I apologize for being so indecisive. I'm just trying to appeal to all kinds of audiences. I'd like to make a living from this, from creating novels, but, as they said, it's hard to please everyone, so I'm just going to work on something I like myself and stop trying to please everyone.
P.S. I've been working on my other game to get an update out. Here are some pictures attached.
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Its ok to do what you want, but you need to be honest about it so you can find your audience.
People don't like investing money in a project that will turn out into something they hate, that's why they ask if certain tags will be in the game, specially those very divisive tags like ntr and sharing which you plan to add, so be clear about it.
There is no game that will appeal to everyone, if you try to reach to so many people with such different and even opposed fetishes you will end up with a mess of a game that tries but doesn't satisfy anyone in the end. With so many opposed fetishes you would need to work on several routes, that means longer development times, double the work for you and less content for your audience.
Why would a harem or vanilla fan pay for this game when it will feature ntr? It is a kink they would at least always avoid and at most they hate with passion so they would not like the idea of basically be paying you to create it. They would rather find someone that would make a game that they can enjoy 100%.
Same if you add gay, futa, scat, etc, they are kinks niche enough that need a game dedicated to them, you can't force them in a game to try to appeal to their fans because you'll never have enough content for them as those other games that are specially aimed at them.
If you planning to add ntr as you probably will, prepare for this game to be one that heavily revolves around that fetish, with at least 50% of the content dedicated to it (a kink that you supposedly dont like, supposedly lmao, because I think you do). That would be your audience, they and some very little fraction of vanilla numnuts that like wasting their money on "avoidable" games".
Also being a new dev and already doing two games at a time is not really a good sign.