7767

EAT
Trial Moderator
Uploader
Aug 5, 2016
685
100,146
1596384766866.png

Overview:
Rexxa is a Action-adventure, third-person shooter. You play as the main character Rexxa who has lent her powers out to some ungrateful greedy humans who want all of it , after a ten year sleep Rexxa is awake and as you will see in the first chapter ready to take back whats hers.

Thread Updated: 2020-08-02
Release Date: 2020-08-02
Developer: WZero
Censored: No
Version: 1.0 Public Build
OS: Windows
Language: English
Other Games: Celphie: Bounty Hunter
Genre:
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Installation:
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Changelog:
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Developer Notes:
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DOWNLOAD
Win: - - -
Thanks to BaasB for the links.

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Last edited:

Caedyn

Member
Dec 26, 2017
124
220
The animation is very good and I love the theme, im excited to see more. You might want to include an Mouse Sensitivity option since its a shooter (of sorts).

Less important but still worthwhile to mention, this game murders your GPU since theres no FPS limiter. Thats fixable through Nvidia Control Panel but an ingame option would be greatly appreciated.
 

Fr3nki

Member
Oct 12, 2017
206
83
Hey Graphical options would be appreciated .I'm putting this on my watch list now
 

Petrine12

Newbie
May 26, 2020
35
41
That's why I always keep saying that version numbers don't mean anything. At least not to us consumers. It should never be seen as an indication of progress, that's for sure.
Yes, but also no? I'd say it's a good way to measure a few things.

- How far along the dev feels that they are
- How fast the dev feels they are moving, i.e. .1 to .2 or .1 to .11
- How consistent the dev is
- Is the dev actually trying to get to "1.0" or is it endless development

You can gain a lot indirectly by how the dev keeps track of their version numbers. Of course, it only matters if the dev is internally consistent. And agree with OP, calling an alpha build 1.0 is fucking bait and nothing else.
 
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156_163_146_167

Engaged Member
Jun 5, 2017
3,138
2,496
Yes, but also no? I'd say it's a good way to measure a few things.

- How far along the dev feels that they are
- How fast the dev feels they are moving, i.e. .1 to .2 or .1 to .11
- How consistent the dev is
- Is the dev actually trying to get to "1.0" or is it endless development

You can gain a lot indirectly by how the dev keeps track of their version numbers. Of course, it only matters if the dev is internally consistent. And agree with OP, calling an alpha build 1.0 is fucking bait and nothing else.
All of those things you mention depend on how the dev chooses to use the version numbering. For a dev version 0.5 doesn't have to mean it's halfway to version 1.0. And version 1.0 doesn't have to mean a completed game. Some devs would never go from 0.1 to 0.11 like you said, but always increment the number instead.

I do agree that calling it 1.0 is dumb. Don't know why you'd do that if the game isn't even done yet. I'd have gone with 0.1 instead. Or 0.1.0.
 

shadowzawarudo

New Member
Jun 1, 2018
4
3
Very promissing, One of the distinct 3d looking futa/trans games I have seen in a while. I'm pretty sure this game will only get better with time(the only problem is some fps problems and mouse).
 

lordlundar

Member
Sep 30, 2017
432
250
It's a default setting for the engine the dev is using and they haven't disabled it. Minor thing really.
 

Damoriva

Member
Nov 16, 2018
121
64
A futa protagonist, the sex scenes so far are already pretty good (and kinda funny at times), and not bad gameplay.

I'm cautiously optimistic.
 
5.00 star(s) 1 Vote