ReiCaixa
Member
- Apr 28, 2020
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"I'll do you one better:This is just a silly wish, but I hope we'll get to see some DAP here - I think I've seen in only another game (Mila AI), and it would be so awesome
Jokes aside, when we get to the scenes featuring multiple "sticks", I plan to play with all positions in the book.
Spitroasts, Anal-Spitroasts, DPs, DAPs, TAPs, DAP+vaginal, DP+BJ, DP+BJ+2HJ, double-BJ, others (and other mixes).
Usually with the player deciding if he wants to stop before such positions (especially for people who dislike anal or hardcore).
It will take a few Resort days until we get to that, and more slutty women may get those "treatments" sooner, according to their personalities and relationships with their MCs.
This game will play a lot with the friendships and interactions between the 4 male MCs, Jennifer, Sky, and all of their respective women.You know what, instead of having to rename 852579 characters in the beginning, we should pick one character and stick with it for that playthrough, make the story revolve around that character for that playthrough or write scenarios for everyone and you just follow that character's playthrough, that add a lot of replayability for whatever it's worth since there isn't much anyway
If we divided the game in 6 playthroughs, it would take MUCH away from the scenes involving multiple MCs, since you'd not be controlling what happened in the past of the other MC's, meaning we would be creating 6 completely different games in one.
With everything being linear, whenever one MC meets the other, or meets female characters from other games, your past decisions for those different characters will affect this scene.
This avoids making the game over-complicated for no reason (reducing the number of branching and variables).
With the trade-off of having to choose 4 names (or simply naming them with a tag, like "Lucifer LT", "Lucifer RTM", "Lucifer SB" and "Lucifer POD", as some people have done).
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I also know (and agree) that selecting the same relationships multiple times is painful, but there was no other way we could avoid that (without running into other issues).
When we get to the Resort, you'll hopefully have forgotten all about that.
On the bright side, I can say that I made sure RoT won't be Sandbox, making it as linear and simple as possible (at least in these terms).
For mini-games, if we decide to add one, I'll make sure it's skippable.
It's possible we'll have some quick time events here and there. But as usual, you can simply roll-back if you miss those.