Create your AI Cum Slut -70% for Mother's Day
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4.10 star(s) 9 Votes

Iexist

Engaged Member
Jul 20, 2018
2,118
3,454
I haven't tried to get into the R route myself, but, I think the start of things to get there is from that very first question super early on about Eve. I don't remember what it was, but Rina asks the MC something about Eve and if you answer one way you get an affection point with Rina. I think you lost one if you answered the other way.
 

demonicfang

New Member
Oct 14, 2018
5
5
Does anyone know how to trigger Rina's suspicion of Koji?
I can't seem to get the R route to trigger, and according to the guide, both Rina and Koji need to be suspicious of the other on day 20 in order for the route to trigger. Somehow she's supposed to catch Koji and Eve doing stuff, but no matter what interactions I try, it doesn't happen. I'm guessing there is some early game trigger that needs to be set, but I can't figure it out.

I think the guide is a little misleading in the way its worded since it kind of makes it sound like Rina has her own suspicion stat. As far as I can tell its a shared stat between both of them. If Koji is suspicious, it makes Rina suspicious. Starting on Day 16, any interaction with Rina just choose the options that seem like Koji doesn't trust her/is questioning her behavior. Also choosing to ignore Rina during the post-bath phase probably also helps.

Worse case if you still can't get it to trigger, either use one of the R-route saves provided or use a save editor to change the suspicion level if you want to keep using your current play through.

Edit 1:
In the RpgMakerSave editor, use advanced option and go to variables, it should be 126: 不信任度數值


Edit 2:
Follow up on the save editor, the variables numbers seem to change depending on which section of the game your are in, but for 16-20 it should be 126 or just search 不信任度數值
 
Last edited:
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DarkAngelXl

New Member
Oct 24, 2023
11
10
This game is definitely up there with NTRPG2 just wish it wasn't so long and confusing/complex which is why i only did one playthrough. Though the quality and vibe of the sprite animations is so good.
 
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lmfyg666

Member
Apr 29, 2018
152
245
I think the guide is a little misleading in the way its worded since it kind of makes it sound like Rina has her own suspicion stat. As far as I can tell its a shared stat between both of them. If Koji is suspicious, it makes Rina suspicious. Starting on Day 16, any interaction with Rina just choose the options that seem like Koji doesn't trust her/is questioning her behavior. Also choosing to ignore Rina during the post-bath phase probably also helps.

Worse case if you still can't get it to trigger, either use one of the R-route saves provided or use a save editor to change the suspicion level if you want to keep using your current play through.

Edit 1:
In the RpgMakerSave editor, use advanced option and go to variables, it should be 126: 不信任度數值


Edit 2:
Follow up on the save editor, the variables numbers seem to change depending on which section of the game your are in, but for 16-20 it should be 126 or just search 不信任度數值
I did load the provided R route save from day 20, but it seems like it means you miss some of the content leading up to the route diverging. (For instance, there's a new sex toy in Rina's room, which presumably you get to see how she acquires.) There is some dialogue related to Rina catching Koji pranking Eve, but I have no idea which prank it's referring to. I guess I'll just have to trial and error it until I get it to work.
 

Arch12

Member
Nov 30, 2020
224
291
Pretty good game, A bit long with all the pre and post event stuff and a lot of back and forth in the same spots. I just went pure NTR ending and thats likely the only one ill see as I dont wanna take the time to do all of it again for all the build up to another route/ending.

Not usually big on sprite stuff but these were pretty good in some spots. I always hope the devs will do a DLC with some actual CGs of events. That 3 day binge on the NTR route would be a nice CG to see.
 

onimer

Member
Oct 5, 2018
116
134
I think the guide is a little misleading in the way its worded since it kind of makes it sound like Rina has her own suspicion stat. As far as I can tell its a shared stat between both of them. If Koji is suspicious, it makes Rina suspicious. Starting on Day 16, any interaction with Rina just choose the options that seem like Koji doesn't trust her/is questioning her behavior. Also choosing to ignore Rina during the post-bath phase probably also helps.

Worse case if you still can't get it to trigger, either use one of the R-route saves provided or use a save editor to change the suspicion level if you want to keep using your current play through.

Edit 1:
In the RpgMakerSave editor, use advanced option and go to variables, it should be 126: 不信任度數值


Edit 2:
Follow up on the save editor, the variables numbers seem to change depending on which section of the game your are in, but for 16-20 it should be 126 or just search 不信任度數值
No need to save edit, the game has a built in debug menu
Go here and examine this waste bin
1745405573192.png
You'll get this item
1745405619277.png
Which will allow you to edit various variables
1745405683097.png
 

onimer

Member
Oct 5, 2018
116
134
Do you know if it will show the scenes referenced in the dialogue if I set distrust to a certain level by a certain day?
It will make you enter route R if you raise distrust with it and then do the events of Day 20 if that's what you're asking. But there are a lot of events and changes that are independent of variables.
 

Illhoon

Member
Jul 7, 2019
449
569
is it normal that often times there will be no direct respones from one of the talking partys but for example the other party will answer to a emote? is that a stylistic choice or a bug?
 

Iexist

Engaged Member
Jul 20, 2018
2,118
3,454
I recently did my first playthrough through this game, and I was looking through the so called guide in preparation for a True End run when I decided that I wasn't really feeling up for a second playthrough of this game right off the bat. I might do that eventually, but I decided to post up my impressions of the game while they're still fresh and all that.

First of all, I'll comment on the fact that this is clearly inspired by the (in)famous NTRPGs, or whatever it was that inspired those two particular games if they also followed someone else first. I'm inclined to believe that it's those two specific games that served as inspiration to this one though, if only because it has a similar level of... absurdity... shall we say, that both NTRPGs had, and also has a similar issue as the latter game where this game couldn't really decide if it was a serious game or a complete joke. Well, the dev couldn't decide... Y'all know what I mean.

Before getting into the story and other such things... like the aforementioned game, Rina Test doesn't have any CGs and only has sprite-sex and text for its H-scenes, which isn't inherently bad, but it does mean that translation quality matters a lot. Unfortunately, having played the game from top to bottom once, it kind of feels like this translation is edited MTL, or at least, done by someone with a poor grasp of the English language. However, the issues with subjects and pronouns that pop up are very typical of MTL, so I'm leaning more towards edited MTL. There's bunches of examples throughout the game where it was clear that things weren't properly proofread in context. Though I suppose it's also possible that sheer number of minor permutations this game has made full on editing difficult, especially for a single person without a small team of other people to test things out and point out mistakes.

Quite frankly, this game could really use some genuinely professional translation work, because having to deal with the mistakes that are currently present can make reading through it all something of a slog at times. Which is more of a problem than in some other games out there, because the text really is central to just about everything.

Moving on, the gameplay is pretty basic, to the point where, if not for specific features, it'd feel like this would have been better off as a VN. For the most part, all you do is walk around the map and interact with people and objects, and that leads to various dialogue and events. Each day is split into multiple phases, and people do different things depending on the time of day, and the actions available to the MC also vary based on the time of day. These things change gradually as time moves forward and choices are made. Furthermore, while the field of view of the MC is obviously limited, the player can see in rooms and spaces that are nearby, and as such, the player guiding him can see events that the character can't, which is one of the main reasons why this game is better off as it is, rather than a VN.

The system is fairly interesting in how it works, though it honestly could have used some more work on account of non-sensical limitations and weird design choices. For the latter, you, at times, are presented with what looks like choices, and it seems like you have two options to pick from. However, at those times, no matter what you do, you can only pick one specific choice, making the fact that you have options presented a completely pointless joke. Why was this done? No fucking clue, it's just obnoxious. This is made worse by the fact that in one of these cases, if you DO keep trying to pick the choice that you seem to be denied, you get a useful skill for the MC out of it. That creates the impression that there are more choices like that, where if you keep pressing the button that the game seems to be telling you not to press, you'll be rewarded.... but I haven't run into any further such cases, which is, as you might image, annoying and a waste of the player's time.

The first time you run into this is very early on when you have the choice to go to Rina to fuck her or to Eve for training on that night where Lloyd drugged Rina. If you go to Rina the 1st time, you get rewarded with a certificate thing, but you are not allowed to actually get through with the choice, because of course, then Rina won't get raped by Lloyd and we can't have that, can we?

The other problem that the game has is that it can get pretty monotonous during certain day phases where not much is actually happening for several days at a time. Given that the game has eight day phases, it's probably inevitable that not all of them will be properly filled out... but still. The fact that you pretty much always have to take a nap to move time forward to afternoon, instead of being able to read... or the fact that you can only read in the afternoon, so on and so forth, makes things weird to deal with at times and more tedious than they need to be. For all that the game is fairly complex already, it honestly could have used more work so MC had more things to do and that those things made more sense.

The semi RNG thing that pops up later in the game doesn't really do enough tbh.

Still, for all its issues, the dev clearly put in a lot more effort than other examples of NTR games in RPGM I've seen around here. The systems could have used more work to diversify player actions and break monotony beyond available H-events, but quite frankly, I also understand that doing so would have been a very difficult undertaking, considering all the various moving parts involved.

I also loved the fact that the dev used that thing from NTRPG2, where the MC and the girl had skills detailing various things about them. That part was really well implemented tbh, I was quite impressed by how the dev used it to showcase MC's situation, stuff about Lloyd and Eve, and of course Rina's changes as the days moved forward and Lloyd worked on her.

Moving on, once more, I'll talk about this game's story, what parts of it I've seen without reaching the True Ending (though I can guess where that goes too, given the conditions and that I've done Peter's Quest simply because it was there during my 1st playthrough).

The story of Rina Test is one that makes me pretty sure that this was inspired by the (in)famous NTRPGs, the second one in particular. This is because of the time loop element that is hinted at and sort of confirmed pretty quickly, along with the whole evil god plot and whatnot. Beyond that, the game has a similar level of absurdity going on with talking animals and weird humor present all over the place. Quite frankly, the game can't seem to decide if it wants to be serious or a complete joke, and how well that floats with anyone will likely vary. For me, at times it was jarring and it took me out of things.

I'm not gonna spoiler the next couple of bits because they all happen relatively early in the game and these events are the real start of everything.

The core of the story is that our unlucky couple, Rina and Koji, decided to join a weird supposed social experiment that lasts 30 days where they're locked in some weird mansion with the staff there and another couple, Lloyd, this game's chad, and Eve, his petite kuudere fuck-toy. Naturally, Lloyd takes a liking to Rina and her apparently big ass and bigger tits (according to the description anyway, the sprites aren't custom so it's not really presented well in-game even for this particular type of game). Soon enough, he stalks the couple, figures out that MC, of course, sucks in bed, and hatches a plot to make Rina his. That involves two steps, one is to get MC distracted by supposedly helping him out by having him be "trained" by Eve, which MC somehow thinks is ok and totally not cheating on Rina. Then to drug Rina with a strong aphrodisiac and rape her retarded while MC is busy being mocked by Eve over being a quick-shot.

Yes, ladies and gentlemen, this game starts its NTR adventure by having the cuck of the game cheat on his GF first, somehow thinking that this is a good idea. I don't know about other people, but this pretty much killed of even the vaguest hints of sympathy I could ever muster for the MC. Quite frankly, it felt like the guy deserved to get cucked for being that retarded. I've seen all sorts of unsympathetic MCs in various levels of NTR type plots, but Koji might very well take the cake and reach the top of the idiot list. The idea of talking with Rina and working things out with her directly somehow doesn't even cross this dumbass' mind. I was willing to ignore the typical stupid plot of "they've been fucking for years but somehow they both still suck at it" thing, but sheesh... Dunno what the dev was going for there, but I honestly couldn't really play the game seriously after that set-up, and it's one of the reasons why I'm not particularly motivated to play for the true ending, which based on the conditions, is supposed to be a good one for the MC, which I don't feel he deserves.

Of course, things were made worse by Rina, who is equally unsympathetic to me. You see, while the whole, "raped while drugged" incident was entirely understandable, since she couldn't help herself... her reaction to the incident afterward makes zero sense. Like in other typical NTR plots, Lloyd threatens her with showing Koji everything... but unlike in other NTR plots... it makes zero sense why she cares about it aside from the fact that it'd obviously hurt McCuck-kun's feelings. (The prick deserves it anyway, but she doesn't know that.) Even if you take into account the usual JP social stigma issue, they were stuck in the mansion, they had no contact with the outside, and Lloyd could do fuck and all to ruin her reputation. All she had to do was talk with Koji, stick around him and the staff, and keep her door locked, and there was fuck all that Lloyd could have done about it all. But no, for some reason that makes less sense than every other NTR plot out there, she decides that it's better to give in to his obviously growing demands and keep everything hidden from Koji, as if him finding out about all this at the end of the experiment would be somehow better in any way. (It obviously wouldn't be.) Add in the fact that they'd both be filthy rich once everything was over no matter what, and it makes even LESS sense for her to worry about anything but making things clear with Koji.

Basically, as far as I'm concerned, these two characters are both terrible, and the set-up for the rest of the story is just not great. It's worse than... a LOT of other games out there. With that set-up, everything that followed after it just wasn't as fun as it could have been, because I don't enjoy idiot characters that much outside of more properly humorous set-ups... while Rina Test tries to take itself seriously.

I'm impressed with the number of endings it has and how well it uses the various visible and not so visible stats to account for a variety of things happening. I'm also impressed with the fact that even when a route seems like it's all going downhill for the couple, there's STILL a chance for a comeback, but it's less enjoyable when the characters involved are both nonsensical idiots with no braincells to rub together between the two of them, much less as individuals. I did get a laugh out of that one N-Route ending I got where Lloyd got so mad over Rina telling him no at the end that he literally exploded. That shit was hilarious. I also loved how the epilogue properly took into account the fact that Rina was now a total sex addict. However, it was still spoiled by the fact that it didn't feel earned by the two idiots in question. Or the fact that Koji got away with his cheating without it even being mentioned.

Honestly, for all my ranting, I think that Rina Test is an amazing game in terms of how it was designed and the systems that were used. It could have used a bit more work for the gameplay bits to reduce the monotony in certain parts, but it's still amazing work. My main source of issues with it was the quality of the translation, which could be a lot better, and the writing itself, the latter part being entirely subjective. For all that I have issues with the very obvious plot-hole around Rina and the extreme stupidity of Koji, I doubt everyone else will have a problem with it. For anyone who doesn't care about this detail, the work put in all the choices and interactions that come after the starting incident will likely make things very interesting.

About the only big problem I can see with it all is that for all that the game has a ridiculous number of endings, I honestly don't feel that its replayability is THAT great. Outside of people that end up really loving the game, I honestly recommend doing 1 blind-playthrough, and then using the half-assed guide and some cheating to get the True Ending, and that second bit is debatable. I don't even know if I'll end up doing it or not tbh.
 

onimer

Member
Oct 5, 2018
116
134
is there an ending where the bull takes both girls?
It would be easier to list the endings where he doesn't. In the vast majority of the NTR endings, he takes both girls. There's only a very small number of endings where the MC manages to take one of the girls and there's only one where he manages to take both.
is it normal that often times there will be no direct respones from one of the talking partys but for example the other party will answer to a emote? is that a stylistic choice or a bug?
I've seen all sorts of unsympathetic MCs in various levels of NTR type plots, but Koji might very well take the cake and reach the top of the idiot list.
These are actually plot points addressed in the True Ending. I'm just going to spoil it
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Iexist

Engaged Member
Jul 20, 2018
2,118
3,454
Huh. I did NOT see that coming... It actually explains a LOT...

Unfortunately, the way it's hidden and the way it's presented means that there's no way most people will learn any of that any time soon, so whether they learn it at all is very hit and miss tbh... I guess I'll motivate myself to play through to the True Ending myself at some point to see the full details of it. Though, this does beg the question of which Koji is it in any of the other endings? If I'm not mistaken, in the epilogue parts, he speaks in full sentences and whatnot, so it might be the real Koji dealing with the aftermath of the whole cluster-fuck?

Either way, interesting choice on the part of the dev, that's for sure. I'm genuinely impressed.
 

Nooonen

New Member
May 4, 2024
5
4
I recently did my first playthrough through this game, and I was looking through the so called guide in preparation for a True End run when I decided that I wasn't really feeling up for a second playthrough of this game right off the bat. I might do that eventually, but I decided to post up my impressions of the game while they're still fresh and all that.

First of all, I'll comment on the fact that this is clearly inspired by the (in)famous NTRPGs, or whatever it was that inspired those two particular games if they also followed someone else first. I'm inclined to believe that it's those two specific games that served as inspiration to this one though, if only because it has a similar level of... absurdity... shall we say, that both NTRPGs had, and also has a similar issue as the latter game where this game couldn't really decide if it was a serious game or a complete joke. Well, the dev couldn't decide... Y'all know what I mean.

Before getting into the story and other such things... like the aforementioned game, Rina Test doesn't have any CGs and only has sprite-sex and text for its H-scenes, which isn't inherently bad, but it does mean that translation quality matters a lot. Unfortunately, having played the game from top to bottom once, it kind of feels like this translation is edited MTL, or at least, done by someone with a poor grasp of the English language. However, the issues with subjects and pronouns that pop up are very typical of MTL, so I'm leaning more towards edited MTL. There's bunches of examples throughout the game where it was clear that things weren't properly proofread in context. Though I suppose it's also possible that sheer number of minor permutations this game has made full on editing difficult, especially for a single person without a small team of other people to test things out and point out mistakes.

Quite frankly, this game could really use some genuinely professional translation work, because having to deal with the mistakes that are currently present can make reading through it all something of a slog at times. Which is more of a problem than in some other games out there, because the text really is central to just about everything.

Moving on, the gameplay is pretty basic, to the point where, if not for specific features, it'd feel like this would have been better off as a VN. For the most part, all you do is walk around the map and interact with people and objects, and that leads to various dialogue and events. Each day is split into multiple phases, and people do different things depending on the time of day, and the actions available to the MC also vary based on the time of day. These things change gradually as time moves forward and choices are made. Furthermore, while the field of view of the MC is obviously limited, the player can see in rooms and spaces that are nearby, and as such, the player guiding him can see events that the character can't, which is one of the main reasons why this game is better off as it is, rather than a VN.

The system is fairly interesting in how it works, though it honestly could have used some more work on account of non-sensical limitations and weird design choices. For the latter, you, at times, are presented with what looks like choices, and it seems like you have two options to pick from. However, at those times, no matter what you do, you can only pick one specific choice, making the fact that you have options presented a completely pointless joke. Why was this done? No fucking clue, it's just obnoxious. This is made worse by the fact that in one of these cases, if you DO keep trying to pick the choice that you seem to be denied, you get a useful skill for the MC out of it. That creates the impression that there are more choices like that, where if you keep pressing the button that the game seems to be telling you not to press, you'll be rewarded.... but I haven't run into any further such cases, which is, as you might image, annoying and a waste of the player's time.

The first time you run into this is very early on when you have the choice to go to Rina to fuck her or to Eve for training on that night where Lloyd drugged Rina. If you go to Rina the 1st time, you get rewarded with a certificate thing, but you are not allowed to actually get through with the choice, because of course, then Rina won't get raped by Lloyd and we can't have that, can we?

The other problem that the game has is that it can get pretty monotonous during certain day phases where not much is actually happening for several days at a time. Given that the game has eight day phases, it's probably inevitable that not all of them will be properly filled out... but still. The fact that you pretty much always have to take a nap to move time forward to afternoon, instead of being able to read... or the fact that you can only read in the afternoon, so on and so forth, makes things weird to deal with at times and more tedious than they need to be. For all that the game is fairly complex already, it honestly could have used more work so MC had more things to do and that those things made more sense.

The semi RNG thing that pops up later in the game doesn't really do enough tbh.

Still, for all its issues, the dev clearly put in a lot more effort than other examples of NTR games in RPGM I've seen around here. The systems could have used more work to diversify player actions and break monotony beyond available H-events, but quite frankly, I also understand that doing so would have been a very difficult undertaking, considering all the various moving parts involved.

I also loved the fact that the dev used that thing from NTRPG2, where the MC and the girl had skills detailing various things about them. That part was really well implemented tbh, I was quite impressed by how the dev used it to showcase MC's situation, stuff about Lloyd and Eve, and of course Rina's changes as the days moved forward and Lloyd worked on her.

Moving on, once more, I'll talk about this game's story, what parts of it I've seen without reaching the True Ending (though I can guess where that goes too, given the conditions and that I've done Peter's Quest simply because it was there during my 1st playthrough).

The story of Rina Test is one that makes me pretty sure that this was inspired by the (in)famous NTRPGs, the second one in particular. This is because of the time loop element that is hinted at and sort of confirmed pretty quickly, along with the whole evil god plot and whatnot. Beyond that, the game has a similar level of absurdity going on with talking animals and weird humor present all over the place. Quite frankly, the game can't seem to decide if it wants to be serious or a complete joke, and how well that floats with anyone will likely vary. For me, at times it was jarring and it took me out of things.

I'm not gonna spoiler the next couple of bits because they all happen relatively early in the game and these events are the real start of everything.

The core of the story is that our unlucky couple, Rina and Koji, decided to join a weird supposed social experiment that lasts 30 days where they're locked in some weird mansion with the staff there and another couple, Lloyd, this game's chad, and Eve, his petite kuudere fuck-toy. Naturally, Lloyd takes a liking to Rina and her apparently big ass and bigger tits (according to the description anyway, the sprites aren't custom so it's not really presented well in-game even for this particular type of game). Soon enough, he stalks the couple, figures out that MC, of course, sucks in bed, and hatches a plot to make Rina his. That involves two steps, one is to get MC distracted by supposedly helping him out by having him be "trained" by Eve, which MC somehow thinks is ok and totally not cheating on Rina. Then to drug Rina with a strong aphrodisiac and rape her retarded while MC is busy being mocked by Eve over being a quick-shot.

Yes, ladies and gentlemen, this game starts its NTR adventure by having the cuck of the game cheat on his GF first, somehow thinking that this is a good idea. I don't know about other people, but this pretty much killed of even the vaguest hints of sympathy I could ever muster for the MC. Quite frankly, it felt like the guy deserved to get cucked for being that retarded. I've seen all sorts of unsympathetic MCs in various levels of NTR type plots, but Koji might very well take the cake and reach the top of the idiot list. The idea of talking with Rina and working things out with her directly somehow doesn't even cross this dumbass' mind. I was willing to ignore the typical stupid plot of "they've been fucking for years but somehow they both still suck at it" thing, but sheesh... Dunno what the dev was going for there, but I honestly couldn't really play the game seriously after that set-up, and it's one of the reasons why I'm not particularly motivated to play for the true ending, which based on the conditions, is supposed to be a good one for the MC, which I don't feel he deserves.

Of course, things were made worse by Rina, who is equally unsympathetic to me. You see, while the whole, "raped while drugged" incident was entirely understandable, since she couldn't help herself... her reaction to the incident afterward makes zero sense. Like in other typical NTR plots, Lloyd threatens her with showing Koji everything... but unlike in other NTR plots... it makes zero sense why she cares about it aside from the fact that it'd obviously hurt McCuck-kun's feelings. (The prick deserves it anyway, but she doesn't know that.) Even if you take into account the usual JP social stigma issue, they were stuck in the mansion, they had no contact with the outside, and Lloyd could do fuck and all to ruin her reputation. All she had to do was talk with Koji, stick around him and the staff, and keep her door locked, and there was fuck all that Lloyd could have done about it all. But no, for some reason that makes less sense than every other NTR plot out there, she decides that it's better to give in to his obviously growing demands and keep everything hidden from Koji, as if him finding out about all this at the end of the experiment would be somehow better in any way. (It obviously wouldn't be.) Add in the fact that they'd both be filthy rich once everything was over no matter what, and it makes even LESS sense for her to worry about anything but making things clear with Koji.

Basically, as far as I'm concerned, these two characters are both terrible, and the set-up for the rest of the story is just not great. It's worse than... a LOT of other games out there. With that set-up, everything that followed after it just wasn't as fun as it could have been, because I don't enjoy idiot characters that much outside of more properly humorous set-ups... while Rina Test tries to take itself seriously.

I'm impressed with the number of endings it has and how well it uses the various visible and not so visible stats to account for a variety of things happening. I'm also impressed with the fact that even when a route seems like it's all going downhill for the couple, there's STILL a chance for a comeback, but it's less enjoyable when the characters involved are both nonsensical idiots with no braincells to rub together between the two of them, much less as individuals. I did get a laugh out of that one N-Route ending I got where Lloyd got so mad over Rina telling him no at the end that he literally exploded. That shit was hilarious. I also loved how the epilogue properly took into account the fact that Rina was now a total sex addict. However, it was still spoiled by the fact that it didn't feel earned by the two idiots in question. Or the fact that Koji got away with his cheating without it even being mentioned.

Honestly, for all my ranting, I think that Rina Test is an amazing game in terms of how it was designed and the systems that were used. It could have used a bit more work for the gameplay bits to reduce the monotony in certain parts, but it's still amazing work. My main source of issues with it was the quality of the translation, which could be a lot better, and the writing itself, the latter part being entirely subjective. For all that I have issues with the very obvious plot-hole around Rina and the extreme stupidity of Koji, I doubt everyone else will have a problem with it. For anyone who doesn't care about this detail, the work put in all the choices and interactions that come after the starting incident will likely make things very interesting.

About the only big problem I can see with it all is that for all that the game has a ridiculous number of endings, I honestly don't feel that its replayability is THAT great. Outside of people that end up really loving the game, I honestly recommend doing 1 blind-playthrough, and then using the half-assed guide and some cheating to get the True Ending, and that second bit is debatable. I don't even know if I'll end up doing it or not tbh.
LMAO, i think you're right on the fact that the premise make no sense, i think it would make better if instead of them being already a couple they would make them date in the past but have to break up because they part different ways after highschool, then they reunited became friends for a year have bad sex a couple of times, enter the test, koji ask her if she want to be her girlfriend and she says to him that she is gonna answer him no now but that the answer may change after the test ended, only because she wanted to make it special, the plot continue as before, it would make the cheating sex with eve make more sense because she say she didn’t wanted to be with him and he believed it was because he sucked on bed making the whole training more believable, all goes normally
 

Lasana

Member
Nov 2, 2017
109
193
NEED HELP!!! can´t get the first creampie on day 17. it always say "that would be too twisted" ...... we are playing an NTR -.-
 

Nexal

Newbie
May 19, 2017
66
96
After getting the 3some ending I an honestly say this is one of the better the NTR Pixel games.

I am genuinely surprised there is ALOT of variety and outcomes depending on what you do it's honestly pretty fucking impressive.

I honesty hope we get another one out of the developer.

+ Am surprise we can make the MC actually fight back and win your girl back and even take your rival's girl....not alot of NTRs do that

- Am bum out there were scrap scenes with the girl hair girl

- The force rape since the game could've easily went the route of sexually frustrated FemMC


But honestly I'll give this a 9/10
 
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Xanax1488

Member
Feb 13, 2021
432
539
The game is very close to perfect but there is one major downside - it's a mandatory heroine's point of view.
It completely ruins the whole experience.
Why didn't the author add a “POV” mode switch ? I don't know. But it is extremely necessary, I am not interested in what the heroine is doing away from the main character, I as a player should not know that she is going somewhere and talking to someone about something.
 
4.10 star(s) 9 Votes