Hi apologize. I was actually curious as to how they were made. I understand how to install and it works wonderfully. I'd appreciate an explanation if you have time
Sorry, after patch day, the thread usually gets a staggering number of players who are unsure how to patch, so that is my default mindset when responding.
There isn't anything special about the uncompressed files (other than not being compressed with YAC). They are the original (sort of) images recovered from the Unity version (or originals I've made (or other people have contributed)), and not AI up-rezed or anything.
I can't use the Unity files as is, since they are atlased, which turns them into a hot mess, literally cutting them into jigsaw parts. But I can screen capture the reassembled images while in game.
I wrote a script that completely hides the menu in the Unity game, then goes through, clicks, takes a screen shot, clicks, takes a screen shot (repeat) until all the stills are captured. Then after that I go through the slicing process (another script I made). This is similar to the atlased files the Unity game uses in that I am trying to reduce file size by cutting out duplicate parts of the image. This usually results in a single background image, and several different face expressions with transparent backgrounds for the majority of images in the game. Before slicing (and a number of patches ago) the image files were about 6GB, after slicing, they are 1.6GB.
Then when it's time to release, I copy and paste all the image folders into a temp directory and run the rpa packager on them, giving them the same name as the image archive in the main game so that they overwirte the compressed archives when unpacked into the game folder.
I hope that answers your question? But feel free to follow up if there was something specific I didn't cover.