Here you go:
v0.3.2.4
Additions:
- Two new Lani sneaking scenes (continuation of existing content, locked behind clothing store date).
- Additional clothing store content added. You can now visit the store after the girl(s) take you for the first time and purchase any unpurchased clothing items.
- Additional variation scene added for the clothing store. If you have already visited with both girls, you can now visit with Lani alone to view a prophecy once all requirements have been met.
- New (hidden) content is available for the Goddess of Time. Unlocked by dying on day 1 after making Lani your girlfriend in a previous life.
- Preliminary content for the Goddess of Time route has been added, but fulfillment conditions for her main quest are not currently possible. Will trigger once the player has finished the Succubus Dungeon and started dating Lani (not necessarily in the same life).
- Auto-battle settings are now available. Settings include skill preference, healing preference, potion use, animation skipping, and automatic battle continuation.
- Six new recipes have been added.
- New title ('Challenger') has been added. This title lowers the penalties when fighting enemies that are a higher level than the player.
- New introduction video when the Goddess of Time is met for the first time.
- Liam, Lani, and chicken now have death animations in combat.
Changes:
- All items, ingredients, enemies, quests, regions, recipes, and skills are now loaded via external files (*.tsv).
- Enemy and player battle stats have been altered for balance. Some enemies are drastically stronger than previously. Especially rank 4 dungeons are much more difficult.
- Player level now plays a much larger role in battle strength.
- The amount of experience required for each level has been lowered, and enemies now give lower experience values.
- Cooking with potions will now lower poison levels.
Visual update/expansion for the Goddess of Time's conversation renders.
- Chance to find dungeons increases by 1% for every battle fought (cumulative).
- Enemy level is now visible on battle screen.
- You can now sleep until the next calendar day.
- Shops now have a quantity slider to allow purchasing or selling multiple items at once at player-specified amounts.
Corrections:
- Purchasing clothes now accurately increases your 'money spent' value (for the purposes of title advancement).
- Liam's lifetime poison value will now increase by the amount of poison in the food prepared, regardless of cooking skill lowering the effective value.
- You will now be given the full poison value for a recipe when it is prepared for the first time.
- 'Collecting All' in an exploration map now returns you to the correct map instead of always sending the player back to Map 1.
- After selling or buying from the guild store, you are now returned directly to your previous menu screen instead of the starting screen.
- Dungeon damage bonus title now applies to skills (was previously incorrectly limited to normal attacks).
- Various typos.
- Probably some other stuff I can't remember.
win/linux
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pixeldrain
I suppose sons of liberty will be here in 5 minutes to steal all my internet points (like every time I post an updated game
)