there shouldnt be, i have "fixed" it like 3 times already and it still happens, i think there must be something wrong with me. i will blow some steam off by doing janitor scenes instead of tryin to fix it rn lmaoo. that job has no scenes whatsoever anyways, i should have not put it in until it had some like that one smart guy suggested.
ye another problem with this, i will be more obvious with what does what in the classes thing. the EXP from warfare class is massive, so lvls should go by fast there. But again the problem being that as a person who does the things, I know how to cheese them, so I always cheese them. I am tryin to get a dude rn to go after me and help me with polish/bug catchin and balance etc. and switches but that basically means bug catchin.
Tho ye, unless its the openning gob, the one that acts sort of as ex machina - he was beatable before. Huh, but he was much stronger than the first 2 which led to people complaining that they cant beat him cuz they quit while entering the combat after seeing he is buff and Rina is fresh out of 2 gobbos with no mana and no hp. But win or lose it would trigger the titfuck. But since it was a problem cuz they kind of gave up before tryin (tho I can see why, its not fun to play somethin where you dont see an option to win - but it was winnable). Tho since some people had a problem with that i made the gobbo omega stronk, to make it super obvious that its a loss from the get go. And now if you are talking about this then it is a problem again. I mean "game design" should make shit obvious and easy to get through while providing context and story and shit like that. I will try to come up with something to make it very straightforward.