Midway Progress Report for r3.7
We are (most likely) about halfway to the next release. Again, I'm guessing October, but maybe the end of September, who knows really. So it's time for an update about where stuff is on my end is at.
There is not a lot new stuff going on this time around. While r3.6 had a ton of major changes, r3.7 is going to be more in line with a typical update. That is to say, mostly just new scene from Ferdafs. There are some things being worked on, but again, temper your expectations.
One big change with the next update to keep in mind is the turn around time. Previously, my goal has been under a week, but with the next update I expect that timeframe to change (to get longer). Part of the reason is that I am working with other people, to help improve the dialogue, and I want to give them more time to work on it.
I'm not sure what the time line on that will be, but I expect it to most likely double the time needed. Not because anyone is slow, but because it is extra back and forth and implementation and review, which just takes more time, but I think gives a better experience.
And that's sort of where things are now. I know it's not as exciting as previous updates, but, again, this is closer to the original plan for this project, just putting in the new content from the Unity version (as opposed to making lots of my own). It doesn't mean more things won't be added, after all we still have (probably) at least a month before the Unity content drop, but I will be traveling for the next month and my time on project will drop significantly.
Anyhow... thanks for reading, thanks for playing! And as always, stay awesome!