers "20x Iron [5] for 30x Budget [60]" it means that you have 5 Iron in your storage, and 60 Budget available.
- Vanguards academy training +50 experience once per turn now.
- The following resources were removed from the managment map system, to make it less cluttered with barely needed objects: Stick, Plank, Steel Pickaxe, Mithril Pickaxe, Nail, Raw Clay, Roof Tile, Clay Brick, Sand, Glass, Window, Cement, Mortar, Cement Brick, and Fancy Mirror.
- Removed resources that don't exist anymore from the requests that appear on the country management map.
- Max storage value was changed. (30 base, +20 for storage building, +10 optional delegate bonus)
- Overproduced resources now give either 1x Budget per type, or 1000 gold per type, or 2x Happiness and Reputation for your citizens. Which bonus you get can be chosen on the new management screen.
- New building "market" can be build near Aldlyn. Requires the investment research. The market gives budget, but reduces safety when you gather it. In the market, you can exchange country Budget for gold your party can use.
- The business below the command center now allows you to spend gold to increase your country budget.
- New research in the university to get +10 Budget every 4 turns. This research continues endlessly, unless canceled manually.
- Researches for Battle Knowledge, Protection Knowledge, Magic Knowledge, and Rune Stone in the university, and Builder Knowledge and Magic Dust in the laboratory are now done instantly instead of having a research time. You select how many you want to craft when you select the project on the research screen. The text will tell you how many of the required resources you have stored.
- A new queue was added to the bottom right corner of the research screens of the laboratory and university. Here, you can spend budget to instantly finish the currently active research. (Instead of having to do it on the country map.) This costs 3x Budget per remaining turn, or 2 Budget per turn with an upgrade.
- Equipment is bought on the new screen or in the armory. 5x Metal + 5x Budget -> 1x weapon or armor of that metal. (or wood for bows)
- You can use delegates to get the army equipment level higher. This allows players to finally reach equipment level 10.

Expeditions change:
- Expidition can't become unable to finish due to full storage anymore.
- Soldiers aren't always "consumed" for expeditions, but sometimes 1 doesn't return.
- Expidition groups are visible on the management map while they prepare to depart. (only during the first few turns of their expedition)
- Expiditions rewards can be gold, budget, resources, or promotions for soldiers. There is a small chance to get a unique permanent buff for each of the medium and long expedition types. (obtainable and different for each of the 6 groups)

Trade changes:
- There are 2-3 trade offers on the new management screen, which are randomized each turn. They have different offers for resources for sale or purchase. The color of the icon shows if they want to buy or sell things, and the number below the icon which group of items are offered. It's always a group of offers at once, not just a single offer.
- Each turn, there is a chance for a random trade offer to appear at the border of Amagal, Begus, and Dorgania. They offer Budget to buy resources. Accepting the trade gives you +5 relationship with them.
[Amagal pays more for magic resources like mana crystals, Begus for clothes, and Dorgania for building resources.]
- There are special one-time trade offers that appear after X turns in the other countries, which increase the relationship with them by +10. Such one-time deals can give you a constant gold/budget income bonus.
- When relationship with a country is at 100+, it'll go down each turn by 2. Which means it's possible to keep increasing the relationship with the nations beyond 100, but requires some effort to keep it high.

- New (short) dialogs of Rylee and Carrie at Havaria Port when they are hired as delegates for the castle.
- The tutorial icon text was adjusted to the new turn system.


Not in the test version, but options I might add for the public release:
- More buildings which give something in return for lowering variables, like: Spend 75 Magic to get +5 Magic Dust, or 75 Knowledge for the research knowledge like builder knowledge (only appear when you have the requirements from the lab/uni for this research)
- New building "Magic crystal power plant" on the overview map. Requires Rune Stones and Mana Crystals to build it. -> If the research timer is at 2+, you can use knowledge to reduce it by 1 turn. Allows to use Rune Stones and Mana Crystals to gain Knowledge.
- Training event, which appears with a random chance and can be repeated endlessly -> Able to pay Budget to increase a vanguards level from 6+ until the max level 10.
- Puzzle/mini-game and/or daily quests to get Logistic Points? Or item to restore them?

Checklist for testers:
- Is there any building, resrearch, or other still giving a message about requiring "X seconds" instead of turns?
- Does the turn system in general work?
- Do building constructions work?
- Does the purchases of equipment like the "Iron Armor" for the soldiers in the management map work.
- Do researches and the research queue work?
- Does the training of troops for expeditions work?
- Do expeditions work?
- Does crafting food in the mess hall or on the new management screen work?
- Does trading work?
- Does the system of delegates and their bonuses work?
- Any feedback to the balancing of the new changes? Is Budget generated too slow or fast now? Are Logistic Points generated too slow or fast?
- Any other comments on the changes?

Edit: I made a save file that starts on the country management map with the vanguard system unlocked, for people that want to test without having to play until that point. Please note that this is a "broken" save, since all early events were skipped, so you shouldn't continue the progress you play in this save.
You can get the save here:
 
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OrojiYong

New Member
Jun 3, 2020
12
1
why I'm can't ues ice alraunes +16 def ?
I'm catch 6 ice alraunes but can't use in vanguard forces?
do I'm miss something or bug help me plese.
 
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RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,743
2,518
why I'm can't ues ice alraunes +16 def ?
I'm catch 6 ice alraunes but can't use in vanguard forces?
do I'm miss something or bug help me plese.
Maybe you don't have the relationship increased with either of them?

View attachment 3431254
Fresh download, all old files deleted.
Trying again with another fresh download (Maybe I did something wrong).
Did you download the game from my official download links? I can't give any guarantee for the links in the main post.
Else, you could also try to unpack the files with a different program, to see if that might be an issue.
MEGA:
Hi-Drive:
 

Sheepy Cloud

Member
Apr 22, 2020
477
272
Maybe you don't have the relationship increased with either of them?


Did you download the game from my official download links? I can't give any guarantee for the links in the main post.
Else, you could also try to unpack the files with a different program, to see if that might be an issue.
MEGA: Mega
Hi-Drive:
It worked on the second, I think it might've cut off before finishing the original download.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,743
2,518
I made a bugfix for the test version 24.03.10 I posted here earlier: https://f95zone.to/threads/renryuu-ascension-v24-02-21-naughty-netherpunch.1196/post-13172985

The new "update files only" include the following changes:
  • Fixed an issue with the research queue, which caused researches to get stuck, or even to go to a negative amount of turns remaining.
  • Fixed a bug which allowed you to train vanguard squads at the academy even without enough budget.
  • Added a new extra training for vanguard squads. The icon appears near the barracks of the vanguard forces after 6-12 turns and requires the upgrade of the academy and the vanguard system to be unlocked. The training costs 40x Budget and gives +50 experience for a squad up to the max level 10, and then has a cooldown for 3-6 turns.
  • Fixed some text errors for expeditions and training troops.
  • When the same delegate for hire appears two or three times, each version now disappears when you hire one of them.
  • The chance for rare and special delegates to appear without upgrades was reduced.
  • Fixed the construction of the new market building.
  • Fixed a bug in the test version which caused you not to gain any jewelry, leather clothes, and noble clothes production from the the work area south of Havaria Port. For everyone who has encountered the bug, it gets automatically fixed when you enter the new management screen the next time.
  • Fixed the replay of the CG scene with Grey and Scarlett, which returned you to the wrong place in the CG room after the scene.
You can download them here:
 

AndroidGenos

Newbie
Sep 9, 2023
17
5
Checklist for testers:
- Does the turn system in general work?
- Do building constructions work?
- Does the purchases of equipment like the "Iron Armor" for the soldiers in the management map work.
- Does the training of troops for expeditions work?
- Do expeditions work?
- Does crafting food in the mess hall or on the new management screen work?
- Does trading work?
- Does the system of delegates and their bonuses work?
- Any feedback to the balancing of the new changes? Is Budget generated too slow or fast now? Are Logistic Points generated too slow or fast?
- Any other comments on the changes?
Here are a list of my thoughts.
-The turn system works fine, there's nothing breaking.
-Same for Building construction.
-I'm not sure know where you can purchase "Iron armor" in the map, unless you meant trading. However, my complaint for the armors and the weapons is how you have to manually craft them, where before it would be automatically crafted when you have enough materials.
-There where some of my trainees who promoted after returning from an expedition.
-Expedition has no problems.
-Trading is showing no problems.
-Delegates gives bonuses, but finding the right delegate to place can be a pain as after clicking a delegate to see their bonuses and exit out, the game doesn't show the list of characters, but rather closing the entire list, making you go through a series of buttons just to read what bonuses each delegate has.
-What surprised me was how expensive everything got. For example, Recruits jumped from 5 budget to 15 and instead of being instant now take 3 turns to finish. As stated previously, having to now manually craft the armors and the weapons is definitely a hinderance. The same can be said with some of the foods being manual as well.
-I wonder if there's a big star button in the management screen to collect everything so we don't have to exit the screen. Another thing is there is a button that move to the research screen of the Laboratory and University but no button to move back to the management screen there.
Overall, the there were many positives, but these are what stuck out to me the most.
 
4.00 star(s) 81 Votes