Koodos

Newbie
Jan 3, 2020
72
51
Well now I gotta do it
I did it because there were titles involved about doors getting unlocked, and unlocking one more door per life (and keeping the pelts so I got it each life) meant I got that title that much faster.

...I wish the "title upgrade" things in Dungeons also gave you the appropriate progress for that title, say, if you upgraded a thing that you'd normally only get after Cooking 200 times, it'd also set your total Cooking to that minimum bar.
 

Noxstella

Member
Sep 10, 2023
185
152
thingsd have really progressed decently now with this game. though i wonder what other titles are going to come into play. like how auris has conqueror and ragus has explorer you can earn can you earn one with the Goddess of Time or the Felt God. is there a title he can earn that will allow him to retain his memories...or if or when he will be able to earn emporer Kinder's title that was so vaguely spoken about. would love to see his mom's reaction to stuff like that. she is just hilarious xD
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,732
2,090
tbh I just want to fuck the Time Goddess. Tiny, Green, Flat, and Dangerous: My type of woman.

I suppose that'd imply something being done about the soul/body divide issue though erasing MC's memories each loop. It is permeable, we know that from the succubus dungeon, but he'd need specifically the soul memories of being with the time goddess to build a statue that works and get points from it.
 

G1TC4

Newbie
Dec 29, 2017
32
35
Unpopular Opinion: Dungeons shouldn't give earnable titles.

Granted some titles need to drop their high level requirements (looking at you 2000 days camping), but the whole purpose of the game is to earn different titles in different ways. If you get a title you didn't earn naturally it still doesn't help you with the next level of said title anyway. There should be a collection of unusual titles like computer programmer that can be only raised in dungeons. Programmer exclusively raises intellect so why not have titles that raise the other stats exclusively as well or some other types of resistance like fire resistance.

If the list of titles gets too long have special "Mythic" titles that combine similar max level titles like all the god blessings into a single blessing that does all the effects of the other titles plus an extra effect like increased affinity with gods (requirement for time goddess romance).
 
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Goopgoop

Member
Sep 10, 2022
116
121
I did it because there were titles involved about doors getting unlocked, and unlocking one more door per life (and keeping the pelts so I got it each life) meant I got that title that much faster.

...I wish the "title upgrade" things in Dungeons also gave you the appropriate progress for that title, say, if you upgraded a thing that you'd normally only get after Cooking 200 times, it'd also set your total Cooking to that minimum bar.
This would greatly diminish the benefit of the title upgrade reward. The point is that you get an extra title level. Not that you finish the one you are working on. For example... let's say you're on the grind for the camping for x days title. If you take the reward 1 day before you would legitimately get the title... the reward is literally 1 day of camping. Instead of a full level worth of camping.

Game is grindy enough. And I know because I'm quite far along to grinding everything to max. :ROFLMAO:
Need 3 more lvls in Magic, 2 more in Happy Camper, 1 more in Battle Junky, 2 more in Protagonist, 2 more in Cat Person, 2 more in Party Planner, 3 more in Rogue, 1 more in each of the God's favours, 3 more in Wanderer, 3 more in Computer Tech, 4 more in Shadow Thief, 3 more in Dungeon Diver, 4 more in Chest opening, and 5 more in Dismantler.

And you have no idea how many hours I've grinded already. It's been a blast watching mom gradually freak out more and more about my title numbers and strengths... so yes I've been doing it 1 level at a time for each title per 'life". I should grind some more seeing as I still have a bit to go. But I've been playing normal games. :p
 
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wojtowicz

Newbie
Feb 1, 2018
60
34
Tbh i love the game but its hard to know what to do kinda missed 4 scenes with lani on camping and went straigt to fucking her mby im just dumb but the tips thingy at the mirror kinda sucks tbh wish there was a better way to see what you need to do other stuff like i played this game for 5 h i think and i cant remember what you need to do to level up some off the titels
and the help guide dident work guess i did something wrong with it anyway gonna wait some years to see where this game goes
 

Akakarasu

Newbie
Feb 2, 2024
25
21
Tbh i love the game but its hard to know what to do kinda missed 4 scenes with lani on camping and went straigt to fucking her mby im just dumb but the tips thingy at the mirror kinda sucks tbh wish there was a better way to see what you need to do other stuff like i played this game for 5 h i think and i cant remember what you need to do to level up some off the titels
and the help guide dident work guess i did something wrong with it anyway gonna wait some years to see where this game goes
Check out my full title guide here!
 

Drakan47

Active Member
Dec 17, 2018
690
1,012
This would greatly diminish the benefit of the title upgrade reward. The point is that you get an extra title level. Not that you finish the one you are working on. For example... let's say you're on the grind for the camping for x days title. If you take the reward 1 day before you would legitimately get the title... the reward is literally 1 day of camping. Instead of a full level worth of camping.
that's how it works right now, in fact right now it's worse, if you were at say 450/500 it'll give you title for camping 500 nights without the variable itself, so you're still at 450 out of whatever the next title is, so the reward is effectively 0 days
 

Koodos

Newbie
Jan 3, 2020
72
51
This would greatly diminish the benefit of the title upgrade reward. The point is that you get an extra title level. Not that you finish the one you are working on. For example... let's say you're on the grind for the camping for x days title. If you take the reward 1 day before you would legitimately get the title... the reward is literally 1 day of camping. Instead of a full level worth of camping.
That was my point.
The reward is LESS than 1 day of camping as it is.
You get the title, and when you camp for 1 day, all you did was get to the number of days you'd have needed to reach a title you already have.
Say you gain two levels on a low level title. You're now no closer to that third level than you were before gaining those two supposedly "free" levels.

My complaint is that someone that's already at the fourth level of a title should be closer to earn the fifth level than someone that's only at the third level. But it's currently not necessarily the case.

Of course, for titles based on stats that reset every roll, it isn't worth much.
 

Goopgoop

Member
Sep 10, 2022
116
121
that's how it works right now, in fact right now it's worse, if you were at say 450/500 it'll give you title for camping 500 nights without the variable itself, so you're still at 450 out of whatever the next title is, so the reward is effectively 0 days
But that's not how it works IIRC. Once you hit 500 in your example you'll still gain a level from normal progression.
Let's say there are these variables, gonna use goober numbers just for illustrative purposes:

TitleLevel = 2;
TitleCurrentTargetIndex = 2;
TitleProgress = 350
TitleProgressTarget = [100, 200, 400, 800, 1600]

So your title is currently level 2 (because you hit the 200 Progress target, and every time you hit a progress target, TitleCurrentTargetIndex goes up, so it was first at index 0(100), then 1 (200), then 2(400).

Now let's say you get a dungeon reward +1 level on this title.
TitleLevel goes up, but TitleCurrentTargetIndex doesn't and it's now:

TitleLevel = 3;
TitleCurrentTargetIndex = 2;
TitleProgress = 350
TitleProgressTarget = [100, 200, 400, 800, 1600]

Next you hit progress 400, TitleLevel and TitleCurrentTargetIndex go up by 1.

TitleLevel = 4;
TitleCurrentTargetIndex = 3;
TitleProgress = 400
TitleProgressTarget = [100, 200, 400, 800, 1600]

Since all titles have a universal cap of 10, this benefit carries on until that cap is reached.
It's been a while since I grinded but I could've sworn that's how it works.
 

Gehoji

Newbie
Sep 17, 2019
74
72
Since all titles have a universal cap of 10, this benefit carries on until that cap is reached.
It's been a while since I grinded but I could've sworn that's how it works.
That would be right if it was coded like that, but instead it's
If title count >= x and title level < y
Title level increases.

However, while for some it doesn't mean much at all, for other titles it actually makes them easier to get. The crit count title increases your crit chance so using the dungeon to level it up allows you to do MORE crits faster, making it so you can max it faster. Dungeon levels are useful/useless on a case by case basis.
 
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Drakan47

Active Member
Dec 17, 2018
690
1,012
But that's not how it works IIRC. Once you hit 500 in your example you'll still gain a level from normal progression.
Let's say there are these variables, gonna use goober numbers just for illustrative purposes:

TitleLevel = 2;
TitleCurrentTargetIndex = 2;
TitleProgress = 350
TitleProgressTarget = [100, 200, 400, 800, 1600]

So your title is currently level 2 (because you hit the 200 Progress target, and every time you hit a progress target, TitleCurrentTargetIndex goes up, so it was first at index 0(100), then 1 (200), then 2(400).

Now let's say you get a dungeon reward +1 level on this title.
TitleLevel goes up, but TitleCurrentTargetIndex doesn't and it's now:

TitleLevel = 3;
TitleCurrentTargetIndex = 2;
TitleProgress = 350
TitleProgressTarget = [100, 200, 400, 800, 1600]

Next you hit progress 400, TitleLevel and TitleCurrentTargetIndex go up by 1.

TitleLevel = 4;
TitleCurrentTargetIndex = 3;
TitleProgress = 400
TitleProgressTarget = [100, 200, 400, 800, 1600]

Since all titles have a universal cap of 10, this benefit carries on until that cap is reached.
It's been a while since I grinded but I could've sworn that's how it works.
It doesn't work like that, each "progress target" value is associated to a specific level, the way it actually works with your example would be (seen in game/titles_calc.rpy):

if TitleProgress >= 100 and TitleLevel < 1:
$TitleLevel .increase()
if TitleProgress >= 200 and TitleLevel < 2:
$TitleLevel .increase()
if TitleProgress >= 400 and TitleLevel < 3:
$TitleLevel .increase()
if TitleProgress >= 800 and TitleLevel < 4:
$TitleLevel .increase()

in your example if you get level 3 as a reward early then reaching 400 progress simply does nothing, level 4 still requires 800
 
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G1TC4

Newbie
Dec 29, 2017
32
35
It doesn't work like that, each "progress target" value is associated to a specific level, the way it actually works with your example would be (seen in game/titles_calc.rpy):

if TitleProgress >= 100 and TitleLevel < 1:
$TitleLevel .increase()
if TitleProgress >= 200 and TitleLevel < 2:
$TitleLevel .increase()
if TitleProgress >= 400 and TitleLevel < 3:
$TitleLevel .increase()
if TitleProgress >= 800 and TitleLevel < 4:
$TitleLevel .increase()

in your example if you get level 3 as a reward early then reaching 400 progress simply does nothing, level 4 still requires 800
That was my complaint from earlier, leveling up most skills in the dungeon is pretty much useless because it won't help you get to the next level of a title due to programmed title requirements. It makes more sense to get rid of granting titles in dungeons and just lower some high level title requirements like happy camper's. Late game is literally set up to be rebirth->path of gold-> Level a skill-> Die -> Repeat.

Not to mention it's guaranteed that a future update (probably involving reworking said mechanics) will break everyone's save, forcing mass restarts. Unless the code is rewritten the only way to see level 10 in most stats is to grind extensively. Each rebirth provides an infinite number of days, so in theory you could get almost every title by your 2nd run. People are treating dungeons like they are a tool to remove grind but all they do is let you experience the benefits from grinding early.

EDIT: Respect to Akakarasu for writing the title guide. I have been using an old version of it for a while and it probably saved me hours of testing and searching through files. It's really useful for looking up title requirements for min maxing different rebirths.
 
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Akakarasu

Newbie
Feb 2, 2024
25
21
I actually looked into all of this when I wrote the Title Guide and the correct answer (as many of you stated) is that every title promotion does have a check in it to see what the current level of title is. So getting title levels from dungeons does not increase your progress in getting to max level and Path of Gold only allows for leveling your titles to level 8, not max. So ignoring the requirements and just levelling with dungeons will only get you to level eight and a few titles get some extra bonuses from being at max level. If and when level 5 dungeons are added to the game, as getting titles from dungeons is max 2 times the level of dungeon, then it might be moot. As a result two titles, the Computer Programmer (int) and Magi (magic proficiency) trees, can only be pushed to level 8 now without editing the game's code manually.
 
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Akakarasu

Newbie
Feb 2, 2024
25
21
Is there a complete list of titles and what they do at each level, somewhere?
Almost. As I linked in my previous post I have a complete Title Guide you can see what the max level of each title does. Levels below max are almost always just smaller versions of the max title without the special extra sentence for being at max (if applicable). So for example the Party Planner title will have escalating experience gains for your party until level 10 and at level 10 also includes an additional affinity bonus (how much they like you) for potential partners.

There is a file titles.rpy that you can find in the game files and open in a text editor to see all the titles and the bonuses for each level. Careful though as editing game files can cause problems with the game. I duplicated it and only ever worked with the copy to make sure my game stayed intact.
 

Karnewarrior

Well-Known Member
Oct 28, 2017
1,732
2,090
Thank you. That's actually less than I thought.

I like this game's mechanics, it's interesting and quirky, but not wildly unbalanced.
 
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3.40 star(s) 29 Votes