So then, time to address stuff.
Tell us how the mod is progressing, otherwise silence and nothing are clear.
Slowly.
Simple as that, but let me elaborate a bit:
There
is work being done as we speak:
The Art division is working on new backgrounds entirely. I'd need to ask for permission to post any of those in-progress works, but I can tell you so far, the stuff looks
really damn good. While no one has caught the C-Virus so far from what I could tell, it seems to slow down progress being made - across the board and that quite noticably - simply by existing and causing day to day troubles since there also exists real life after all, so there is that caviat. As a side note however, there's also a lot of progress being made when it comes to outfits. New outfits entirely in their different poses and different situations have been made and they all look finger-licking good. Writers have also been writing new intros, refining text bits here and there, so there's work being done at all ends to get everything ready for the transition.
So it's not like the Expanded Crew is sitting on their asses doing nothing. They're busy. The problem, or bottleneck as of right now is the basegame interestingly enough. Why?
Well, the ultimate goal is going to be making modding easier in the future...
A lot easier in fact - To the point of having very little maintainance work whenever a new version rolls out. The way Oni has been making the game up until the 0.990 version has been a whole lot of conditionals, copy-pasted chunks of code and whatnot.
So what? People can work around that. Well, the expanded crew did - multiple times prior to this in fact.
Before this particular update (0.990) however, Oni made drastic changes to multiple areas all at once whenever a new version came out to make the game work. It's a puzzle in which parts disappear, new parts appear out of nowhere and existing parts just change shape randomly. This meant that whenever a new version came along, the mod would have to be rewritten - either partially or in full - all just to maintain the status quo and that is just not feasible. With the basegame itself now buckling under its own weight to the point of warranting a refactoring of the codebase to adopt some OOP standards, that ultimate goal is actually achieveable. As long as this whole refactoring is in progess however, progress on the coding front can't really happen. Not in any meaningful capacity at least.
Long story short: The mod will be actually getting somewhere once the basegame is done with the rework of the codebase to stop having to rewrite the mod every other version.