- Aug 30, 2017
- 1,551
- 4,087
Yes, University Cinema 8 is a story-centric AVN.at least early version i tested was vn.
Yes, University Cinema 8 is a story-centric AVN.at least early version i tested was vn.
with plenty of different shops etc to visit.Yes, University Cinema 8 is a story-centric AVN.
hopefully the size is fixd alsoYou must be registered to see the links
Okay, it's time to tell you what we've done over the past few months.
I had to make a tough decision: either leave the code as it is and struggle with future updates, or fix it once and for all and make things easier in the future. I chose the second path. So here is what I have done so far:
I completely re-rendered days 1-4 (we have brand new images for these days).
Changed a lot of dialogues and paths (mainly for Emily and Sandra)
Emily is now not skippable and is part of the main story, while Sandra can either be your co-worker or something more.
I re-rendered most of the pictures from days 5 and 6, and following the dialogue and path changes I made for days 1-4, I adjusted the story for those days as well.
Keira and Megan's path has also changed, but not as much as Sandra and Emily's.
For days 7-13 I rerendered the pictures with Mary to improve the quality and make her freckles look more realistic.
For those of you who like Kelly, I added a brand new scene with her on day 8.
For those of you who like Amy, I added a brand new scene with her on day 12.
I have completely changed the gallery and pictorials and added 3 more pictorials for Anya, Jennifer and Jill.
I added the possibility to skip most of the lesbian scenes for those of you who don't like that kind of scenes.
I fixed the sexuality for each girl and now it is displayed correctly in the statistics.
Removed a lot of useless variables and adjusted the code to work properly.
I added a brand new day - day 14 with 2000 pictures, 15 animations and 5 lewd scenes.
Our development team is bigger now - 4 new members joined us and thanks to the hard work of all the testers and proofreaders we improved the English and found and fixed 99% of the bugs.
I changed the prologue of the game and added an age verification page.
Removed the annoying end of day and start of day clips and replaced them with something simpler.
I'm sure I've changed something else, but I can't remember as I write this.
The update is almost done. Dargster is finishing his proofreading and in the meantime I'm fixing the last bugs we found.
Oh, and I forgot a walkthrough.
It's there and it works. You can turn it on or off at any point in the game from the Settings menu.
We are doing what we can to finish the work and release it tomorrow night, but there is still a risk that we won't make it and the release will be postponed to Sunday as I'm not around on Saturday.
according to the dev, he worked also on that, by changing the format from jpg to webphopefully the size is fixd also
awsome now the wait to be able to brake mingaccording to the dev, he worked also on that, by changing the format from jpg to webp
there's png version and webp version already.according to the dev, he worked also on that, by changing the format from jpg to webp
Ming is moving too fast and you need to apply the brakes?awsome now the wait to be able to brake ming
No, download the Compressed Version instead. Quality is good.Is the 25 gb size justifed?
No, but that is related to the 0.55 version where the dev used the jpg format. Wait for the 0.60, it will be much smaller (you will have to play from scratch anyway since the code has been totally remade).Is the 25 gb size justifed?
Best part of this entire post is " Our development team is bigger now - 4 new members joined us " . I love it when these projects grow enough to the point where the dev can get help. Any of these games being developed by one single person will always result in very small and slow updates with the chance for abandonment always staying high.You must be registered to see the links
Okay, it's time to tell you what we've done over the past few months.
I had to make a tough decision: either leave the code as it is and struggle with future updates, or fix it once and for all and make things easier in the future. I chose the second path. So here is what I have done so far:
I completely re-rendered days 1-4 (we have brand new images for these days).
Changed a lot of dialogues and paths (mainly for Emily and Sandra)
Emily is now not skippable and is part of the main story, while Sandra can either be your co-worker or something more.
I re-rendered most of the pictures from days 5 and 6, and following the dialogue and path changes I made for days 1-4, I adjusted the story for those days as well.
Keira and Megan's path has also changed, but not as much as Sandra and Emily's.
For days 7-13 I rerendered the pictures with Mary to improve the quality and make her freckles look more realistic.
For those of you who like Kelly, I added a brand new scene with her on day 8.
For those of you who like Amy, I added a brand new scene with her on day 12.
I have completely changed the gallery and pictorials and added 3 more pictorials for Anya, Jennifer and Jill.
I added the possibility to skip most of the lesbian scenes for those of you who don't like that kind of scenes.
I fixed the sexuality for each girl and now it is displayed correctly in the statistics.
Removed a lot of useless variables and adjusted the code to work properly.
I added a brand new day - day 14 with 2000 pictures, 15 animations and 5 lewd scenes.
Our development team is bigger now - 4 new members joined us and thanks to the hard work of all the testers and proofreaders we improved the English and found and fixed 99% of the bugs.
I changed the prologue of the game and added an age verification page.
Removed the annoying end of day and start of day clips and replaced them with something simpler.
I'm sure I've changed something else, but I can't remember as I write this.
The update is almost done. Dargster is finishing his proofreading and in the meantime I'm fixing the last bugs we found.
Oh, and I forgot a walkthrough.
It's there and it works. You can turn it on or off at any point in the game from the Settings menu.
We are doing what we can to finish the work and release it tomorrow night, but there is still a risk that we won't make it and the release will be postponed to Sunday as I'm not around on Saturday.
Should be available in a few daysWaiting for Android version