Black4722

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Excelente juego⚡ lo llevo jugando desde hace dos años, y arreglaron muchas cosas en la última actualización, solo les faltó arreglar que los nombres de los personajes se traducen al español, y aunque los cambies siguen estando mal eso arruina el realismo y la experiencia de juego, deben arreglarlo para que se queden normales como en la serie, y no solo los nombres, cualquier palabra en los diálogos se traduce al español como si estuviera en inglés, generando diálogos sin sentido. Pero a parte de eso es un muy buen juego, Gracias por su gran trabajo.
 
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vyquaquay

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So there is no really risk if we dont take birth control after? the only preg scene/option i have seen is in the blue dog planet. all the option i choose to cum inside have no any of sign they got pregnant
 

F1forhalp

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so, several hundred saves later.
dayum, waifu's right, good read. story nicely told, quite a few of good laughs along that. ok there's no real gameplay, but i wasn't missing that at all. we people even tend to read real books at times, hehe.. yea.

and it's so .. everything around the just game is so .. smooth in lack of a better term, fine piece of programming there. no snafu, no hiccups, only saving/loading might be lagging by fractions of a second (welp that's around page 8, meaning 8x25 saves and up, so yea), owed to not running on a SDD. there's also all that nicely done stuff with the UI etc. which several other otherwise good Ren'Py games are lacking.
bit of a techie, so i enjoy a good design -around- a game, and will from now on include this one as showcase, example reference for hm, how a Ren'Py game should be, what could be done with Ren'Py aside from just having content.
expect people to copy pasta some code for theirs, maybe..?

only thing to 'yeabutt', if even, maybe, some pieces feel incomplete, as in, a few things felt chiff-hangerish like that Ethan msg toward the end, unanswered yet, imo just screaming for feral Summer to swoop in to save her 'twin', or sumsuch and seem to ask for wrap-up. i assume the source has neither story nor assets for those.

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Night Mirror

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dayum, waifu's right, good read. story nicely told, quite a few of good laughs along that.
I'm glad you enjoyed it! I think Ferdafs wrote a very entertaining story with some great art, but wrapped it in a game that is~ challenging for most players to really enjoy.

One of the main reasons I ended up sharing this project at all, was I thought more people should have the chance to enjoy what Ferdafs made. I tried my best to make this game as accessible as possible (much to the dismay of some players who want extra hurdles (gameplay) to jump through). But, I can't please everyone, I can only pleasure myself... wait...


so, several hundred saves later.
Why so many saves? I mean, play the way you want to, obviously. But with Scene Selection, Mind Blowers (Replay), and Do Over, I'm curious as to why the need for so many? (I have a bunch too, but those are specifically for testing things between updates.)


only saving/loading might be lagging by fractions of a second (welp that's around page 8, meaning 8x25 saves and up, so yea), owed to not running on a SDD.
Save stuff is all under the Renpy engine, I don't have very much control over how that works (I mean, I could build my own implementation for it, but I don't think I could do it better).


bit of a techie, so i enjoy a good design -around- a game, and will from now on include this one as showcase, example reference for hm, how a Ren'Py game should be, what could be done with Ren'Py aside from just having content.
expect people to copy pasta some code for theirs, maybe..?
I hope my code helps others. That's one of the many reasons I left the script files out in the open, so that people could explore, modify, or reuse the code in this game. I really enjoy tampering with code in other people's games, and sometimes, I even share those tamperings.

Something I really love about renpy (and python in general) is how easy it is to modify it to your liking (and find myself frustrated when playing in other engines where I can't change things (guess I'll just have to fucking remake those games in renpy too! (no not really, please don't request more Unity (or other engine) game ports...))).

Among my favorite UI elements that are... 'unique' feels too strong a word, I'll say, things I haven't seen other games do (that, admittedly, encourages even less "gameplay") is AutoMenu. One of the (many, many, many) things that bug me in visual novels are single choice options. One button, to do some action, to advance text. That drives me crazy! A button to advance text already exists! It's the normal click (or space (or ctrl if you're bored (or tab if you're bored and lazy))). Gameplay doesn't need to stop, and I don't need to use my mouse to click the only choice in a menu!!! AAGGHHAHA!! (In fact, I hate single choices so much, I put out a script for it on this very site!)

AutoMenu is the complete opposite route, making menus a thing of the past! It's not for everyone, but also optional.


only thing to 'yeabutt', if even, maybe, some pieces feel incomplete, as in, a few things felt chiff-hangerish like that Ethan msg toward the end, unanswered yet, imo just screaming for feral Summer to swoop in to save her 'twin', or sumsuch and seem to ask for wrap-up. i assume the source has neither story nor assets for those.
A lot of the side stories are incomplete. Again, just too big a thing to tackle for me (but Ferdafs is still going, so maybe we get more on those? or... he starts yet another new story, who knows).

Ethan's message though~ is an aspect of epilogue. I didn't forget about it, but like the Morty origin thing (Space Beth discovering he isn't her son, but surprise, he is, she was just scanning his clothing!) I wrote the whole story out, but released it in bits, so some things feel like they are missing, but just aren't out yet. Of course, I'm not perfect and also (very) possible I've left huge plotholes for players to keep falling into, but as they are bottomless, we'll never see those players again, so we never hear about them! Self-solving plotholes!


at some scenes, the (i think some scenes should be) whispered text shows common speech sized
(thought) (whisper) (shouting) to a name seems redundant because the text is already different from common speech
well that's personal preference
You are correct, they aren't really needed, mostly they're exist for extra clarity (and because android sometimes fucks with text size). Mainly they help me spot errors, by making it really clear what type of text something should be. You wouldn't think it would matter, but after the 50th read through of text~ it all just sort of blends together. But, if they bother you, the code is open, and I put all the character names in one spot (game/scripts/character_names.rpy), a simple search and replace of " (Thoughts)" to "" will take care of them.
 

F1forhalp

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I'm glad you enjoyed it! I think Ferdafs wrote a very entertaining story with some great art, but wrapped it in a game that is~ challenging for most players to really enjoy.

One of the main reasons I ended up sharing this project at all, was I thought more people should have the chance to enjoy what Ferdafs made. I tried my best to make this game as accessible as possible (much to the dismay of some players who want extra hurdles (gameplay) to jump through). But, I can't please everyone, I can only pleasure myself... wait...



Why so many saves? I mean, play the way you want to, obviously. But with Scene Selection, Mind Blowers (Replay), and Do Over, I'm curious as to why the need for so many? (I have a bunch too, but those are specifically for testing things between updates.)



Save stuff is all under the Renpy engine, I don't have very much control over how that works (I mean, I could build my own implementation for it, but I don't think I could do it better).



I hope my code helps others. That's one of the many reasons I left the script files out in the open, so that people could explore, modify, or reuse the code in this game. I really enjoy tampering with code in other people's games, and sometimes, I even share those tamperings.

Something I really love about renpy (and python in general) is how easy it is to modify it to your liking (and find myself frustrated when playing in other engines where I can't change things (guess I'll just have to fucking remake those games in renpy too! (no not really, please don't request more Unity (or other engine) game ports...))).

Among my favorite UI elements that are... 'unique' feels too strong a word, I'll say, things I haven't seen other games do (that, admittedly, encourages even less "gameplay") is AutoMenu. One of the (many, many, many) things that bug me in visual novels are single choice options. One button, to do some action, to advance text. That drives me crazy! A button to advance text already exists! It's the normal click (or space (or ctrl if you're bored (or tab if you're bored and lazy))). Gameplay doesn't need to stop, and I don't need to use my mouse to click the only choice in a menu!!! AAGGHHAHA!! (In fact, I hate single choices so much, I put out a script for it on this very site!)

AutoMenu is the complete opposite route, making menus a thing of the past! It's not for everyone, but also optional.



A lot of the side stories are incomplete. Again, just too big a thing to tackle for me (but Ferdafs is still going, so maybe we get more on those? or... he starts yet another new story, who knows).

Ethan's message though~ is an aspect of epilogue. I didn't forget about it, but like the Morty origin thing (Space Beth discovering he isn't her son, but surprise, he is, she was just scanning his clothing!) I wrote the whole story out, but released it in bits, so some things feel like they are missing, but just aren't out yet. Of course, I'm not perfect and also (very) possible I've left huge plotholes for players to keep falling into, but as they are bottomless, we'll never see those players again, so we never hear about them! Self-solving plotholes!



You are correct, they aren't really needed, mostly they're exist for extra clarity (and because android sometimes fucks with text size). Mainly they help me spot errors, by making it really clear what type of text something should be. You wouldn't think it would matter, but after the 50th read through of text~ it all just sort of blends together. But, if they bother you, the code is open, and I put all the character names in one spot (game/scripts/character_names.rpy), a simple search and replace of " (Thoughts)" to "" will take care of them.
hmm best i line up answers in reverse, so here goes, last thing answered first ;)
-altering code..? i did notice the line about DON'T TOUCH MY CODE so better to ask first, right? :whistle:
-incomplete..? certainly. as the original Unity game doesn't seem actually complete, and this (being a mod), ofc there's no way to have it complete, with Ferdafs working on the original again (hopefully.. is he? idk), given your goal is to keep up with that original. might even try it out one day, however (grumpy mumble about Unity). and yay plotholes! a more elegant efficient way than using up plasma for the Blender universe.
-the code..? well what i so much like about this mod is the things i hm, wish..? having in some games. that's why i call it showcase. that auto menu included. one simply doesn't see this bouqet of nifties in other games. also that code looks so erm (quoting waifu here) lean & clean. trust me i've seen spaghetti blackholes.
-well uhh them saves..? habit; on any decision, right click, save. never been wrong about it. our 'lewd stuff' equipment is some old PC and some old notebook, no network, both Win7 hardened as much as possible, that has no impact on this game, but with more than 200 saves the HD access is notable, not more. there's no other lag.
-the game..? yes the story is what i came for. it's easy to find out after the first few clicks, this tends to be a kinetic novel, without dozens of branches. some don't like that, but i don't mind at all. great storytelling, nicely done graphics, and yes i do like what you did there. now it has an ending, and that's done in a way it can be adjusted as/when (if) the game gets more content. might even be Ferdafs would pick up that idea, who knows?

btw i managed to crash (actually, freeze with no error log) the game, once, by loading a save while accidentally scrolling up. not repeatable, i've tried. could be this Ren'Py version or a hiccup on a 18 years old PC.
yes, that piece of hardware became legal age, and may now perform lewd games!
 
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Night Mirror

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-altering code..? i did notice the line about DON'T TOUCH MY CODE so better to ask first, right?
That is specifically for a few sites that repost this game, but have decided to remove either my info or the references to f95zone from the game. Misleading people about the very nature of this game. A lot of players (mostly on other sites) think this is a standalone game, that I post and support it directly on that site, and visit it often to read comments, which I don't. This is really the only place I'm active (don't even (and never will) have a discord).

Then I'll get complaints (in thread or as DMs) telling me the game doesn't work on x site, and I should fix it. To which I reply, the only place/platform I use/check is f95zone to distribute/respond/take feedback. And only really test the PC version (and make sure android loads).

I am absolutely fine with people making modifications to my code, reusing (even without credit), or doing whatever they want to it without asking. With the one exception, and that is the pay walling the whole project (someone wants to use my gallery or scene selector code in their paid project? totally fine. Way less if they repost this game only to make a quick buck off it).

This project is free, the code is free, people that want to profit off it (that aren't Ferdafs, that's sort of the only exception, he can use/take/monetize any part of this, yes, even the whole project), they can go fuck themselves.

So~ mod away if you want :D


with Ferdafs working on the original again (hopefully.. is he? idk)
We did just get a new version in June, so maybe he's back at it? I'm hoping we haven't moved to a year between new content drops, but that is a question only Ferdafs can answer, and so far it seems back to radio silence. Just gotta keep inhaling this hopium.


also that code looks so erm (quoting waifu here) lean & clean. trust me i've seen spaghetti blackholes.
I am a big fan of "do not repeat yourself" both in dialogue and code. So i spend a fair bit of time trying to optimize the few code blocks there are and a LOT of time trying to streamline dialogue.

As to spaghetti code~ I've been working on a gallery (plus other stuff) mod for 18Titans and it is spaghetti code alllllll the way down (and I have spent hours upon hours trying to untangle it with limited success).


btw i managed to crash (actually, freeze with no error log) the game, once, by loading a save while accidentally scrolling up. not repeatable, i've tried. could be this Ren'Py version or a hiccup on a 18 years old PC.
Ren'py is a pretty darn good game engine, but it isn't perfect and it does have some issues. I'm no longer staying up to date with the latest engine releases (except for android, where it is fixing some issues), as it makes "update only" patches HUGE, and most of the features being added I'm not using.
 

F1forhalp

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That is specifically for a few sites that repost this game, but have decided to remove either my info or the references to f95zone from the game. Misleading people about the very nature of this game. A lot of players (mostly on other sites) think this is a standalone game, that I post and support it directly on that site, and visit it often to read comments, which I don't. This is really the only place I'm active (don't even (and never will) have a discord).

Then I'll get complaints (in thread or as DMs) telling me the game doesn't work on x site, and I should fix it. To which I reply, the only place/platform I use/check is f95zone to distribute/respond/take feedback. And only really test the PC version (and make sure android loads).

I am absolutely fine with people making modifications to my code, reusing (even without credit), or doing whatever they want to it without asking. With the one exception, and that is the pay walling the whole project (someone wants to use my gallery or scene selector code in their paid project? totally fine. Way less if they repost this game only to make a quick buck off it).

This project is free, the code is free, people that want to profit off it (that aren't Ferdafs, that's sort of the only exception, he can use/take/monetize any part of this, yes, even the whole project), they can go fuck themselves.

So~ mod away if you want :D



We did just get a new version in June, so maybe he's back at it? I'm hoping we haven't moved to a year between new content drops, but that is a question only Ferdafs can answer, and so far it seems back to radio silence. Just gotta keep inhaling this hopium.



I am a big fan of "do not repeat yourself" both in dialogue and code. So i spend a fair bit of time trying to optimize the few code blocks there are and a LOT of time trying to streamline dialogue.

As to spaghetti code~ I've been working on a gallery (plus other stuff) mod for 18Titans and it is spaghetti code alllllll the way down (and I have spent hours upon hours trying to untangle it with limited success).



Ren'py is a pretty darn good game engine, but it isn't perfect and it does have some issues. I'm no longer staying up to date with the latest engine releases (except for android, where it is fixing some issues), as it makes "update only" patches HUGE, and most of the features being added I'm not using.
right, some people gonna pirate stuff from a pirate site, didn't hear that the first time, that stuff from F95 gets reposted on more commercial sites. ofc those don't want other than their own names on a game, then. darn leeches.
i do get the discord thing.. discord is google and i won't trust those guys with the time of day. ever. along some other Bic Boi companies, hard blocked on all our systems. whole social media blahblah too annoying for me as well. i can just pick up the phone and call some buddies and we meet down at the lake for some beers. no need to comment someone's comment on a comment someone did over that comment of that other guy commenting a dislike button. there goes the flood, lol.
one can post in a forum and simply let a day pass and do meaningful stuff, the thread won't just dissolve.
so thanks, removed the (comments) but won't touch more just yet.
and yessir! 18titans is a good example. i was actually referring to early FET versions witht hat spaghetti remark, hehe.. no idea why that game worked, stumbled over it around the 0.4 0.5 version when cBob was still learning to code, or something.
 

F1forhalp

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A number of people have asked me to take over doing the FET gallery mod, but the spaghetti code is a major reason I don't have any interest in it (not the only reason, but a big one).
i've checked the existing gallery mod there, felipons been doing quite the job with it. now Marty trying on his own, which will flip the code yet another time.. gonna be a pain to keep things consistent. o_O
 
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xgtxx

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I know AI art is kinda shamed and looked down upon but i just wanted to share these few that i generated for anyone who might like it.
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mare222

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F1forhalp

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HOLY SHIT, i never though ill see the day this game got another update, A NEW CONTENT UPDATE nevertheless, and as always Nigth Mirror answer the call and made the game actually playable, god bless
agree on the playable thing, really.
..so i've tried the original yesterday.
struggled with clunkyness and forced 1080 fullscreen and UI/map/etc. annoyance, and greatly missed two features this mod has: rollback, and disable transitions. i prefer text to appear instantly, so i've missed stuff because having to clickspam in the Unity, and with the inability to save scum or roll back even just a one single line, unlikely that i'll ever play the original again. i tried, i really did. after what 40 minutes or so, anger had reached a treshold, so just outright deleted it. it's gonna sit in my archive like other stuff (collector's curse, rite) but that's it.
sad thing, what with the content and the nice ideas.
i guess whoever plays this here first, will try the original once, and then come back here, to have a decent gameplay.


*edit* found a typo. now it's MINE.
 

Iamthespy

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Status Report June 2025:
Another month down and once again it's time to give an update on the epilogue progress. Still slow... Thanks! Tune in next month for the exact same update!

Okay, fine, slightly more details... I did actually do a bunch of writing (mostly fleshing out) this month (I'd say it's maybe 80%ish written (and less than 20% overall completed (editing, art, etc...))). I've really been struggling to want to put in any time on it (more below). Even with the show back on, that hasn't helped my enjoyment of this part of the project.

When I'm porting content, you can see how fast/motivated I am to work on that. I still really enjoy the porting process. But the creating side I just... well I hate it. Endings have never been my thing, and writing the ending, of the ending, has been... not great.

Anyhow... I'm still trying to work on it. The plan is still sometime this year for the epilogue, and who knows, maybe this next month I'll be in a better headspace for it (unlikely) and actually make some meaningful progress.

As always, thanks for being awesome!
Hi! I really enjoyed your game!
I hope we get to see more Morticia in the future epilogue chapter! :D
 

OneBlockedMan

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So this isn't as buggy as A way back home? some of the quests in A Way back home are stuck on repeat idk if that is intentional for that VN but this one feels way better and smoother and has better dialog I hope there is alot of Space Beth, best thing about Rick and Morty is that infinite universes so this story is definitly canon also Morticia is cute I wonder if the show would ever explore there being a female Morty.
 

Night Mirror

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So this isn't as buggy as A way back home? some of the quests in A Way back home are stuck on repeat idk if that is intentional for that VN
The original Unity game has a number of issues, from quests that can't be progressed (hard locking the game), missing images in the game files but not in the scenes, and triggers that don't work (blocking off some scenes from being accessed via gameplay).

I've cleaned up pretty much all of that. Additionally, I tend to respond and fix bugs when users let me know about them, where as there are several major bugs in the unity game that have gone unresolved for years.

So yes... way less bugs. Not bug free, but I do my best to squash as many as I can.


I hope there is alot of Space Beth
Outside of the epilogue I'm working on, any new content will come from Ferdafs. That is to say, while there is a bit more Space Beth in the Renpy game, there isn't a lot more of her.


Morticia is cute I wonder if the show would ever explore there being a female Morty.
I'ma guess "very unlikely" that there will be a plot line with a female Morty, because... uh, of us. Not us specifically in this thread, but the erotic, family focused, fans of the show. Down that path lies only porn.

That being said, there are female Morty's in the show, they just aren't prominent. In a few "blink and you miss it" background shots, you can see them. And Morticia herself is from the official game, Pocket Mortys (although, outside of a basic model there is no character to speak of there). So~ not impossible (and it's something I'd enjoy, got me a twin thing going on~), but very, very, unlikely.

But who knows, the whole original writing staff is gone, so new episodes are really just fanfiction with extra steps.
 

d4nt3urb4n0

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Hi guys, i need help, i have no idea how to install the update, i downloaded it and extrated the file labled "game" and im completly lost from there, plz help
 

Night Mirror

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Hi guys, i need help, i have no idea how to install the update, i downloaded it and extrated the file labled "game" and im completly lost from there, plz help
If you trying to use the Update Only patch, and having issues, I instead recommend downloading the whole game from one of the main links. Then it is just an unpack, and run, vs trying to merge. It is a bit bigger (1gb vs 40mbs), but there is less room for errors.
 
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