- Oct 28, 2017
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If I remember correctly, the reward I got behind the 100-wolf-pelt door is...You don't have permission to view the spoiler content. Log in or register now.
Well now I gotta do it
If I remember correctly, the reward I got behind the 100-wolf-pelt door is...You don't have permission to view the spoiler content. Log in or register now.
I did it because there were titles involved about doors getting unlocked, and unlocking one more door per life (and keeping the pelts so I got it each life) meant I got that title that much faster.Well now I gotta do it
This would greatly diminish the benefit of the title upgrade reward. The point is that you get an extra title level. Not that you finish the one you are working on. For example... let's say you're on the grind for the camping for x days title. If you take the reward 1 day before you would legitimately get the title... the reward is literally 1 day of camping. Instead of a full level worth of camping.I did it because there were titles involved about doors getting unlocked, and unlocking one more door per life (and keeping the pelts so I got it each life) meant I got that title that much faster.
...I wish the "title upgrade" things in Dungeons also gave you the appropriate progress for that title, say, if you upgraded a thing that you'd normally only get after Cooking 200 times, it'd also set your total Cooking to that minimum bar.
Check out my full title guide here!Tbh i love the game but its hard to know what to do kinda missed 4 scenes with lani on camping and went straigt to fucking her mby im just dumb but the tips thingy at the mirror kinda sucks tbh wish there was a better way to see what you need to do other stuff like i played this game for 5 h i think and i cant remember what you need to do to level up some off the titels
and the help guide dident work guess i did something wrong with it anyway gonna wait some years to see where this game goes
that's how it works right now, in fact right now it's worse, if you were at say 450/500 it'll give you title for camping 500 nights without the variable itself, so you're still at 450 out of whatever the next title is, so the reward is effectively 0 daysThis would greatly diminish the benefit of the title upgrade reward. The point is that you get an extra title level. Not that you finish the one you are working on. For example... let's say you're on the grind for the camping for x days title. If you take the reward 1 day before you would legitimately get the title... the reward is literally 1 day of camping. Instead of a full level worth of camping.
That was my point.This would greatly diminish the benefit of the title upgrade reward. The point is that you get an extra title level. Not that you finish the one you are working on. For example... let's say you're on the grind for the camping for x days title. If you take the reward 1 day before you would legitimately get the title... the reward is literally 1 day of camping. Instead of a full level worth of camping.
But that's not how it works IIRC. Once you hit 500 in your example you'll still gain a level from normal progression.that's how it works right now, in fact right now it's worse, if you were at say 450/500 it'll give you title for camping 500 nights without the variable itself, so you're still at 450 out of whatever the next title is, so the reward is effectively 0 days
That would be right if it was coded like that, but instead it'sSince all titles have a universal cap of 10, this benefit carries on until that cap is reached.
It's been a while since I grinded but I could've sworn that's how it works.
It doesn't work like that, each "progress target" value is associated to a specific level, the way it actually works with your example would be (seen in game/titles_calc.rpy):But that's not how it works IIRC. Once you hit 500 in your example you'll still gain a level from normal progression.
Let's say there are these variables, gonna use goober numbers just for illustrative purposes:
TitleLevel = 2;
TitleCurrentTargetIndex = 2;
TitleProgress = 350
TitleProgressTarget = [100, 200, 400, 800, 1600]
So your title is currently level 2 (because you hit the 200 Progress target, and every time you hit a progress target, TitleCurrentTargetIndex goes up, so it was first at index 0(100), then 1 (200), then 2(400).
Now let's say you get a dungeon reward +1 level on this title.
TitleLevel goes up, but TitleCurrentTargetIndex doesn't and it's now:
TitleLevel = 3;
TitleCurrentTargetIndex = 2;
TitleProgress = 350
TitleProgressTarget = [100, 200, 400, 800, 1600]
Next you hit progress 400, TitleLevel and TitleCurrentTargetIndex go up by 1.
TitleLevel = 4;
TitleCurrentTargetIndex = 3;
TitleProgress = 400
TitleProgressTarget = [100, 200, 400, 800, 1600]
Since all titles have a universal cap of 10, this benefit carries on until that cap is reached.
It's been a while since I grinded but I could've sworn that's how it works.
That was my complaint from earlier, leveling up most skills in the dungeon is pretty much useless because it won't help you get to the next level of a title due to programmed title requirements. It makes more sense to get rid of granting titles in dungeons and just lower some high level title requirements like happy camper's. Late game is literally set up to be rebirth->path of gold-> Level a skill-> Die -> Repeat.It doesn't work like that, each "progress target" value is associated to a specific level, the way it actually works with your example would be (seen in game/titles_calc.rpy):
if TitleProgress >= 100 and TitleLevel < 1:
$TitleLevel .increase()
if TitleProgress >= 200 and TitleLevel < 2:
$TitleLevel .increase()
if TitleProgress >= 400 and TitleLevel < 3:
$TitleLevel .increase()
if TitleProgress >= 800 and TitleLevel < 4:
$TitleLevel .increase()
in your example if you get level 3 as a reward early then reaching 400 progress simply does nothing, level 4 still requires 800
Almost. As I linked in my previous post I have a complete Title Guide you can see what the max level of each title does. Levels below max are almost always just smaller versions of the max title without the special extra sentence for being at max (if applicable). So for example the Party Planner title will have escalating experience gains for your party until level 10 and at level 10 also includes an additional affinity bonus (how much they like you) for potential partners.Is there a complete list of titles and what they do at each level, somewhere?