ormuz89
Another excellent update to an already great game! I very much enjoyed:
the split Morty section (feel like I've seen that before...). And I really liked the backstory stuff, excited to see where we go from here!
(As always, below are recommendations, not demands. Use anything you like, ignore what doesn't work for you.)
I personally don't think you should have a skip for a major story section. Most (not all) players for a visual novel are here for the story (and the porn is a bonus). If players really want to skip dialogue they have a built in skip feature (or in other words, I don't think you should be as forward with bypassing story (says the jerk that puts skip menus everywhere in my game)).
The POV animations are a very nice inclusion, always fun to get a different angle on the action. I have a few recommendations for them:
- Hot keys both to advance the animation and change the view (POV).
- POV should act as a toggle (POV/3rd Person) and stay in the chosen view instead of resetting when advancing.
- It would be nice to have dialogue here, not just animations, again, here for story.
As always, the map navigations continues to be my biggest pain point of the game. While I did "explore" other rooms, I didn't find much that felt like it added to my experience. Again, I'm just not a big fan of extra clicks to get to more story.
I noticed that your .exe icon is still the default renpy icon, maybe consider making it a more custom one?
The process is very straight forward. Below is the documentation. The only thing it isn't exactly clear on is where the .ico/.icns files go. They are placed at the top level (where the .exe file will eventually be), where the game folder is located (but not inside it). Renpy will automatically bake them into the .exe file during the build process if they are there, no extra steps needed.
There are two files that can be included in your game's base directory to customize the build.
icon.ico
The icon that is used on Windows.
icon.icns
The icon that is used on Macintosh.
These icon files must be in specific formats. You'll need to use a program or web service (such as
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and
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) to convert them.
As we head into Season 2 of this this project, are you going to split the game into separate builds (like the first two versions of the game) or will it continue as a single build?
Personally, I prefer 1 game over lots of small parts I have to keep/manage (especially when it comes to replay/re-watching scenes, and trying to remember what version of the game had what). There is the size trade off for not splitting it (possibly consider offering a compressed version and/or update patches?). You'll also have to do something for Android once you hit 2GB as that platform will starts to have issues with sizes larger than 2GB (ios too, but only if you have a single file over 2GB, so splitting your archive should solve that potential issue)).
Anyhow... good work as always!