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SDN111

Member
Sep 26, 2023
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Here are the commands given in the discord:
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$temple.xp_gain() and $guild.xp_gain() also use the same system if I remember correctly.

I believe inventory.append([item, amount]) is how you can add items but not all item names make sense.

Also you can change the adjustment amounts (exercise increasing multipliers) with:
player.intmod
player.adjmod
player.endmod
player.strmod

There is a direct method to set title levels but I do not recall that off hand.

Your total affection for titles is calculated on revival for so you need to up the Lani or Marla affection to see that title be quickly gained on rebirth. I believe lani_affection is the variable for Lani but am not 100% sure.

A thing to note is that once you unlock a level of a title it's benefits are passed as they currently exist into each rebirth via an array so even if you change their values in the files you would need to do so on a new save or possibly reset your titles levels to force it to recalculate. The only title based value that this might not apply to is the statmod titles as I believe those are recalculated each revive individually.

You can add in any other value used to calculate for titles they normally start with $ and then some form of description of the variable but I do not remember each off hand. They likely can be found in the rebirth_summary rpa file.
 

rhynowarrior45

New Member
Aug 14, 2021
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this is probably a dumb question, but is it possible to actually win the first fight with the cockatrice or is it a guaranteed loss?
 

e6mill

Forum Fanatic
Aug 4, 2022
4,549
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this is probably a dumb question, but is it possible to actually win the first fight with the cockatrice or is it a guaranteed loss?
I died to the chicken quite a few times before realizing I hadn't figured out how to equip the sword. :)
And then a couple more times after that even IIRC.
 

SDN111

Member
Sep 26, 2023
182
131
129
this is probably a dumb question, but is it possible to actually win the first fight with the cockatrice or is it a guaranteed loss?
Equip sword, get first level blessing with Auris, unlock magic and do training for stats. It took my 2nd non-cheating run from scratch (literally last run) to learn that. I am waiting for the new version to be avalible for free before I do a new run to see how the supposed QOL upgrades for the gods and new items change the balance.
 

GameGeeky

New Member
Jul 3, 2018
11
4
93
$temple.xp_gain() and $guild.xp_gain() also use the same system if I remember correctly.

I believe inventory.append([item, amount]) is how you can add items but not all item names make sense.

Also you can change the adjustment amounts (exercise increasing multipliers) with:
player.intmod
player.adjmod
player.endmod
player.strmod

There is a direct method to set title levels but I do not recall that off hand.

Your total affection for titles is calculated on revival for so you need to up the Lani or Marla affection to see that title be quickly gained on rebirth. I believe lani_affection is the variable for Lani but am not 100% sure.

A thing to note is that once you unlock a level of a title it's benefits are passed as they currently exist into each rebirth via an array so even if you change their values in the files you would need to do so on a new save or possibly reset your titles levels to force it to recalculate. The only title based value that this might not apply to is the statmod titles as I believe those are recalculated each revive individually.

You can add in any other value used to calculate for titles they normally start with $ and then some form of description of the variable but I do not remember each off hand. They likely can be found in the rebirth_summary rpa file.
good to know, and thanks. do you happen to know the console code for money?
 

SDN111

Member
Sep 26, 2023
182
131
129
good to know, and thanks. do you happen to know the console code for money?
It should just be money += the amount you want. it might be $money.

$ int_mod = 1
$ str_mod = 1
$ agi_mod = 1
$ end_mod = 1
$ day = 0
#$ intelligence = 2
#$ agility = 1
#$ endurance = 1
#$ strength = 1
#$ magic = 0
$ money = 0
$ lifespan = 31

These are the variable values you likely care about when initially rebirthing. The #$ I believe have been noted out in this code. I do not believe you need the $ Infront of these when doing console (as I know from experience int_mod and the like do not and I believe money does not either but if you get an error then use $.

$ programmer_title.revive(titles_list, player)
$ alekto_title.revive(titles_list, player)
$ genius_title.revive(titles_list, player)
$ m_adept_title.revive(titles_list, player)
$ flexible_title.revive(titles_list, player)
$ stoneheaded_title.revive(titles_list, player)
$ herc_title.revive(titles_list, player)
$ jack_title.revive(titles_list, player)
$ charity_title.revive(titles_list, player)
$ camper_title.revive(titles_list, player)
$ battle_junky_title.revive(titles_list, player)
$ protagonist_title.revive(titles_list, player)
$ cat_person_title.revive(titles_list, player)
$ party_planner_title.revive(titles_list, player)
$ potionista_title.revive(titles_list, player)
$ warrior_title.revive(titles_list, player)
$ adventure_title.revive(titles_list, player)
$ wizard_title.revive(titles_list, player)
$ rogue_title.revive(titles_list, player)
$ shadow_thief_title.revive(titles_list, player)
$ explorer_title.revive(titles_list, player)
$ cook_title.revive(titles_list, player)
$ merchant_title.revive(titles_list, player)
$ pray_title.revive(titles_list, player)
$ poison_title.revive(titles_list, player)
$ picky_title.revive(titles_list, player)
$ mind_title.revive(titles_list, player)
$ dungeon_cleared_title.revive(titles_list, player)
$ dungeon_mobs_title.revive(titles_list, player)
$ dungeon_chests_title.revive(titles_list, player)
$ dungeon_traps_title.revive(titles_list, player)
$ challenger_title.revive(titles_list, player)
$ affectionate_title.revive(titles_list, player)
$ fire_resistance_title.revive(titles_list, player)

Above is the list of titles used in the revive and you can adjust their levels with .level = ()

soul_box_skill.level likely can just instantly give you what ever level you desire but I am confident you would not get the animations.
 
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GameGeeky

New Member
Jul 3, 2018
11
4
93
It should just be money += the amount you want. it might be $money.

$ int_mod = 1
$ str_mod = 1
$ agi_mod = 1
$ end_mod = 1
$ day = 0
#$ intelligence = 2
#$ agility = 1
#$ endurance = 1
#$ strength = 1
#$ magic = 0
$ money = 0
$ lifespan = 31

These are the variable values you likely care about when initially rebirthing. The #$ I believe have been noted out in this code. I do not believe you need the $ Infront of these when doing console (as I know from experience int_mod and the like do not and I believe money does not either but if you get an error then use $.

$ programmer_title.revive(titles_list, player)
$ alekto_title.revive(titles_list, player)
$ genius_title.revive(titles_list, player)
$ m_adept_title.revive(titles_list, player)
$ flexible_title.revive(titles_list, player)
$ stoneheaded_title.revive(titles_list, player)
$ herc_title.revive(titles_list, player)
$ jack_title.revive(titles_list, player)
$ charity_title.revive(titles_list, player)
$ camper_title.revive(titles_list, player)
$ battle_junky_title.revive(titles_list, player)
$ protagonist_title.revive(titles_list, player)
$ cat_person_title.revive(titles_list, player)
$ party_planner_title.revive(titles_list, player)
$ potionista_title.revive(titles_list, player)
$ warrior_title.revive(titles_list, player)
$ adventure_title.revive(titles_list, player)
$ wizard_title.revive(titles_list, player)
$ rogue_title.revive(titles_list, player)
$ shadow_thief_title.revive(titles_list, player)
$ explorer_title.revive(titles_list, player)
$ cook_title.revive(titles_list, player)
$ merchant_title.revive(titles_list, player)
$ pray_title.revive(titles_list, player)
$ poison_title.revive(titles_list, player)
$ picky_title.revive(titles_list, player)
$ mind_title.revive(titles_list, player)
$ dungeon_cleared_title.revive(titles_list, player)
$ dungeon_mobs_title.revive(titles_list, player)
$ dungeon_chests_title.revive(titles_list, player)
$ dungeon_traps_title.revive(titles_list, player)
$ challenger_title.revive(titles_list, player)
$ affectionate_title.revive(titles_list, player)
$ fire_resistance_title.revive(titles_list, player)

Above is the list of titles used in the revive and you can adjust their levels with .level = ()

soul_box_skill.level likely can just instantly give you what ever level you desire but I am confident you would not get the animations.
that's a lot. thank you.
 

Skalli

Member
Nov 1, 2017
142
167
174
The dev is currently checking options. He might offer a one time payment option for itch at which all future updates are free. He's still thinking about prices. It won't be here until a Patreon member decides to share it here.
 

SDN111

Member
Sep 26, 2023
182
131
129
I believe that porn is a political topic, and therefore would be exempt. Including porn video games. The content is legal, therefore has no risk.
The risk is about market brand image. They can and will make the case that having their brand associated with porn will damage their image with other required enteties.

This likely also has to do with pressure from middleman banks and is an attempt to gain more market control before they can be invalidated by other processes.

Even if it was just a political topic that would be enough as they could point towards regulations in the works potentially putting them at risk of have these transactions processed.
 

Karnewarrior

Engaged Member
Oct 28, 2017
2,280
2,983
418
Besides, the obvious argument is that porn ISN'T a political topic, and furthermore that 'all their doing' is asking for an ID, therefore if you resist them you want to groom kids.

It's the typical strategy of authoritarians, trying to consolidate control.
 

useless_pony

New Member
Jun 22, 2024
9
6
62
Besides, the obvious argument is that porn ISN'T a political topic, and furthermore that 'all their doing' is asking for an ID, therefore if you resist them you want to groom kids.

It's the typical strategy of authoritarians, trying to consolidate control.
I think you got a bit mixed up, we were talking about the payment processors pushing sites to not have the content... though what you said is straight facts too.
 
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