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Mod Ren'Py Abandoned Rogue-like: Evolution - Expanded Mod

4.60 star(s) 9 Votes

person108

New Member
Apr 3, 2018
3
0
Can anyone post the original 0.982g? (The Gwenpool one) for PC? People didn't vote for her, the character who has assets done already, so it'll take longer for a new girl. I need that Gwenpool fix.
 

Pervy Rogue

Newbie
Modder
Nov 9, 2016
94
411
With the current update (0.990), this will change - to what degree I'm not entirely sure, but getting the game up to speed is no small task and it had to be done at some point anyways. The game gotten too big for its boots and is now at the point of buckling under its own weight. Once the code is streamlined, the mod will profit heavily from it, as doing actual "porting" work will be way easier, to the point of doing smalltime updates instead of doing rewrites on half the mod.
We're looking at a complete rewrite here. Maybe more than a complete rewrite. At the moment Im just in the outfits portion of the game (I mean, thats all yall really care about right?).
 

Pr0man

Member
Jul 23, 2017
408
823
The modders are working with Oni to clean up the code AFK. So no test build for a long while.
Pretty much that. And hey, there's long term benefits for the modders after all, given that the refactored code will provide a basis that can actually be worked with to keep updated, instead of re-writing the mod over and over and over again.
 

Pr0man

Member
Jul 23, 2017
408
823
So, time to drop some info on whats going on for people that wonder, despite it being basically the same stuff like last week:

The extended crew is still busy working, for the most part work is being done on the base game in terms of code reviews, bugfixing, that kind of stuff - the game gets more stable by the alphabet. So, nothing new there, except maybe that the timespan between letters is decreasing. Haven't paid much attention in comparision to the last version lettering, does feel faster though so there's that as a form of update at least.

Before anyone wishes to ask either the extended team questions in regards to progress on the the mod or even wants to go out of their way to ask Oni on the base game respectively when it comes to new sexual content - in case you were pondering that idea - don't bother: At least the extended crew is working as fast as humanly possible to get this ball rolling again and let me tell you - making art to implement a character, even if only partially functional, is not an easy task. I think it was stated in previous posts that art eats a lot of time and work hours.

When it comes to the base game, well, you tell me. The base game as it stands is still far from running as smooth as it could be, bugs are still cropping up here and there (though not nearly as many), thus extended testing will show how well everything works together once the nastiest issues are resolved and if that makes for a decent modding base in the future. Just a couple posts back (a page tops), I gave a lengthy explaination as to why that's important shit. After all that, it's time to get the mod up to speed: That means - hopefully for the last time - probably making a complete rewrite of the mod to finally use the base game as a platform to allow for easier updating in the future, guess that all depends on how strictly Oni is going to follow the new codebase that he and the extended crew laid out as well as generally accepted conventions.

Now, before someone goes out of their way and says "Well, looks like the mod ain't making any progress right now", that's far from the truth. At the very least on the art front, Shad0wk1ng has been busy working on new backgrounds with different daytime skies on what looks to be a potentially new location alltogether (didn't ask yet), while getting some feedback on the discord all the while Pervy Rogue has been throwing some ideas back and forth, some pretty neat, some which needed to be thrown back with considerable force...
<shameless plug> Btw, you guys should really join if you want to be kept up to date, ask questions and get answers a bit quicker or just want to talk fun and potentially dumb stuff with the community. </shameless plug>Though I can understand potential reservations, given this is the games thread after all and it should be possible to ask questions here as much as on the discord. After all, I've been asked to be giving infos out here for that reason exactly.

Anyways, the most important virtue is patience right about now. Yes, the mod has not seen an update in ages - Hell, it even bothers me - but that doesn't mean nothing is happening. Some are probably excited about the base game being refactored to the point that the mod won't have to be rewritten every other day but the last thing people want is a retread of the entire thing with the crew trying to squeeze a (quite massive) mod into a game version that isn't suited for it, only so that in the end it warrants a partial or complete rewrite - again.
 

EquineHung

Member
Mar 1, 2018
271
195
No but i tried like for 30 days probs and wouldn't happent idk why do you think i need to start over? and thanks in advance
not likely if you go to classroom after classes on a weekday the scene should trigger
waste a day going every hour to the classroom
if that doesn't work try downloading the latest stable version instead
 

EquineHung

Member
Mar 1, 2018
271
195
Update this
I hate to be a broken record... but
People here work on this mod to make it the best it could be

To update the mod today doesn't require a few tweeks and turns to fit the current game
it basically requires to build a whole new game (yes game not mod) and start with close to nothing
sure the modders have the assets but to conjoin it is no easy task
the work on this mod renewed when the 990 ver came out to give you a time-frame
go a page back and you'll see all the action
here's a freebee
So, time to drop some info on whats going on for people that wonder, despite it being basically the same stuff like last week:

The extended crew is still busy working, for the most part work is being done on the base game in terms of code reviews, bugfixing, that kind of stuff - the game gets more stable by the alphabet. So, nothing new there, except maybe that the timespan between letters is decreasing. Haven't paid much attention in comparision to the last version lettering, does feel faster though so there's that as a form of update at least.

Before anyone wishes to ask either the extended team questions in regards to progress on the the mod or even wants to go out of their way to ask Oni on the base game respectively when it comes to new sexual content - in case you were pondering that idea - don't bother: At least the extended crew is working as fast as humanly possible to get this ball rolling again and let me tell you - making art to implement a character, even if only partially functional, is not an easy task. I think it was stated in previous posts that art eats a lot of time and work hours.

When it comes to the base game, well, you tell me. The base game as it stands is still far from running as smooth as it could be, bugs are still cropping up here and there (though not nearly as many), thus extended testing will show how well everything works together once the nastiest issues are resolved and if that makes for a decent modding base in the future. Just a couple posts back (a page tops), I gave a lengthy explaination as to why that's important shit. After all that, it's time to get the mod up to speed: That means - hopefully for the last time - probably making a complete rewrite of the mod to finally use the base game as a platform to allow for easier updating in the future, guess that all depends on how strictly Oni is going to follow the new codebase that he and the extended crew laid out as well as generally accepted conventions.

Now, before someone goes out of their way and says "Well, looks like the mod ain't making any progress right now", that's far from the truth. At the very least on the art front, Shad0wk1ng has been busy working on new backgrounds with different daytime skies on what looks to be a potentially new location alltogether (didn't ask yet), while getting some feedback on the discord all the while Pervy Rogue has been throwing some ideas back and forth, some pretty neat, some which needed to be thrown back with considerable force...
<shameless plug> Btw, you guys should really join if you want to be kept up to date, ask questions and get answers a bit quicker or just want to talk fun and potentially dumb stuff with the community. </shameless plug>Though I can understand potential reservations, given this is the games thread after all and it should be possible to ask questions here as much as on the discord. After all, I've been asked to be giving infos out here for that reason exactly.

Anyways, the most important virtue is patience right about now. Yes, the mod has not seen an update in ages - Hell, it even bothers me - but that doesn't mean nothing is happening. Some are probably excited about the base game being refactored to the point that the mod won't have to be rewritten every other day but the last thing people want is a retread of the entire thing with the crew trying to squeeze a (quite massive) mod into a game version that isn't suited for it, only so that in the end it warrants a partial or complete rewrite - again.
 
4.60 star(s) 9 Votes