RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,666
2,378
Trading screen preview 23.03.22.png
Preview for the trading screen you will be able to use on the new overview map near Havaria Port:
- You can exchange 50,000 gold for 1 Budget, 250,000 gold for 5 Budget, or 1,250,000 gold for 25 Budget. This has a 5 min cooldown.
- The blue trading icons on the right are randomized 1:1 trades of resources. There is no cooldown for these, but you have to fulfill the offered exchange to get the next one.
- The left green trading icon is for selling resources for Budget.
- The right green trading icon is for buying resources with Budget.
- Both option for buying and selling are randomized together, and both are randomized again when either option is used.
- Buying and selling for a country have separate cooldown timer of 5 min.
- Trading with other countries increases the relationship slightly, until a max value of 60.
- The icons for trading with another country are grey and not usable when the border to them is closed.
- Dorgania has the best trading offers, but of course, the border to them is closed at the start of the game. Begus is more expensive, while Amagal offers lower quantities.
- The expedition icons can be used for small and big expeditions, which use the soldiers you train on the overview map. Once the expedition is done, you get Budget or resources as reward.

Other changes:
- I created a "Country Management Map" key item, which can be used to enter the country overview map from anywhere where you can use the teleport orb as well. It's automatically obtained when you enter the overview map, and is directly behind the teleport orb in the key item list.
- The variables like Reputation or Freedom, Safety and so on now drop by 1-4 every 2,5 mins. They can't drop below 0.

What I'm still missing for the public release of the update:
- Change to the "Finances, Laws, and Policies" screen to adjust it to the new country system.
- A "Request" system which gives you a few randomized requests for resources. These requests can be very complex, and increase the reputation value.
- The reputation related skill(s) for your party.

Once that is all done, I'll release the update.
My plan is to make a quick update afterwards, with the new content for Varea, and the bug and balancing fixes for all issues that people will find in the new overview map system while I'm working on the Varea content.
 
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zarqupang

Forum Fanatic
Nov 2, 2017
5,642
1,509
hay ryan just wondering if there was any girls in the update if not that's ok you been working hard to get the update done.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,666
2,378
hay ryan just wondering if there was any girls in the update if not that's ok you been working hard to get the update done.
No girls, just the overview map. I wanted to get the Varea content done together with the overview map changes, but as everyone noticed, that took a lot longer than expected. :D
 

Bob Jared

Active Member
Sep 22, 2017
629
473
Other changes:
- I created a "Country Management Map" key item, which can be used to enter the country overview map from anywhere where you can use the teleport orb as well. It's automatically obtained when you enter the overview map, and is directly behind the teleport orb in the key item list.
Awesome! On paper I shouldn't have any issues with this feature now. Looking forward to seeing the execution.
 

Skelletonike

Newbie
Feb 9, 2019
66
58
Steam achievements already exist. Cards are an option for later, but it's not a high priority for me. Since the cards for Steam use different image sizes than what I have ready at the moment, it'd take a while to prepare everything needed for it.
Oh? That's pretty cool tbh. I assumed it didn't have because because it didn't mention it in features in the game's page (I never paid much attention to it before, but always assumed the features were something automatic).

I'm pleasantly surprised. While I don't care much about achievements they're nice when replaying a game.
 

eu msm

New Member
Nov 17, 2017
4
1
Its what I'm missing yeah. I got the Spring, Amaranthe and their marriage isn't unlocking.

Found the issue: Was missing Nessa
I have completed all events with Dea but didnt unlock it.
How do you find nessa?
 
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RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,666
2,378
Update 23.03.25.png
The main idea behind the changes in update 23.03.25 is to give the player a more active role in the country development, and to give you a reason to come back to the overview map every one in a while.
Variables like your "Reputation" and the "Safety" or "Freedom" of your citizens are slowly decreasing when you do nothing against it, but they can be improved on the overview map.
Reputation allows Ryen the use of new, powerful battle skills, but only while it's above a certain value. Therefore, the player has the choice whether to not care about these skills, or prepare himself before tough battles by raising his reputation again.
[Some buildings on the overview map need to be constructed again, even if you unlocked them earlier in your save, since the triggers which saves what building is done was changed in some cases.]

Changes:
- The country overview map now has a real-time based system instead of a turn system. This means all productions and constructions happens in real time while the game is running.
- The player has to actively gather resources that were produced once the production is done on this map.
- All timers run even while you're not on the map. Which means you can start a bunch of slow production, leave the map, and come back later once they're done.
- When you gather a produced resource, it'll show what you got with a picture that fades away, rather than a text message. You can move while the image is shown. This is intended to increase the pace of the system, otherwise it would be too many text windows that stop the player constantly.
- The overview map doesn't use your gold anymore, but has it's own "Budget" system. You need a certain amount of available budget for construction projects. Budget is automatically generated over taxes, which the player can collect every few minutes, or by one of the new constructions.
- The "Finances, Laws, and Policies" screen was adjust to the new country system. The choices on this screen now mostly affect what varibales like "Faith" for your country increase or decrease each time you collect the taxes. Due to the changes, most buttons on this screen were reset to the default option, and have to be manually set to your prefered way again when you continue an old save file.
The finances screen can now be accessed via an icon on the overview map, not just from the dialog with the treasurer David in your throne room.
- David does not give you gold from the country taxes anymore.
- Several new resources and buildings were added to the country overview map.
- All resource producing buildings have the option to show the recipes for their type of resources.
- You can only have a limited amount of construction at the same time. Building the new "construction guild" will increase your amount of construction teams.
- The values for things like "Safety" or "Happiness" of your country were changed. Buildings like watchtowers create such "Safety" over time, and the player has to gather it like a finished product.
- The construction costs for all buildings on the overview map were changed, to fit to the new resources and the production speed.
- It's not necessary to repair Bitterroot Farm to produce resources there anymore. Instead, the production is just slower until you had the events to repair the farm.
- A storage screen shows you all the resources you have. You have a maximum limit for all resources together, but also an individual limit, to prevent people from spam producing everything without thinking about what they really need right now.
If you gathered too many unnecessary resources, and it blocks your storage, you can throw away resources on this storage screen screen.
- The costs to recruit new vanguard leaders has been adjusted to the new system.
- The costs of the fortification upgrades in the command center screen were adjusted to the new system.
- You get budget instead of supplies now as a possible reward for bonus battles.
- Bonus battles now don't appear randomly anymore, but have a cooldown timer. The timer can be reduced with a research.
- The laboratory and university now have separated research screens.
The screen of the lab of the overview map and the general research when you go into the lab in character aren't connected by a "switch" button anymore.
- The user interface shows you in the top left corner if constructions, training, researches, and requests are available, working, or done. It also shows the storage limit, your budget amount, and your reputation.
- Variables like „Reputation“ or "Safety" currently decrease every ~2,5 mins by a random value from 1 to 4.
- A new trading screen, which you can access via an icon near Havaria Port on the overview map.
- The crafting for vangaurd equipment in the armory, and the trading caravan in front of Aldlyn were removed from the country overview map. The caravaan can be found in a similar way on the new trading screen.
- You automatically get the new key item "Country Management Map" when you are on the overview map, which allows you to enter the overview map from anywhere where you can use the teleport stone as well.
- Intelligence service upgrade removed from Witton.
- Horses were removed as a resource on the overview map.
- Val's event which gave you +20 Recruits was removed.
- Fire events were removed, but might return in a different way.
- A "request" system gives you up to 6 randomized requests for resources. These requests go from simple to very complex, and increase the reputation value.
The reputation from requests and expeditions is needed for some new skills:
Supported Outburst: Does physical damage against one enemy. Costs 15 TP. The damage is 1x ATK higher than the normal attack, but has additional 2x ATK on top of it when the reputation is at 100 or higher.
Supported Gust: Does magic wind element damage against all enemies. Costs 30 MP. Deals 2x M.ATK more damage while reputation is at 100 or higher.
Supportive Shout: Heals 60% HP of all party members when your reputation is above 100, else 30%. Costs 50 MP.
You get the first skill near the EXIT button once reputation is at 15+, the second skill near the windmill for flour after you build it and with Chiyo in your party, and the third skill near Thremten when the church was build and Mira is in your party.
The use of such a skill reduces reputation by 10. Which means you have to increase your reputation again on the overview map after using the skills a few times.

Due to the long development time and complexity of these new features in the overview map, I'd greatly appreciate all feedback for balancing and bug reports.


I added new character sprites for Allisa, Ashryn, Cassedy, Cremia, Deulari, Elmyra, Fang, Manticore Mia, Naomi, Nemelphia, Rena, Rina, Waterspirit, Worilla, Zaleria, and Zentha. Thanks to Knightlock for his work with these sprites. He also made new sprites for Arevis, Baemeth, Spidergirls, Jiangshi, grey and red imps, and Citrinne. (Character sprites are the small figures that walk on the maps, not the full body CG images)


For the next update, I plan to continue the events of Varea after the story with her and Jeanne. The idea is that it'll be a quick update, with Varea's events and all bug and spelling mistake fixes reported for the overview map changes, so that you don't have to wait too long for those fixes.


Special shout-out to Themil who does an amazing job at improving the Renryuu wiki

Downloads:
MEGA:
Hi-Drive:
 

♍VoidTraveler

Forum Fanatic
Apr 14, 2021
5,501
14,329
Eh.. those skills don't look like they're even worth the trouble.
The return for all the bs you have to do manually now is too sm0l.
So.. yup, prolly gonna be mostly ignoring the whole thing now. :whistle::coffee:
 
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Deepsea

Member
Apr 20, 2017
277
684
I gotta say I really don't like this.
I get what you were trying to go for, dripping the resources for country upgrading. But you went from a simple collection system on the country map to a mobile game like resource clicker where I have to wait 45 seconds for one piece of wood then wait again to transform that into a stick with confusing recipes for things that I don't know that I need for. Knowledge is made at the university with rare resources, pickaxes are made in town but I thought I already had one?
Then I get spammed with requests for rare resources I don't have for reputation that decreases at a rate of 2 per one minute, meaning +20 rep is gone in 10 minutes.
You also have to wait for the resources again, meaning it's sunk cost if you want the reputation. There are 86 resources yet you can only have 75 stacks of 10, with the upgrade to the storehouse. If I have a full stack, I can't collect the resource, meaning the building is effectively stuck, a classic building sim problem.

There's a bug with the Arena saying I need to unlock the country overview, which I already have. I haven't tried using the squad leaders yet or I don't get why I need to build troops at the barracks. But it's fine, I guess.
This all feels more needlessly complicated than it needs to be.
 
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Periah250

Newbie
Feb 6, 2022
77
35
Yes, it’s called “Don’t play the game”
Real helpful. am i just not supposed to be interested in the story? to try the game out? no? i need to put up with every system in a game in order to like it? people eat burgers without onions if they don't like onions, dont be obtuse

unrelated but i tried the game, does it get better? i couldnt get into it at all. im this dragon guy with a black haired girl with me and absolutely nothing at all is explained. go to this cave and complete the trial, ok did it what was that trial? who are you? whats this castle? go to the castle, ok did it will you explain absolutely anything now?

so far the game is just a list of objectives to complete, does that change?
 

zARRR

Forum Fanatic
Nov 6, 2020
5,152
10,856
Real helpful. am i just not supposed to be interested in the story? to try the game out? no? i need to put up with every system in a game in order to like it? people eat burgers without onions if they don't like onions, dont be obtuse

unrelated but i tried the game, does it get better? i couldnt get into it at all. im this dragon guy with a black haired girl with me and absolutely nothing at all is explained. go to this cave and complete the trial, ok did it what was that trial? who are you? whats this castle? go to the castle, ok did it will you explain absolutely anything now?

so far the game is just a list of objectives to complete, does that change?
You should not be obtuse man, you are not disliking onions, you are disliking the entire burger!
The game is built upon the RPG turn based system element, like it or not the entire game revolves around this; equipment, bosses, relationships, quests!
You are literally taking out the meat, the onions, the salad and what not from the burger, it remains a walking simulator with management elements that also rely on rpg battles.
What’s the point of playing a game if you don’t like the base structure?
Yes you could use cheats but then you might as well grab a save file.

Gee nothing is explained, there is this thing called “Show don’t tell”, you wanted the game to go like this?
“Hi, I am Ryen an horny draconian guy who really loves sex and this girl who is sucking me dry here is Tsubaki, she is quite the sexual active girl as you can see since she is giving me a blowjob.
We are in central and the old king just died and his heir is coming just to get killed so I can become king and”
The beginning shows you pretty much the situation through dialogues and talking through NPCs.
One even gives you a lore dump, like c’mon man.

I don’t think this game is for you
 

mathiau

Member
Aug 4, 2020
330
231
The new country overview system is very awkward, the long-ish delay between each resource drop make it seems like it should be treated as an idle game but the fact buildings don't create a second resource unless you collect the first makes that you can't go idle.
Real helpful. am i just not supposed to be interested in the story? to try the game out? no? i need to put up with every system in a game in order to like it? people eat burgers without onions if they don't like onions, dont be obtuse

unrelated but i tried the game, does it get better? i couldnt get into it at all. im this dragon guy with a black haired girl with me and absolutely nothing at all is explained. go to this cave and complete the trial, ok did it what was that trial? who are you? whats this castle? go to the castle, ok did it will you explain absolutely anything now?

so far the game is just a list of objectives to complete, does that change?
Go to the bedroom, click on the book and go to cheat->all kill attack. Some bosses are immune but it should still be much better
The new country overview system is very awkward, the long-ish delay between each resource drop make it seems like it should be treated as an idle game but the fact buildings don't create a second ressource
Real helpful. am i just not supposed to be interested in the story? to try the game out? no? i need to put up with every system in a game in order to like it? people eat burgers without onions if they don't like onions, dont be obtuse

unrelated but i tried the game, does it get better? i couldnt get into it at all. im this dragon guy with a black haired girl with me and absolutely nothing at all is explained. go to this cave and complete the trial, ok did it what was that trial? who are you? whats this castle? go to the castle, ok did it will you explain absolutely anything now?

so far the game is just a list of objectives to complete, does that change?
Go to the bedroom, click on the book and go to cheat->all kill attack. Some bosses are immune but it's much better
You should not be obtuse man, you are not disliking onions, you are disliking the entire burger!
The game is built upon the RPG turn based system element, like it or not the entire game revolves around this; equipment, bosses, relationships, quests!
Have we been playing the same game? The best part of this game are the story and sex scene, not the gameplay
 
4.00 star(s) 76 Votes