- May 12, 2018
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I created buffs you get for your party when you collect country values when they're already at the max value of 100:
Faith (+5% M.DEF)
Freedom (+3% crit chance)
Safety (+5% DEF)
Magic (+5% M.ATK)
Knowledge (+10% experience gained from battles)
Health (+5% M.HP)
Happiness (+5% ATK)
These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)
Do you think the effects are too strong?
Are 40 turns too much or little if the buffs can only be re-gained every ~10 mins?
The country variables like Faith currently decrease constantly due to changes in the last public release. However, that is going to change with a quick update in the next few days, since the last update didn't turn out very well and the system needs to be fixed.
Faith (+5% M.DEF)
Freedom (+3% crit chance)
Safety (+5% DEF)
Magic (+5% M.ATK)
Knowledge (+10% experience gained from battles)
Health (+5% M.HP)
Happiness (+5% ATK)
These buffs last for 40 turns in battles (the count is continued from battle to battle and individual for each party member.)
Do you think the effects are too strong?
Are 40 turns too much or little if the buffs can only be re-gained every ~10 mins?
The paper research bug, and the wrong text for Health in the finances screen are fixed for the next upload.As another user reported previously, I've experienced a rather serious bug. I tried to research Paper after having constructed the magic laboratory and gathering all the necessary materials, and everything seemed to be going as planned. However, once the research was completed I was informed that Religion had been researched instead.
Now, the problem with this is that I have been completely locked out of the Paper research tree which will prevent me from developing my country in the future, and I think I *might* have been locked out of the Religion research tree as well. I will include a copy of my save file so that you can hunt down the bug for a future release.
P.S. I'm having a really hard time raising certain values like Faith, Happiness, Magic, Knowledge, Health and Safety. In fact the only value that I'm able to raise quickly is the Freedom of my citizens. I'm wondering if the the Policies, Finances and Laws I've currently got set up are doing more harm than good and if you'd be willing to offer a little advice after looking though my save for the bug I mentioned.
P.S.S. I just noticed, but for some reason both Happiness and Health are both labeled Happiness in the Policies, Finances and Laws screen, in the area where their highlighted blue.
The country variables like Faith currently decrease constantly due to changes in the last public release. However, that is going to change with a quick update in the next few days, since the last update didn't turn out very well and the system needs to be fixed.