Night Mirror

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Modder
Jun 2, 2018
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Although it isn't the most ideal of choices, would you ever consider making the pregnancy routes you currently got in mind as a standalone release or dream sequence?
This concept has been pitched to me several times and there are a few big issues with it. First I'm not really a big fan of the "it was all just a dream" trop. I don't feel that sort of story leads to a very good player experience. Having major progression with a character only for it to instantly be taken away and say it didn't happen isn't a great feeling in general. If it doesn't have a story impact, why do it? Especially when we are talking about something like pregnancy which is a long term consequence.

The second reason is just as big an issue as the first and that continues to be compatibility with the Unity game. As you touched on (and I've said), this game still needs to be able to work with whatever Ferdafs does. It is easy to forget (and a lot of people seem to overlook it) but this is not a standalone game, this is a remake of an existing, still in progress, game. I have added and enhanced many aspects of it (which muddies the water on what it is), but it isn't it's own thing, and there are lot of limitations on what I can (and am willing to) do with it.

And thirdly, this is not a full time job for me. The main work for this project is meant to happen every few months, adapting new content as it release for the Unity game, not constantly making new content. Yeah, I have been doing (a lot) more (working on stuff when it is fun), but my time is limited and the amount of extra stuff I want to put in is also limited.

Additionally I wanted to clarify with you what we could do to support the project. As a lot of the assets being used are by Ferdafs, and, if I recall correctly, he gave you the go ahead with this project, direct financial support is a big no no. Completely understandable as, as far as I know, no permission was given to monetize the project by Ferdafs when allowing for the assets to be used. However, we are allowed to help you with the project that aren't monetary (e.g. drawing scenes). What I'm wondering though is how this factors into content that Ferdafs won't explore?
kenta16807 beat me to the reply, but is correct. I'm pretty sure Ferdafs is aware of this project by now (I would be shocked if they weren't), but we've had no direct communication about it, which I'm fine with.

The main reason this project isn't monetized is that it feels fucking scummy for me to do that. Yes, I'm putting in a lot of my own time and effort into it, but I'm using someone elses hard work to do a LOT of it. Also, also, once I start getting paid for it, the expectations change (both for me and the players), and I would prefer to keep this something I do for fun, instead of something I have to do for work.

Most of the reasons I very limited additional scenes are either: A) I don't have the art (or art skill) to make the scene, or B) it doesn't fit in the game. And there are a lot of good suggestion from people, that would be amazing content, that sadly, just can't fit in the game the way I want to/feel I need to do it.

If you want to support the project with money, the best way is to give to Ferdafs (via patreon), so they keep making the game (since this one won't continue if the Unity game stops). Think of it as paying the artist/writer of the project directly, and the programmer just does the implementation for free. I know it feels a bit roundabout, but I'm 100% on board with it.

As for non-monetary support, really just being on the forms and interacting means a huge deal to me. I'm continually surprised (in a good way) by the amount of people that have shown how passionate they are about this project. At the moment I'm not looking for more editors or beta testers, but I could still use a good artist to help with additional scenes, as art is often my biggest road block do doing things.

Not to get off topic because I know this is only for Rick and Morty content/game content , but why is there such a shortage of impregnation porn? Like there's tons of stuff dealing with feet,piss ,stepsis, etc. but I try to find any impregnation porn and it's like I'm looking for the ark of the covenant! XD
I've noticed that too (as it is something I'd like in more games). The vast majority of games that use pregnancy do it as an end goal, rather than a thing that happens during the game. Pretty much I've only really encountered it as a thing in RPG Maker games, and those games usually are very open ended with no plot around the pregnancy. Or in a small handful of games where they use it as a plot element and jump forward in time after a scene or two.

Again, it is something I want to do here, but there are a lot of challenges to make it work (even more so now that Ferdafs said it isn't in the cards). It may be something I can't add in until the game concludes (at which point I can go back and add it earlier, once I know how much content I have to change/modify to make it work), or I might find a way to work it in once characters reach a certain point in their story.

But again, I don't know when that is. Remember that I am working/writing for something in progress where I don't know where it is going. If I jump the shark too soon, there might be a waterfall in the spot I intend to land, then I would be well and truly fucked.

Also, also, and this part keeps getting overlooked no matter how many times I say it, so I'm not sure why I even bother bringing it up. But I am not an artist. At some point pregnancy is going to require HUGE art modifications (I shudder just thinking about animations), and sadly that is most likely just going to be too difficult for me to be able to do if I have to constantly redraw art.
 

Wacko_Zappo

Newbie
Jul 9, 2022
16
20
This concept has been pitched to me several times and there are a few big issues with it. First I'm not really a big fan of the "it was all just a dream" trop. I don't feel that sort of story leads to a very good player experience. Having major progression with a character only for it to instantly be taken away and say it didn't happen isn't a great feeling in general. If it doesn't have a story impact, why do it? Especially when we are talking about something like pregnancy which is a long term consequence.

The second reason is just as big an issue as the first and that continues to be compatibility with the Unity game. As you touched on (and I've said), this game still needs to be able to work with whatever Ferdafs does. It is easy to forget (and a lot of people seem to overlook it) but this is not a standalone game, this is a remake of an existing, still in progress, game. I have added and enhanced many aspects of it (which muddies the water on what it is), but it isn't it's own thing, and there are lot of limitations on what I can (and am willing to) do with it.

And thirdly, this is not a full time job for me. The main work for this project is meant to happen every few months, adapting new content as it release for the Unity game, not constantly making new content. Yeah, I have been doing (a lot) more (working on stuff when it is fun), but my time is limited and the amount of extra stuff I want to put in is also limited.


kenta16807 beat me to the reply, but is correct. I'm pretty sure Ferdafs is aware of this project by now (I would be shocked if they weren't), but we've had no direct communication about it, which I'm fine with.

The main reason this project isn't monetized is that it feels fucking scummy for me to do that. Yes, I'm putting in a lot of my own time and effort into it, but I'm using someone elses hard work to do a LOT of it. Also, also, once I start getting paid for it, the expectations change (both for me and the players), and I would prefer to keep this something I do for fun, instead of something I have to do for work.

Most of the reasons I very limited additional scenes are either: A) I don't have the art (or art skill) to make the scene, or B) it doesn't fit in the game. And there are a lot of good suggestion from people, that would be amazing content, that sadly, just can't fit in the game the way I want to/feel I need to do it.

If you want to support the project with money, the best way is to give to Ferdafs (via patreon), so they keep making the game (since this one won't continue if the Unity game stops). Think of it as paying the artist/writer of the project directly, and the programmer just does the implementation for free. I know it feels a bit roundabout, but I'm 100% on board with it.

As for non-monetary support, really just being on the forms and interacting means a huge deal to me. I'm continually surprised (in a good way) by the amount of people that have shown how passionate they are about this project. At the moment I'm not looking for more editors or beta testers, but I could still use a good artist to help with additional scenes, as art is often my biggest road block do doing things.


I've noticed that too (as it is something I'd like in more games). The vast majority of games that use pregnancy do it as an end goal, rather than a thing that happens during the game. Pretty much I've only really encountered it as a thing in RPG Maker games, and those games usually are very open ended with no plot around the pregnancy. Or in a small handful of games where they use it as a plot element and jump forward in time after a scene or two.

Again, it is something I want to do here, but there are a lot of challenges to make it work (even more so now that Ferdafs said it isn't in the cards). It may be something I can't add in until the game concludes (at which point I can go back and add it earlier, once I know how much content I have to change/modify to make it work), or I might find a way to work it in once characters reach a certain point in their story.

But again, I don't know when that is. Remember that I am working/writing for something in progress where I don't know where it is going. If I jump the shark too soon, there might be a waterfall in the spot I intend to land, then I would be well and truly fucked.

Also, also, and this part keeps getting overlooked no matter how many times I say it, so I'm not sure why I even bother bringing it up. But I am not an artist. At some point pregnancy is going to require HUGE art modifications (I shudder just thinking about animations), and sadly that is most likely just going to be too difficult for me to be able to do if I have to constantly redraw art.
I do find it weird that devs will make it an option but not a mechanic or part of the story :( like FUCK my kink is impregnation and I can't find shit!! XD or they're like you said half hearted BS(in my opinion). My drawing skills are getting better but I'm still new to it but my hopes are for one day is to be able to draw anything you'd need/is in the requested list :) I've thought of an idea that may help me get there faster which is to go through your request list and see what I can draw out and hopefully fit the style of the game, I just wanna help anyway I can cause I don't want this game to die/want to help get content out. And also you're one of the best devs out here (in my opinion) and hearing how much work you do for the game is insane! :eek: you respond to your fans, you're honest about time frames of new content and you're just really down to earth and chill(unlike some devs) and would hopefully one day I could take some of the workload...before I go sucking the ghost of your dick for to long let me wrap this up by saying

you're a really great dev and I hope I can help in this project in the future :)
 

Zeph3r

Member
Oct 22, 2020
133
192
Thanks for the reply Night Mirror! Totally get your perspective on the situation. Addressing the lack of pregnancy in games, I think it's honestly for the similar reasons as to what's going on with this project. Having pregnancy mid-game means extra rendering and work because now you need to create multiple routes depending on whether someone's pregnant or not, so having it at the end makes sense. The games that do have it early on either have it cause it's a main component of the story or are sandbox/rpgm type games, so there isn't a set story that needs to be followed. I guess again one of the issues for this project would be that unlike the Unity version, this isn't a sandbox and is a VN, so there's no real easy way to add it in game unless you make it split off from Ferdafs' story. Heck its hard to do it for even side characters as a lot of their stories seem to be open-ended, leaving room for them to return in future.
 

Zeph3r

Member
Oct 22, 2020
133
192
Oh, also I'd like to put in a request as well. Would it be possible to add an option to take Bova and Dottie with us as we leave the dimension when we get caught by Dottie's husband? Idk how others feel about the scene but it kinda sucks that we have to watch one of the few people we've actually gotten pregnant, and our kid, grow old so quickly due to the difference in time between the two world, and knowing that after the event they've both passed away. I was thinking when we get caught by Dottie's husband, we could get the option to knock him out and bring Bova and Dottie back with us to our dimension before setting them up with another place to live (maybe another dimension that's matches out passage of time). Knocking out the husband would also fit with how the events actually happened in the show, as Hoovey's disappearance led to his son and descendant's waiting for Morty to return to kill him, so we could have Bova and Dottie's disappearance be the cause in this version.
 
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Night Mirror

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I guess again one of the issues for this project would be that unlike the Unity version, this isn't a sandbox and is a VN, so there's no real easy way to add it in game unless you make it split off from Ferdafs' story.
The Unity game isn't really a sandbox, it has a wandering mechanic, but it's stories are still liner (just with extra steps). The player is gated in which stories they can watch until they see all the content before it.

As to splitting from Ferdafs story, the answer is: nope. I'll add to it, maybe fit scenes here and there, modify lines of dialogue to fit my own weird tastes, but I have no intention to take this game is a completely unique direction. At that point, it would just be time to make my own game... except I can't do the art... so, I'm stuck adapting someone elses work.

Oh, also I'd like to put in a request as well. Would it be possible to add an option to take Bova and Dottie with us as we leave the dimension when we get caught by Dottie's husband? Idk how others feel about the scene but it kinda sucks that we have to watch one of the few people we've actually gotten pregnant, and our kid, grow old so quickly due to the difference in time between the two world, and knowing that after the event they've both passed away. I was thinking when we get caught by Dottie's husband, we could get the option to knock him out and bring Bova and Dottie back with us to our dimension before setting them up with another place to live (maybe another dimension that's matches out passage of time). Knocking out the husband would also fit with how the events actually happened in the show, as Hoovey's disappearance led to his son and descendant's waiting for Morty to return to kill him, so we could have Bova and Dottie's disappearance be the cause in this version.
As I've said before, I'm not magic and can't make everything work. Unfortunately this request is one I don't think will fit into the game.

Bova and Dottie are never coming back, so there would be no more scenes with them. If they hung around the house I would have to somehow work them into the story (again, where they will never be used again), and already fitting Morticia and Wild Summer in is a fair bit of extra work (since both are often forgotten (although Morticia has been showing up far more often recently)). And it would be odd for Morty bring them back then kick them out.

Also it doesn't make a lot of sense that Morty would bring them back. While Morty enjoys his time with them, I don't get the sense that he "loves" either of them. Yeah, the player can opt to get them pregnant, but that isn't out of love or affection for the characters.

Also, also, it wouldn't fit into the existing story already going on. Are they hanging out in the garage until Jessica gets there?

And lastly, I'm just not that interested in them. To be fair, I don't care for most one off side characters, they aren't the main draw to the game for me. So my inclination to spend time working on scenes or content for side characters is pretty much non-existent. If I'm going to spend a lot of time writing/drawing a scene, it has to be something I care passionately about and want to spend that time doing.
 

SakaiY

Member
Sep 24, 2018
100
76
Not to get off topic because I know this is only for Rick and Morty content/game content , but why is there such a shortage of impregnation porn? Like there's tons of stuff dealing with feet,piss ,stepsis, etc. but I try to find any impregnation porn and it's like I'm looking for the ark of the covenant! XD
if you haven’t checked it out already might I recommend Collars Rebirth by Nekomatic? She’s a Preg loving Dev and artists who has put a lot of effort to let you knock up everything with a womb or be knocked up as you see fit. You can find a link to the game in her Twitter bio.

 

SakaiY

Member
Sep 24, 2018
100
76
This concept has been pitched to me several times and there are a few big issues with it. First I'm not really a big fan of the "it was all just a dream" trop. I don't feel that sort of story leads to a very good player experience. Having major progression with a character only for it to instantly be taken away and say it didn't happen isn't a great feeling in general. If it doesn't have a story impact, why do it? Especially when we are talking about something like pregnancy which is a long term consequence.

The second reason is just as big an issue as the first and that continues to be compatibility with the Unity game. As you touched on (and I've said), this game still needs to be able to work with whatever Ferdafs does. It is easy to forget (and a lot of people seem to overlook it) but this is not a standalone game, this is a remake of an existing, still in progress, game. I have added and enhanced many aspects of it (which muddies the water on what it is), but it isn't it's own thing, and there are lot of limitations on what I can (and am willing to) do with it.

And thirdly, this is not a full time job for me. The main work for this project is meant to happen every few months, adapting new content as it release for the Unity game, not constantly making new content. Yeah, I have been doing (a lot) more (working on stuff when it is fun), but my time is limited and the amount of extra stuff I want to put in is also limited.


kenta16807 beat me to the reply, but is correct. I'm pretty sure Ferdafs is aware of this project by now (I would be shocked if they weren't), but we've had no direct communication about it, which I'm fine with.

The main reason this project isn't monetized is that it feels fucking scummy for me to do that. Yes, I'm putting in a lot of my own time and effort into it, but I'm using someone elses hard work to do a LOT of it. Also, also, once I start getting paid for it, the expectations change (both for me and the players), and I would prefer to keep this something I do for fun, instead of something I have to do for work.

Most of the reasons I very limited additional scenes are either: A) I don't have the art (or art skill) to make the scene, or B) it doesn't fit in the game. And there are a lot of good suggestion from people, that would be amazing content, that sadly, just can't fit in the game the way I want to/feel I need to do it.

If you want to support the project with money, the best way is to give to Ferdafs (via patreon), so they keep making the game (since this one won't continue if the Unity game stops). Think of it as paying the artist/writer of the project directly, and the programmer just does the implementation for free. I know it feels a bit roundabout, but I'm 100% on board with it.

As for non-monetary support, really just being on the forms and interacting means a huge deal to me. I'm continually surprised (in a good way) by the amount of people that have shown how passionate they are about this project. At the moment I'm not looking for more editors or beta testers, but I could still use a good artist to help with additional scenes, as art is often my biggest road block do doing things.


I've noticed that too (as it is something I'd like in more games). The vast majority of games that use pregnancy do it as an end goal, rather than a thing that happens during the game. Pretty much I've only really encountered it as a thing in RPG Maker games, and those games usually are very open ended with no plot around the pregnancy. Or in a small handful of games where they use it as a plot element and jump forward in time after a scene or two.

Again, it is something I want to do here, but there are a lot of challenges to make it work (even more so now that Ferdafs said it isn't in the cards). It may be something I can't add in until the game concludes (at which point I can go back and add it earlier, once I know how much content I have to change/modify to make it work), or I might find a way to work it in once characters reach a certain point in their story.

But again, I don't know when that is. Remember that I am working/writing for something in progress where I don't know where it is going. If I jump the shark too soon, there might be a waterfall in the spot I intend to land, then I would be well and truly fucked.

Also, also, and this part keeps getting overlooked no matter how many times I say it, so I'm not sure why I even bother bringing it up. But I am not an artist. At some point pregnancy is going to require HUGE art modifications (I shudder just thinking about animations), and sadly that is most likely just going to be too difficult for me to be able to do if I have to constantly redraw art.
Honestly can I just take a moment to say thank you for all your hard word and dedication put into this project. I truly enjoy this game and love the extra content you’ve added to it, especially the impreg and morticia stuff. Being a porn dev can often be a thankless job, especially as a side project… so I just wanted to atleast express my sincere gratitude for all that you’ve done, and all you seem planning to do.

Also thank you for just seeming like a rather chill person to speak to and answering so many people’s questions.
 

ftwave

New Member
Oct 4, 2022
3
0
any chance there will be an update in the future containing a way to play all scenes for one character in order? for example, playing all of beth's scenes without having to go back to the menu to choose the next scene.
 
Last edited:

Night Mirror

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Jun 2, 2018
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any chance there will be an update in the future cintaining a way t play all scenes for one character in order? for examlppe, playing all of beth's scenes without having to go back to the menu to choose the next scene
It's not something I'm working on at the moment or have any plans to do in the near future.

Edit:
Now that you've brought this up I've been thinking it over, wondering how difficult it is to add, and I think the answer is not very much. So I'm gonna see if I an make a "play all" button work, no promises.
 
Last edited:

Night Mirror

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Jun 2, 2018
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More than a few people have asked if they can contribute to this project, and the short answer is: sure*.

The longer answer is something I have been typing over and over again, so I just added a section to the Request List post for Contributions (quick link in my signature). If you think you have the art skill and the perfect scene to add into the game, you can take a look at the contributions section (or if you just like reading my rambling posts for some reason).
 

Night Mirror

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Jun 2, 2018
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Alright, well, turns out I had most of the framework to support a "Play All" button in the galleries, so... behold, a play all button:
1668900085485.png

With the next update you'll have a button in each character gallery (and the "New" gallery as well) that will play one scene after another (in the order listed in the gallery). So if you want to watch just one character's story, without returning to the menu, you can use this. Gallery doesn't include every scene for every character, just the sexy ones.

Artwork not final, I'm not sure if that is the image I want to go with, or have a custom one for each character.
 

ftwave

New Member
Oct 4, 2022
3
0
sweet! I knew it was worth asking, thanks for looking into it.

on another note, I'm requesting more feet stuff (esp. with beth) to be added please. :4Head:
 

Night Mirror

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Jun 2, 2018
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on another note, I'm requesting more feet stuff (esp. with beth) to be added please.
Unfortunately this is one I can't do for several reasons.

First, the request list is really for specific things, like the play all button, or scenes (see the request list for both what I'll work on and what has been added). General "add more of [thing]", isn't really workable for me. I'll add what I think works in a scene, but I'm not looking to stuff more specific content into the game.

Second, I'm not an artist. The scenes and content I do add is very limited. I'm not constantly making content for this, the content mostly comes from Ferdafs.

And lastly, feet just aren't that much of an interest to me. If I'm going to spend a lot of time working on something, it has to be something I'm passionate about, and feet just isn't one of them.
 

ftwave

New Member
Oct 4, 2022
3
0
And lastly, feet just aren't that much of an interest to me. If I'm going to spend a lot of time working on something, it has to be something I'm passionate about, and feet just isn't one of them.
understood, thanks!

hopefully our community of artists and modders can help out with this later on down the line. can't wait for this update.
 
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