- Jun 2, 2018
- 1,982
- 11,844
- 698
Progress Report #5 OCT 24 @ 08:15 UTC
And~ scene #2 completed! I went a bit beyond where I intended to work today, but I was so close to wrapping that I just had to finish (that's what she said). Scene 2 went much smoother in pretty much every aspect (except I was oddly missing 20~ish images right in the middle, either I fucked up the capture, or screwed up the sorting (minor slow down, but got it all worked out)).
For anyone keeping track, that is all the new content now implemented into the main project! Of course, I haven't done any testing on it beyond starting the game up and correcting instant typo errors, so who knows if the scenes work at all. Morty could be missing his head or Summer might not have arms (again!). Either way that is a tomorrow problem.
The next big session will be play testing and QC of the new scenes. I do anticipate that scene #1 still needs more work from where it's at (as well as possible minor adjustments caused by it), and I'll most likely spend all of the next work session on testing.
After that, project build and upload, again, still most likely on Saturday. As usually, it will include an update only patch for quick downloads, and uncompressed images for those that want long downloads... for whatever reason.
Anyhow, thanks for being awesome!
And~ scene #2 completed! I went a bit beyond where I intended to work today, but I was so close to wrapping that I just had to finish (that's what she said). Scene 2 went much smoother in pretty much every aspect (except I was oddly missing 20~ish images right in the middle, either I fucked up the capture, or screwed up the sorting (minor slow down, but got it all worked out)).
For anyone keeping track, that is all the new content now implemented into the main project! Of course, I haven't done any testing on it beyond starting the game up and correcting instant typo errors, so who knows if the scenes work at all. Morty could be missing his head or Summer might not have arms (again!). Either way that is a tomorrow problem.
The next big session will be play testing and QC of the new scenes. I do anticipate that scene #1 still needs more work from where it's at (as well as possible minor adjustments caused by it), and I'll most likely spend all of the next work session on testing.
After that, project build and upload, again, still most likely on Saturday. As usually, it will include an update only patch for quick downloads, and uncompressed images for those that want long downloads... for whatever reason.
Anyhow, thanks for being awesome!