Ogogin

Newbie
Jun 22, 2020
96
90
127
First time seeing the game it has cheating tag can someone please tell me what kind of cheating does this game have like Mc stealing other's girl or his girls getting stolen please help
Mostly netori, as the MC steal girls from other men sometimes.

There are 2 or 3 netorase events, where MC have sex with one or more girls together with another party member.

There is a netorare scene but is not toward the MC (MC's friend can lose a battle if you let his enemy cheat and see her LI being taken away, totally avoidable).

MC can also steal or have sex with the LI of other party members (avoidable by choice).

There are a couple of female x female events where 2 LI have some intercourse without the presence of MC.
 
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sipeS

Newbie
Oct 3, 2020
51
54
183
I've seemingly managed to soft lock myself out of getting into the Amagal mines, I've already made Varea the queen and conquered it. I have the uniforms etc.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,956
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I've seemingly managed to soft lock myself out of getting into the Amagal mines, I've already made Varea the queen and conquered it. I have the uniforms etc.
Those two things are unrelated. You should be able to progress regardless of Varea's situation.
The entrance to the secret mine is when you go down the hallway left from the throne, and then up, to a guard who forbids you to enter a room. When you have the uniforms of Amagal in your inventory, your party will automatically change and get access.
Make sure you have the uniforms of Amagal for this, and not the uniforms of Begus.
 

Questionnaire

New Member
Jul 17, 2018
2
0
124
I've unlocked Lady Akira's Dungeon for the Female Adventurerers but I can't access the Female Skill Tree, what should I do?
Edit: Nevermind, I can access it using the regular skill tree, forgot they were fused.
 

Zelp98

New Member
Feb 18, 2022
3
25
55
How does pregnancy work in this newest version, I deduced to revisit and it looks like they added a lot content, thanks?
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,956
2,957
424
How does pregnancy work in this newest version, I deduced to revisit and it looks like they added a lot content, thanks?
It's split in different phases.
In the first phase of the game, you can go around and get over 100 girls pregnant.
Later in the story, you can go into a "time skip" phase, which advances the time in the game. In several acts of this phase some girls announce their pregnancy, show their pregnant bellies, have pregnant sex scenes, and later give birth. The children (a few with CGs) will be shown later as well.
The time skip phase is still a work in progress, so there is just a handful events with pregnant characters yet. But more content for it will get added in the future.
 

G1TC4

Newbie
Dec 29, 2017
47
57
188
Just mostly completed the game from scratch, so I wanted to put my notes down. I probably will think of other things but the biggest ones should be here. I heavily grinded country overview battles, so it has the most. Sorry if it’s long winded or has been brought up before.

Bugs:
  • Using glyphs removes equipment text color even after unequipped (legendary gear text turns from red to white)
  • Upgrading equipment in challenge tower loses equipped augments (ex: frozen blade to Neptune)
  • Play time doesn’t sync properly in country management battles (played 3 hours, 1.5 hours passed after save)

Country management notes:
  • Country battle colosseum weighted odds (6 blue gems in a row for random; maybe just bad rng?)
  • Country management battles SHOULD give better gear on higher difficulties or at least better odds. Insane difficulty colosseum shouldn’t give you a blue gem as a reward.
  • Some way to melt down or reforge unwanted gear from battles like in raids. There is no need for 9 iron hammers, and 5 steel hammers when Angrika is the only one that uses them
  • Expeditions require too much training time, resources, and is unlocked too late to be useful
  • Vanguard stat upgrades should cost artifacts instead of knowledge (gives a reason to collect artifacts after unlocking everything and knowledge is too easy to farm late game)
  • No purpose of stats for country overview ( at minimum should have some effect on citizen interactions, or some events in time skip)
  • Motivation skills are useless, the resources needed to make them useable is massive with little pay off. The entire stat seems forced to justify resources spent in country building. Would be better to scale it based off of the country stats /100 with each being one time battle skills that hit/heal/boost for percentages so they become useful even in late game.

Augments:
  • No reasonable way to get augments before time skip (could combine low level augments into higher 3 to 1, maybe similar in mechanics to marriage dungeon gem conversion)
  • Need an augment that gives tp preserve even if it’s only a single one in the whole game like regen

QoL:
  • Crafted mark on items crafted before (for recipes crafted counter)
  • Revamp of quest system (saw it was being considered already, still included because scouring the walkthrough is that bad)
  • Newer quests not in quest directory of walkthrough (quest has its own page but not in the directory at the beginning of quests, makes it hard to track completion)
  • Cg scenes should be separated into two categories upon clicking on a person; Seen and not seen so you can know immediately what you haven’t done

Notes/wants:
  • Too many skills; dozens per character ( combine them or “upgrade” basic skills into the stronger ones, no one is using small light at level 99)
  • Selka’s events need to be reworked or built upon. As a marriage candidate they have zero content and very little interactions that can jump to such a point. Feels Forced.
  • 2nd class upgrades feel like they should have quests tied to them to find a “mentor” instead of just interacting with frall with the right item
  • Expand Fishing. Different locations, different fish, different gear, treasure chance. Could have quests based around Coral, Jacky, and or lore for water goddess
  • Some sort of bank to store items that you want to keep but currently have no use for (I know it’s not encouraged to hoard things but if there is no weight limit, it will be hoarded)
  • Some tangible benefit to collecting cards, for millions of gold it should have some sort of gear, achievement, or stat boosts
 
Last edited:

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,956
2,957
424
Just mostly completed the game from scratch, so I wanted to put my notes down. I probably will think of other things but the biggest ones should be here. I heavily grinded country overview battles, so it has the most. Sorry if it’s long winded or has been brought up before.

Bugs:
  • Using glyphs removes equipment text color even after unequipped (legendary gear text turns from red to white)
  • Upgrading equipment in challenge tower loses equipped augments (ex: frozen blade to Neptune)
  • Play time doesn’t sync properly in country management battles (played 3 hours, 1.5 hours passed after save)

Country management notes:
  • Country battle colosseum weighted odds (6 blue gems in a row for random; maybe just bad rng?)
  • Country management battles SHOULD give better gear on higher difficulties or at least better odds. Insane difficulty colosseum shouldn’t give you a blue gem as a reward.
  • Some way to melt down or reforge unwanted gear from battles like in raids. There is no need for 9 iron hammers, and 5 steel hammers when Angrika is the only one that uses them
  • Expeditions require too much training time, resources, and is unlocked too late to be useful
  • Vanguard stat upgrades should cost artifacts instead of knowledge (gives a reason to collect artifacts after unlocking everything and knowledge is too easy to farm late game)
  • No purpose of stats for country overview ( at minimum should have some effect on citizen interactions, or some events in time skip)
  • Motivation skills are useless, the resources needed to make them useable is massive with little pay off. The entire stat seems forced to justify resources spent in country building. Would be better to scale it based off of the country stats /100 with each being one time battle skills that hit/heal/boost for percentages so they become useful even in late game.

Augments:
  • No reasonable way to get augments before time skip (could combine low level augments into higher 3 to 1, maybe similar in mechanics to marriage dungeon gem conversion)
  • Need an augment that gives tp preserve even if it’s only a single one in the whole game like regen

QoL:
  • Crafted mark on items crafted before (for recipes crafted counter)
  • Revamp of quest system (saw it was being considered already, still included because scouring the walkthrough is that bad)
  • Newer quests not in quest directory of walkthrough (quest has its own page but not in the directory at the beginning of quests, makes it hard to track completion)
  • Cg scenes should be separated into two categories upon clicking on a person; Seen and not seen so you can know immediately what you haven’t done

Notes/wants:
  • Too many skills; dozens per character ( combine them or “upgrade” basic skills into the stronger ones, no one is using small light at level 99)
  • Selka’s events need to be reworked or built upon. As a marriage candidate they have zero content and very little interactions that can jump to such a point. Feels Forced.
  • 2nd class upgrades feel like they should have quests tied to them to find a “mentor” instead of just interacting with frall with the right item
  • Expand Fishing. Different locations, different fish, different gear, treasure chance. Could have quests based around Coral, Jacky, and or lore for water goddess
  • Some sort of bank to store items that you want to keep but currently have no use for (I know it’s not encouraged to hoard things but if there is no weight limit, it will be hoarded)
  • Some tangible benefit to collecting cards, for millions of gold it should have some sort of gear, achievement, or stat boosts
Thank you for your lengthy feedback! I'll check/consider the things you mentioned, but it'll take a while to work my way through everything, as not all of these things are of a high priority for me right now. (Like the fishing system.)

A few remarks:
- The rewards for the vanguard arena is different for each type of troops after the first victory, but with a random chance for which one you get. For example, for magic support squads you get 1x Holy Artifact for the first victory, and afterwards either Blue Crystal (40%), Great Light Armor (20%), Magic Staff (20%), or a Unicorn (20%). 6 Blue Crystals in a row seems to be just very unlucky, but let me know if you should have a consistend problem with those drops.
- Augments are meant to be rare/weak at first, as the better ones will become available after entering the time skip phase in the story, to upgrade the value of the legendary equipment without giving new equipment that immediately replaces everything you grinded for in the raids. But since they were only recently added, and the time skip content isn't done far enough yet, there are still quite a few augments you can't get by normal means yet. I hope this will be better balanced in the future, when the content is done.
- Marking the choices in the CG room to show what scenes have been unlocked already is a bit tricky, as the text can't get changed with conditions in the same way as many other things can. But after thinking about it again, I believe it's possible with a bit of work to get the colors of the text to change from red to green once the scene is unlocked. I'll try out the idea and see what I can do about it.

Again, thanks a lot for the feedback. I appreciate it!
 

Dragon1982

Active Member
Sep 7, 2019
801
656
260
Thank you for your lengthy feedback! I'll check/consider the things you mentioned, but it'll take a while to work my way through everything, as not all of these things are of a high priority for me right now. (Like the fishing system.)

A few remarks:
- The rewards for the vanguard arena is different for each type of troops after the first victory, but with a random chance for which one you get. For example, for magic support squads you get 1x Holy Artifact for the first victory, and afterwards either Blue Crystal (40%), Great Light Armor (20%), Magic Staff (20%), or a Unicorn (20%). 6 Blue Crystals in a row seems to be just very unlucky, but let me know if you should have a consistend problem with those drops.
- Augments are meant to be rare/weak at first, as the better ones will become available after entering the time skip phase in the story, to upgrade the value of the legendary equipment without giving new equipment that immediately replaces everything you grinded for in the raids. But since they were only recently added, and the time skip content isn't done far enough yet, there are still quite a few augments you can't get by normal means yet. I hope this will be better balanced in the future, when the content is done.
- Marking the choices in the CG room to show what scenes have been unlocked already is a bit tricky, as the text can't get changed with conditions in the same way as many other things can. But after thinking about it again, I believe it's possible with a bit of work to get the colors of the text to change from red to green once the scene is unlocked. I'll try out the idea and see what I can do about it.

Again, thanks a lot for the feedback. I appreciate it!
I restarted last week just to relive past experiences, but after the foursome elf scene I noticed a problem. Knocky is missing from the headmaid's list of girls to summon to the back room. I hadn't played this game in over a year before last week, so I'm wondering if I missed something since my absence for her to be not included anymore.
 

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,956
2,957
424
I restarted last week just to relive past experiences, but after the foursome elf scene I noticed a problem. Knocky is missing from the headmaid's list of girls to summon to the back room. I hadn't played this game in over a year before last week, so I'm wondering if I missed something since my absence for her to be not included anymore.
Knocky was never one of the girls you can select on the screen of the headmaid. The solo scene for Knocky requires that you advance the events with Mirel to get the trading events with the elf village Orchel in Dorgania.


game crashes inside the training cave anyone know why?
What system are you on? Do you get an error message? Does it always happen at the same moment? Or after a certain amount of time?
You could try to disable the auto-save system in the menu. For some systems, it causes issues the moment the save is created in the background.
 
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RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,956
2,957
424
Update 25.05.07.png
Update 25.05.07 changes:
- After the CG scene with Ziki in Pumumu a new quest will appear in Calterburry in front of the castle. At the end of this quest you unlock Ziki as a marriage candidate on the special marriage screen in the church of Aldlyn.
- The old images of Ziki's full body and CG scene were replaced by new CG images.
- All old face images of the main party members were replaced by CG versions.
- After recruiting Lady Akira, Citrinne, and Kurohime for your party, you can go back to Thremten in the time skip phase for a new event with the thief who stands to the right side of Flaire's new house. He has a !-icon above his head to show that he has a new event for you.

- The CG room pages were re-organised, and sorted into new groups to make browsing through them easier.
- Characters that weren't in the CG room even though they had full body CGs but no scenes yet were now added.
- When you select "CG" or "Scene" for a character in the CG room, the choices now have icons that show if the scenes are locked, partly unlocked, or fully unlocked.
- Shey's face in the CG room now changes when her body changes during Ryoko's events.

Update 25.05.07 Screenshot.png

The early version of Trey's wife's wedding dress CG looks really amazing, and I look forward to make his wedding once it's done. Sadly, they weren't done in time for this update. My apologize for delaying this wedding again.

A little preview:
Since I want to advance the events of the time skip phase, some of the content for the next updates is the CG scene with Lucilla, more lore about Central and the "outside" world, and stories about Raziel's group.

Apart from the usual content for characters and CG scenes, I also plan to make some changes of existing systems and addition of new features to make the game more enjoyable in the future updates. This includes:
- A way to exchange or trade gear of the vanguard forces to let you make use of unneeded equipment pieces in some way.
- I want to make the expeditions more useful. For example by adding augments as possible rewards, to make them more worthwhile.
- There will be a re-work of Darude's merchant system for trading. The system will probably be moved to the country overview map, instead of using it's own screen. But similar as with the expeditions, the rewards needs to be re-balanced to make sure there is a motivation for players to actually use the system.
- A system was suggested to upgrade, merge, or remove skills, to make the skill list shorter and better arranged.
- An achievement and/or rewards for collecting all of the in-game TCG cards.


Thanks to everyone for your continuous support and interest in my game.


Downloads:
MEGA:
Hi-Drive:
 

OzDuck

New Member
Mar 17, 2025
3
2
12
Got this error as soon as I tried to start the game on Joiplay, too many comments to dig through to see if anyone has had this issue
*it actually pops up as soon as I hit new game or options
 
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Dragon1982

Active Member
Sep 7, 2019
801
656
260
Knocky was never one of the girls you can select on the screen of the headmaid. The solo scene for Knocky requires that you advance the events with Mirel to get the trading events with the elf village Orchel in Dorgania.



What system are you on? Do you get an error message? Does it always happen at the same moment? Or after a certain amount of time?
You could try to disable the auto-save system in the menu. For some systems, it causes issues the moment the save is created in the background.
Strange. Not to say anything against you, but my memory seems to think Knocky used to be part of the list a long time ago since the last time I played, which was over a year ago. I'm a fan of this game as it's one of my favorites alongside Killer7's and Moonbox's VNs. Perhaps my memory is playing tricks on me, it's just I strongly remember that bit for some reason.
 

stoltzld

Newbie
Jul 3, 2024
34
18
84
Why is the datanodes link in the post? I'm not getting anything except fake malware messages and mega downloads with shady, nested, password protected archives that are way too small.

Edit:

It does that in Chrome. I got it to work in Brave with the ad blocking.
 
Last edited:

RyenSaotome

Well-Known Member
Game Developer
May 12, 2018
1,956
2,957
424
Why is the datanodes link in the post? I'm not getting anything except fake malware messages and mega downloads with shady, nested, password protected archives that are way too small.

Edit:

It does that in Chrome. I got it to work in Brave with the ad blocking.
The links in the first post of this thread are a third party re-post of the game, so I can't tell you what's wrong with them, nor can I fix them.
The official download links are in my update post above from earlier today.
 
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