2.00 star(s) 1 Vote

ZephyrA0

Newbie
Game Developer
Jul 11, 2018
25
56
146
Hi ZephyrA0, I hate to be the one asking this but oh well. I'm interested enough in the story that I want to try it but I just want to know, when you say "harem elements", what exactly does that mean? We can't romance all the LIs in one playthrough? Or is it just a thing like we sleep with everyone without the girls knowing? Thanks!
Hi and thank you for your interest in the game. It is still in very early development, so there is only one LI for now, and only one scene. However, to answer your question, you will be able to romance every LI in a single playthrough, and the girls will be aware of it. That will not bother most of them, though, because of a kind of "corruption" mechanic (Desire).
 

ZephyrA0

Newbie
Game Developer
Jul 11, 2018
25
56
146
Thank again for your answer!
Is it something like "light" corruption, like we'll still have wholesome moments with the girls? Or more of a real corruption system, so more darker?
It will lean more toward "light" corruption. The Desire system acts as a narrative backbone for the NSFW content, making it possible to romance multiple characters in a single playthrough without breaking immersion. That said, it will never overshadow the emotional side of the story — there will still be plenty of wholesome moments alongside intimacy and passion. Which is why I don't really like calling it a "corruption system" as it is not
 
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popoe22

Member
Jun 24, 2021
103
169
156
Another piece of crap, they give us control of a whiner whose family was killed, and in general, everyone he knew was simply finished off, and what do we get as a main character who wants revenge? No, we get a whining microbe, a worthless person and an idiot, there is simply no desire to play such worthless people.
 
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ZephyrA0

Newbie
Game Developer
Jul 11, 2018
25
56
146
Another piece of crap, they give us control of a whiner whose family was killed, and in general, everyone he knew was simply finished off, and what do we get as a main character who wants revenge? No, we get a whining microbe, a worthless person and an idiot, there is simply no desire to play such worthless people.
That's the point of character development — he starts as a broken, powerless character and the story is about his development. I get that this kind of approach is not for everyone though, so I hope you find a game that suits your preferences better.
 

popoe22

Member
Jun 24, 2021
103
169
156
That's the point of character development — he starts as a broken, powerless character and the story is about his development. I get that this kind of approach is not for everyone though, so I hope you find a game that suits your preferences better.
I assure you people who lose their loved ones are not broken and not weak such people have nothing to lose and all that drives them is revenge it is from such people that the best soldiers are obtained and they do not behave so pathetically as the main character of this game but I will not argue with you because you answered my comments quite softly although my comments were not very pleasant
 

Endri

Member
Jan 2, 2018
143
48
203
How I change menu and stuff to english..
If it was not for studying medival history I wouldt get general idea of what to click in menu as we use modern french to translate into old french into frankish for most documents
 

Endri

Member
Jan 2, 2018
143
48
203
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/menus.rpy", line 14, in execute
  File "game/scripts/menus.rpy", line 14, in execute
  File "game/scripts/menus.rpy", line 15, in execute
  File "game/scripts/menus.rpy", line 15, in keywords
  File "game/scripts/menus.rpy", line 18, in <module>
NameError: name 'DreamLibrary' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
  File "chapters/chapitre1.rpyc", line 850, in script call
  File "scripts/locations.rpyc", line 67, in script call
  File "scripts/locations.rpyc", line 74, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 254, in script call
  File "scripts/locations.rpyc", line 54, in script call
  File "scripts/locations.rpyc", line 209, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 254, in script call
  File "scripts/locations.rpyc", line 54, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 254, in script call
  File "scripts/locations.rpyc", line 74, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 257, in script call
  File "scripts/locations.rpyc", line 10, in script call
  File "chapters/chapter2.rpyc", line 151, in script call
  File "scripts/locations.rpyc", line 54, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 254, in script call
  File "scripts/locations.rpyc", line 54, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 254, in script call
  File "scripts/locations.rpyc", line 54, in script call
  File "scripts/locations.rpyc", line 197, in script call
  File "scripts/locations.rpyc", line 254, in script call
  File "scripts/locations.rpyc", line 10, in script call
  File "chapters/chapter2.rpyc", line 265, in script
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\ast.py", line 930, in execute
    renpy.exports.say(who, what, *args, **kwargs)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\exports.py", line 1474, in say
    who(what, *args, **kwargs)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\character.py", line 1352, in __call__
    self.do_display(who, what, cb_args=self.cb_args, dtt=dtt, **display_args)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\character.py", line 1003, in do_display
    display_say(who,
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\character.py", line 693, in display_say
    rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\core.py", line 3582, in interact
    repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, pause_modal=pause_modal, **kwargs) # type: ignore
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\core.py", line 4055, in interact_core
    root_widget.visit_all(lambda d : d.per_interact())
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\core.py", line 684, in visit_all
    d.visit_all(callback, seen)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\screen.py", line 476, in visit_all
    callback(self)
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\core.py", line 4055, in <lambda>
    root_widget.visit_all(lambda d : d.per_interact())
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\screen.py", line 487, in per_interact
    self.update()
  File "P:\DF 2\ROTM0.5-Chapter.5-pc\renpy\display\screen.py", line 680, in update
    self.screen.function(**self.scope)
  File "game/scripts/menus.rpy", line 14, in execute
  File "game/scripts/menus.rpy", line 14, in execute
  File "game/scripts/menus.rpy", line 15, in execute
  File "game/scripts/menus.rpy", line 15, in keywords
  File "game/scripts/menus.rpy", line 18, in <module>
NameError: name 'DreamLibrary' is not defined

Windows-10-10.0.19045 AMD64
Ren'Py 8.1.3.23091805
Rise of the Monarch Chapter.5
Sat Sep 13 22:50:05 2025
Also this bug urmmm
 

ZephyrA0

Newbie
Game Developer
Jul 11, 2018
25
56
146
Code:
I'm sorry, but an uncaught exception occurred.

While running game code:
  File "game/scripts/menus.rpy", line 14, in execute
  File "game/scripts/menus.rpy", line 14, in execute
  File "game/scripts/menus.rpy", line 15, in execute
  File "game/scripts/menus.rpy", line 15, in keywords
  File "game/scripts/menus.rpy", line 18, in <module>
NameError: name 'DreamLibrary' is not defined
Also this bug urmmm
Thanks for reporting this! I didn’t encounter it during my own tests, but I checked and found what was causing the bug.

As it is not game breaking like last time, it will be patched next update. I won't upload new links for now. If you can't access character levels you will have notifications when any character reaches Max Level (for Elana, i.e, as you need her level 10 to continue the story).
But I already went over it and it is patched for the 0.55 update.

As of the french text I don't know why renpy doesn't want to translate. Until I properly implement full translations, I’ve hardcoded the UI text in English in the next version to avoid issues like this.
 

Endri

Member
Jan 2, 2018
143
48
203
Thanks for reporting this! I didn’t encounter it during my own tests, but I checked and found what was causing the bug.

As it is not game breaking like last time, it will be patched next update. I won't upload new links for now. If you can't access character levels you will have notifications when any character reaches Max Level (for Elana, i.e, as you need her level 10 to continue the story).
But I already went over it and it is patched for the 0.55 update.

As of the french text I don't know why renpy doesn't want to translate. Until I properly implement full translations, I’ve hardcoded the UI text in English in the next version to avoid issues like this.
I guess I wait for next update cant progress at all
Game breaking for me for sure as I cant finish tthe training before it bugs
 

ZephyrA0

Newbie
Game Developer
Jul 11, 2018
25
56
146
Game breaking for me for sure as I cant finish tthe training before it bugs
I had some spare time today to test it and yes, it can be gamebreaking ^^'
I just uploaded the hotfix on MEGA, Pixeldrain and Gofile. Working on the two others. And as a bonus the game UI SHOULD be in english !
Let me know if you encounter any other trouble
 
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Endri

Member
Jan 2, 2018
143
48
203
I had some spare time today to test it and yes, it can be gamebreaking ^^'
I just uploaded the hotfix on MEGA, Pixeldrain and Gofile. Working on the two others. And as a bonus the game UI SHOULD be in english !
Let me know if you encounter any other trouble
thanks man.
Looking forward to see what the end will be :D

So notice cant enter city without it going location not known.
Exited for next part do
 
Last edited:
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soemantri9

Member
Nov 7, 2022
313
323
163
is it already have hint system? cant find it first time i play this game. hope development for this weak and whiny mc not too long
 

LinkBox88

Member
Feb 22, 2020
360
738
258
The prologue is annoying because all these strangers treat you like shit and your guy just says thank you and is a passive loser but then it gets worse because it turns into boring open-world just look over the map and do things without instruction or motive. Just a game of being in a menu. I hated this.
 

ZephyrA0

Newbie
Game Developer
Jul 11, 2018
25
56
146
is it already have hint system? cant find it first time i play this game. hope development for this weak and whiny mc not too long
The prologue is annoying because all these strangers treat you like shit and your guy just says thank you and is a passive loser but then it gets worse because it turns into boring open-world just look over the map and do things without instruction or motive. Just a game of being in a menu. I hated this.
There’s no hint system yet, as it’s not really needed to progress through the story — aside from the small Excel file I include with every update.

That said, I totally get your point about being thrown into the manor with little to no direction. I’ll look into improving that in a future update (probably around 0.65, as a mid-update improvement).

As for the MC — I’ve addressed this topic a few times already, and again in my latest .
His weakness is intentional; I’m here for long-term character arcs and meaningful growth.
The story is built around earning strength, and there are already a few key events planned that will push him to start standing his ground.

Thank you for checking out the game though — it’s my very first project, and things are still far from as polished as I want them to be.
Every bit of feedback helps me grow both the game and my own skills, so it’s always appreciated.
 

youraccount69

I'm like a karate chop
Donor
Dec 30, 2020
8,993
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2.00 star(s) 1 Vote