Unreal Engine Abandoned Rise of Asmodeus [v0.0.1] [Lucifer Studios]

4.00 star(s) 6 Votes

bluebladeblitz

New Member
Oct 1, 2018
3
17
I don't know any game developer that shares how much they spent to develop a game. Look up what a subscription costs for 3ds max, that was what costed the most. It's what I use to do the sex animations. Maya would have been better but I've already learned how to use max.

I had to do them myself because I literally could not find anyone who would take my money to do it for me.
A lot of crowd-funded games will disclose their costs; see skullgirl's breakdown of how much it cost them to make 1 character. Though, I wasn't really that interested in the actual cost, just wanted to know of the game was an assetflip.

Anyways, I did the digging myself to find that basically everything is straight from the marketplace (I extracted the game's asset pak with unreal engine's pak tool). That's the reason the game is so bloated is pretty simple, there are tons of assets included in the project that aren't used and have massively over sized textures for how much screen space they would use (The hair folder is 600 fucking megabytes). The main character is some sort of DAZ model export, I found a few files with the name genesis 8 on them, and their UVs match how DAZ models operates. The goblin is robbus (another DAZ model, you can google this one), as his texture name's reveals. Everything else is more or less jammed in from the asset store, just thrown into the main directory without even being renamed so you can easily find where everything is from. Here is an image of the content folder, assets used and their marketplace links, for curiosity's sake.

files.png

I'll give my quick review here: Game is a shitty asset flip. Literally the only thing with a remote amount of quality is things bought from the asset store (like the main menu is just "pro main menu", go look at the store page for that and see how blatantly the same it is). Lighting is god awful, can't see shit half the time, probably because the marketplace can't do the lighting for you. Combat is terrible and uses animations cobbled together from a bunch of different animation packs from the asset store and none of the animations blend together even remotely well. The dodge roll is super unresponsive and I don't even know if the fucking thing has any i-frames. Also lock on distance is super short for no reason. The goblins don't respond to any of your attacks or you blocking at all (no hitstun, no block-bounce), and their animations are not properly made for dark souls gameplay (go fight against some hollows in the undead burg, that's a good idea of how your "first enemy" should be) Many of the assets are used improperly, for example, the rocks that form the walls have their textures stretched because of improperly scaling the model used for them. I don't think this game has a future, it's just someone slamming together a bunch of moderately high quality things bought from a store and putting them together with absolutely no sense of how gameplay, lighting, or level design operates.

Now: after that negative review, if you want my advice on how to make an actually good game, then I suggest you learn how to do things from the start. Quxiel's megascans assets are free to use with UE4 now, learn how to use those and their mixer program for textures in order to have some semblance of properly made geometry and textures (Quixel's youtube has a good amount of tutorials to get you started). I don't know why you got 3ds max, blender could have done all the animation you needed for free (you are no where near good enough of an animator to be able to use 3ds max features). Learn how to actually light your god damn levels, there is no reason for your "deep elder caves" should be darker than gravelord nito's light-devouring realm. I'd ask you to learn how to do character modelling so you could have all your enemies and characters have consistent art styles, but I don't think that is something someone's who first impulse is "I can just download all these models that someone has already made for me instead of learning anything" would be into doing. Failing all of that, at least making your combat (the one thing you've seem to have actually made) not complete dog shit would help to attract someone to work on your game in an artistic sense while you do the programming.

There is a reason asset flip games are shit, people sell assets for a lot cheaper than it would take to make them, because they can sell them multiple times. However, you don't see AAA studios just buying shit off the marketplace and slamming them into their game because: they have a specific art style, a specific use case, and they have a specific performance requirement. I'd imagine the game only takes place in a cave because an open area would absolutely chug with all these un-optimized assets, and if you made more areas then each area would give you whiplash from the clash in art style between different asset packs.

Anyways, if you're going to actually continue this project, I'd recommend working on the combat first and foremost. Take footage of dark souls gameplay, and then go and watch it back. Learn how enemies react to different situations, how weak enemies will often just bounce off your block, or use attacks with massive end lag where they can easily be hit, stun-locked and killed in one-on-ones. Go frame-by-frame on that footage and take notice of how long attacks (from the player, or the enemies) take to startup, attack and end, and then use that as a guideline to make this game at least not a completely worthless asset flip.
 

Thavus

Newbie
Mar 28, 2018
31
29
If you don't like it, then don't play it. Meanwhile I will secure my game because there is obviously interest or you wouldn't waste your time.
 

Succubusflower

New Member
Dec 9, 2019
7
12
darkness, shadows, and shadows in the dark. This is all that we could see in this demo. Is this a way to censor an erotic game? Or to hide flaws? I understand that the demos are being downloaded to attract patrons. But ptential patrons should see something more than a few gigabytes of darkness ... OK, in fairness - this demo has a great animation of a woman's breasts. But this is all that we managed to understand about the project at the moment. Everything else is darkness, bugs and inability to equip after a sex scene. I would like to see something more ... before applying for patronage. Anyway, thanks for the demo.
 
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VaeVictus

Member
Aug 7, 2017
185
295
Great ambitions, great talent, nice approach and clear signs of dedication even in the earliest demo but horrible, HORRIBLE management on the client regard... Devs seem a bit too ambitious early on and not planning a proper long-term strategy for development. You will gain an initial momentum of attention only to be completely left abandoned and lacking funding with this approach. I would suggest making your work more available to get more attention and more importantly, a steady flow of newcomers to your project to keep it vitalized for longer periods in terms of advertisement and funding. You also seem a bit too panicky when it comes to these matters, and you show a resemblance of amateur-ship in that regard, which would, again, harm your prestige in the long run.

Overall, despite the minimal content at this point, I still like the demo, also, to the potential readers and followers: IT IS A FREAKING DEMO! Stop being fussy about something that you cannot afford, either be constructive in your criticism so all parties can develop and improve, or just shut your under-age mouth leave the website that is already not appropriate for someone with your mental age.

Having said that, those apes screaming around and crying about the financial management (or mismanagement rather) of your work do have a point, try to see the fact behind their authistic screeches, they mean good things but they are communicationally-challenged to state it properly.

Edit: Fixed a typo
 

Shock&Awe

Member
Jun 23, 2018
139
238

But. Why are you here? Why are you talking to us? Why are you telling us of your "Take Down" action? I am so confused. If you really wanted your content off of this platform, you would not talk to us to begin with. You would just quietly track down stuff and demand your content to be removed or whatever. Looking at all this that has already happened...it smells of clout generation. ("Any publicity is good publicity." Type of deal.) You seem to be wasting more time posting your thoughts/arguments/progress/idea's and whetever you come up with, than doing development work, DMCA take down and so forth. You are 1 person on a quite large project. You even included 4k textures, which is overkill by the way. And even if I realize that I am adding to the fire, this whole ordeal just seems so unreal to me. (Pun unintended. lol)

You seem to have grown a personal Vendetta against this site. And even still, any other Developer would not post this many posts and then let all that post "work" go to waste by a take down. Or DMCA, or whatever the flip.

You are weird dude.

EDIT: Rephrased.

EDIT2:
You don't have permission to view the spoiler content. Log in or register now.
 
Last edited:
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Shock&Awe

Member
Jun 23, 2018
139
238
He's been here for 2 years, I bet he also LOVES this site and Downloads others work without their permission and now that he's work is being posted here, he wants it DMCA'd what a Hypo..
*Putting on tinfoil hat* What if that user specifically started the project to DMCA the site for cash? :LUL:
 
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Skalli

Member
Nov 1, 2017
111
124
Thavus, so, what happened to the last project? You had a couple of blog posts and after a few days no news. What will be different this time?
And without publicity you'll get no money, right now getting people interested in the project should be your number one goal. Not turning away potential supporters and getting a bad reputation.
 
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Gohan007

Member
Aug 4, 2017
326
406
I personally like to wait with supporting a dev until I'm confident they're putting in the work and are making a game I'm interested in. I won't, however, spend time and disc space on downloading a censored demo. So if that's the only thing I'd be able to try out for free henceforth, you've lost a potential supporter.
 

Kintaroe

Active Member
Apr 5, 2019
527
1,025
From what ive read so far @Thavus , this is not how u appeal your game to the masses. its great for a demo dont get me wrong. But the approach and the way u handle it rn, maybe think about it. Bcs u will lose alot of potential supporters this way.
 
Apr 8, 2018
78
132
Hi, I am the developer. I practically begged people not to post my full game download elsewhere. Instead of working on new content for everyone to enjoy - I now need to code a way to require login to play the game :/

This is not difficult for me to do as I've been a software engineer for over 10 years but it will take time to set up the database and UI screens.
One lone software engineer against the collective sex drive of a million horny perverts. Let us know how that works out.
 
D

Deleted member 225296

Guest
Guest
*Putting on tinfoil hat* What if that user specifically started the project to DMCA the site for cash? :LUL:
Not how it works. He would be spending money on a lawyer for a simple C&D letter to the site, which won't cost the site anything other than having to remove his "work".

The guy is just retarded in so many levels that I believed him to be a troll until someone linked his Twatter rant.
 
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Jhon2005

New Member
May 23, 2020
5
1
Man, was my clown radar ever on point. Did you take your software engineer course in the womb? Because you act like a literal 10 year old. This motherfucker starts with some pathetic moral blackmail attempt that conveniently gives him an excuse to postpone development and then moves on to full on gloating and taunting about DRMs and DMCA. Like he just made God's gift to gaming and then took it away from The Unworthy. Dude, who the fuck cares about your dime a dozen v0.0.0.000.0.0.001 porn "game" this much and how can you think that you can keep anyone from playing it for free if they really want to? I know you think getting money from patrons is like taking candy from a child but you have the PR skills of a corpse in the sun.
Dude I understand the critiquing, but you just ruined mans whole career holy fuck
 
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Zil Nalhir

Member
Dec 23, 2017
111
46
Jebus i got on and started to read. XD Thavus What i've been reading is what i told you would happen. Like i said before you will get ALOT of negative feedback to what you are doing.
 

VaeVictus

Member
Aug 7, 2017
185
295
This project is on its way to downfall, the importance of proper communication is proven here. Well, lack of diplomatic capability can be devastating to even the talented ones among us.
 
4.00 star(s) 6 Votes