Only whenever Ferdafs updates the main game.Any news of next update?
Which will probably be next month, or he has gone MIA again.Only whenever Ferdafs updates the main game.
im feelin the later being possibleWhich will probably be next month, or he has gone MIA again.
It is a possibility but I feel like he's still working on the update. Maybe he has health issues or no motivation no one knows. I think he should take his time if he needs it, and people shouldn't pressure him about it. Just time will tell.im feelin the later being possible
My feeling is our guy is in his early 30's, he went to uni - he probably got a dayjob, wife/GF couple of kids......I feel ...
Here is all the stuff about video playback in renpy:Hey, I tried working with the files a bit. I'm not a coder, and I don’t know Ren'Py that well or all its options. I managed to decompile the movies.rpa file and extract some animations because I thought 30fps would be good for playback. It works, but I wanted to increase the frame rate to 60fps using Flowframes. The problem is, Flowframes only outputs in .mp4, not .webm. When I edited the script to use the .mp4 file, it went blank. So, I converted the .mp4 files to .webm at 60fps with minimal quality loss, and it works even though it’s a bit heavier. It seems like .webm is the only format that works here. Any ideas on how to make this smoother? Possibly without changing the mp4 file into webm?
Sadly there isn't an easy way to mod the android build. So, voices just aren't going to be a thing there (at least from me).So if Voice remains a Mod, which makes sense, what about the bums like me who are Android only though? I assume you don't intend to release 2 Android versions. I haven't attempted, but I'm rather sure current mod version isn't APK compatible
If they can get to this location it's doable. Similar process to backing up saves on Android.Sadly there isn't an easy way to mod the android build. So, voices just aren't going to be a thing there (at least from me).
Android/data/com.nightmirror.rmawh/files/
How much time has passed?At what point we can declare that Ferdafs abandoned the game again?
F95zone says 3 months with no communication for something to be considered abandon.At what point we can declare that Ferdafs abandoned the game again?
1.yeah i found out of this doc couple of hours after making post. But thanks tho.Here is all the stuff about video playback in renpy:You must be registered to see the links
The main reason it's 30fps, is that the original is 30fps. And due to some editing, a few videos are 24.
I did double check and the original animations are 60fps. They are also Live2D (not video) but as I have no way to duplicate the Live2D implementation in renpy (i.e. I don't have the files renpy needs (also they have issues running on android)), video is the best I can do.2.
In the main game animations are made ingame, so if you have 30fps cap animations are 30fps, im pretty sure the animations are made in (deafult) 60 fps becouse as i suppose all monitors have at least 60fps, so even with vsync enabled it will be 60 fps, i compared renpy remake to the unity version and unity looks smother, so that is why i tried to make it 60fps, and i foud out flowframes CAN export AV1 (.mkv (Matroska)) so ill try compiling it into movies.rpa and try if it is working, ony minus of it one 15sec animation is like 30 seconds of making in between frames and smth like 1.5min of encoding it into AV1 file, its still better than exporting it into .mp4 and than converting it one by one to .webm so i think it's improvement.
How did you managed to hide the ui? i suppose you screen recorded it and you exported it as an video, than used it as game asset. the unity game (for me) runs at around 120fps.I did double check and the original animations are 60fps. They are also Live2D (not video) but as I have no way to duplicate the Live2D implementation in renpy (i.e. I don't have the files renpy needs (also they have issues running on android)), video is the best I can do.
It's been a long time since I first started work on this project, so I can only guess at past me's reasons for doing them at 30 instead of 60, but a few things come to mind: first is size. Videos (even compressed) are huge, making up nearly 3/4ths of the games size, halving the frame rate, means a much smaller size.
Second, when I started work on this project, I had issues with removing the ui (now resolved) but in some old cases, I had to hand animate them out, which I was limited to 24fps (and 1 second at a time) in the tool I had, so some stuff got squished due to limitations.
You shouldn't need to put the videos back into the movie.rpa, that is only for distribution so there aren't tens of thousands of loose files (hard to unzip for people). Putting them into a folder named movies will work just fine.
Hiding the UI is a bit complex, but the short version is: I used a tool called dnSpy, which lets me decompile the c# code. Then, I can go into the system that controls the main UI elements (Fungus) and modify the code that displays the text box to screen (making it's alpha 0). I put a jank toggle in, so that I can turn the UI on and off during gamplay, and its~ okay. Then yes, I just use the window + g to do video capture (as well as a custom python script to get images).How did you managed to hide the ui? i suppose you screen recorded it and you exported it as an video, than used it as game asset. the unity game (for me) runs at around 120fps.