- Dec 11, 2020
- 481
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I'd be partial to a toned up version.Yes. Again it won't be completely absent (that's why it's low, not off), but it is toned WAY the fuck down with this setting.
I'd be partial to a toned up version.Yes. Again it won't be completely absent (that's why it's low, not off), but it is toned WAY the fuck down with this setting.
Do Over should stick going in, but will (should) revert when leaving a replay (i.e choice in replay shouldn't carry back into the main game). Changing setting on the Do Over page during a replay will only be in effect for that replay. I'm not sure there is a way around that, as renpy controls how that part works.This might have been talked about already but.
I've been playing around with the do-over settings.
Is it possible to get the settings to stick?
Some reset every time you start the game and other reset anytime you leave one replay and start another.
Windows, Android, and Mac are the versions I release for this game, and they will all go live at the same time when the patch is completed. I can't test on Mac, so I just assume it works there...might be a dumb question but when it's done will it be available on mac? the unity version doesnt work on mac sadly
Lol I was joking. I appreciate what you do so others can have a better fap.Yes, everything from the post is already in the game. I only write patch notes after I complete something.
That is the biggest downside of this project. Moving from player to developer does significantly diminish some aspects of the the game. It's much more difficult to enjoy a scene when you've spent 10-15hrs working on on it and have read it dozens of times.
Also harder to- ahem- "enjoy" a lot of the sexy dialog when I'm the one writing/editing some of the lines. Because instead of "You push as deep as you can inside your mom and spray your balls into her womb." all I can think is, fuck, I wrote that, and it sounds cheesy, maybe I should re-write it? take it out? should I just delete the game?!
But (and it's a big butt (and like big butts and I cannot lie (I also like small butts I'm not shy (I need to get back to work or I'll start to cry (some people like cake but I like pie (alright, no more of that, what the fuck was I saying? (right...))))))), sharing this game with the f95 community has been a (mostly) fantastic experience. So, I'm okay giving up a bit of enjoyment in a porn game I really like, if it means I get to continue posting crazy shit like this. Besides, there are lots of good porn games, so not like I have no other options to, uh, "relax"...
Or, was that a rhetorical question... like "Oh man, it must be hard having your own private jet?"
I personally love those posts you do with this update progress, but tbh it's a first time I track it. It might be because I get F95 notification every time post is added in this thread (I added it to the watch list). Anyway, keep up the good work!(Also, also, also) I normally put these in the "Task List" post (and just keep editing that). I've tried them as just regular posts this time around, and I'm wondering which (if either) people prefer? Did you find this format more helpful? Or are constant info dumps just annoying?
I'll never be happy with it is the problem, and without a deadline it simply wouldn't ever be done. But, I did decide to share the game for some reason, so I do still have to put stuff out (I mean, yes, technically I don't "have" to do anything, "want" is more appropriate I guess, but "want" sounds whiny).Don't kill yourself to make the 12th. I'm happy to wait till you're happy with it.
Dont Over do itI'll never be happy with it is the problem, and without a deadline it simply wouldn't ever be done. But, I did decide to share the game for some reason, so I do still have to put stuff out (I mean, yes, technically I don't "have" to do anything, "want" is more appropriate I guess, but "want" sounds whiny).
Still, the next time around I might give it more breathing room. I like having it turned around quickly, but also it feels like I'm short cutting some things I'd like to include. I've got two paths to take, do it fast (that's what she said), but with limited extras, or do it slower (also what she said (she is very confusing sometimes)) but all the stuff.
Different people will give different answers for what they want from this game, and at the end of the day, the only person I can pleasure myself- er, I mean please, the only person I can please is myself. So, I have to pick the route that makes me happy...?Can I save and choose both choices, maybe mod reality? Fuck, do I have enough corruption points?!?!
Anyhow, a problem to solve another time. I'd honestly like to try something like an alternating release window (so a month after the unity version). But, I'm hesitant to artificially delay the game (I don't need a month to do the update).
I donno, I might do a poll on it or something. And back to putting in images of summer getting fucked!
I'll never be happy with it is the problem, and without a deadline it simply wouldn't ever be done. But, I did decide to share the game for some reason, so I do still have to put stuff out (I mean, yes, technically I don't "have" to do anything, "want" is more appropriate I guess, but "want" sounds whiny).
Still, the next time around I might give it more breathing room. I like having it turned around quickly, but also it feels like I'm short cutting some things I'd like to include. I've got two paths to take, do it fast (that's what she said), but with limited extras, or do it slower (also what she said (she is very confusing sometimes)) but all the stuff.
Different people will give different answers for what they want from this game, and at the end of the day, the only person I can pleasure myself- er, I mean please, the only person I can please is myself. So, I have to pick the route that makes me happy...?Can I save and choose both choices, maybe mod reality? Fuck, do I have enough corruption points?!?!
Anyhow, a problem to solve another time. I'd honestly like to try something like an alternating release window (so a month after the unity version). But, I'm hesitant to artificially delay the game (I don't need a month to do the update).
I donno, I might do a poll on it or something. And back to putting in images of summer getting fucked!
Certainly not impossible. Although, usually, the art I need to make isn't too much. It's just this time around, every scene "needs" something imo, and the new style of image implementation I went with felt like all I've done is "make artwork" even if that's not at all the case.Why don't you divi up your updates like the Unity version?
Bah, that was more like a low hedge of text, or an easily hop-able fence of text (i.e. not bad to read at all).sorry for the wall of text.
like I said take a break you are working way to hardr3.4 Progress Report #12 - Dec 11 @ 09:00 UTC (Task List)
Oh, hey, didn't see you there... What, the update you ask? FUCKING DONE BOOOOIII!
Well, okay, not done-done, more like medium-done. Video editing (to make them into loops) is next up on the block, probably another hour or so there. Then I'm off to sleep (yes, I still need to do that as much as it pains me). Then tomorrow the first pass QC process starts!
You might be wondering why not just release it with no testing, and I say to anyone that asks that. No.
Or, more rationally, you might ask, how much left to do? And how quickly it can be completed so that you can jump into the update as soon as possible.
Well first pass is the slowest. It's the "Huh, the game didn't even load, I wonder what I fucked up" pass. Missing images, bad text, broken code, that's this pass. Renpy will let me know if any code is actually fucked up, so hopefully that will be pretty fast to fix (unless it's all fucked up...), but display errors are more time consuming (and harder to find (wait, is Summer missing both her arms again?! WTF SUMMER!)).
Usually, this is the step I do the following day after implementing a scene, to make sure it works. But since all scenes are in, it sort of becomes a hodgepodge of other steps. So I'll stuff in extra text, images, additional options, that kind of stuff in this step Because it's the first time I'm "playing" the content in full, I can see how it actually flows, and what I feel I need to change. That usually slows it down as I have to stop, make art, or write dialog, stuff like that. And there is some stuff I know I for sure want to try and slip in (that's what she said). So, yeah, I do expect first pass to take the majority of the day.
Once I get all the way to the end, then it is second pass. Again, this would normally have it's own day so that I could come in fresh, but no time for that! The goal of pass 2 is to play it without changing anything (HAHAHA, sorry, I couldn't type that with a straight face). Once I can get through the new content without modification (or errors) I consider it completed and we move into the next step. Building.
This is where I make all the versions for release. The patch file is usually done first, as I've been making it along the way and just need to slot in the final content. Plus, it's faster to upload/download, so I try to focus it. Then I get to play it all again, three times. Patch. Full release (Windows). And finally android (which gets a cursory, does it load? can I skip to the end of all the new content? good enough).
And if all of that doesn't crumble, then I'll have a release. Fingers crossed.
Respect for QC b4 release, as an IT guy I can really point out that the creator doing QC before releasing their code is always a miracle... as long as they do not "overpefrect" it Don't forget it's a hobby project and you should have fun doing it. If your fun comes from the feeling you can deliver it in record time and killing yourself with work over it, so be it (and we are grateful for that!), but please, please try to not burn out, as many of us are counting on you with this, shall I say, remake. Work(/hobby)/life balance is important as well!Then tomorrow the first pass QC process starts!