try unpacking the game in another folder, delete the saves in the renpy save folder in your user profile. Then run the game and see if that fixes it.Doesnt work, this happend everytime that i met with rogue on the game
try unpacking the game in another folder, delete the saves in the renpy save folder in your user profile. Then run the game and see if that fixes it.Doesnt work, this happend everytime that i met with rogue on the game
What the hell is this Nintendo code bullshit I'm grabbing my shotgunRogue:
shoulders, arms, arms, hands, hands, back, hips, back, breasts, breasts
Kitty:
shoulders, back, hips, thighs, calves, feet, feet, hips, ass, pussy
Emma:
shoulders, neck, neck, back, hips, ass, ass, back, breasts, breasts
Laura:
shoulders, arms, back, hips, thighs, calves, ass, ass, pussy, pussy
Jean:
back, shoulders, neck, neck, back, hips, ass, ass, pussy, pussy
Storm:
feet, calves, thighs, hips, ass, ass, pussy, ass, pussy, pussy
It's definitely all in the animation file. It sounds like you're looking for this section:See, that was initially my thinking as well, that it would be that part, the other "personal wetness" section, and/or one of the pussy spunk sections located below each of the personal wetness sections. However testing it seems to indicate there is something else causing trouble. As long as she has on bottoms of any kind, and upskirt is set to 0, she does not drip except for wetness 2. This is even true if I simply change the entire section to always enable the drip (supposedly). Hence I suspect that there is something else that is disabling it elsewhere in the code.
(145,560), ConditionSwitch( #(225,560)
#Personal Wetness
"not LauraX.Wet", Null(),
"LauraX.Legs and LauraX.Legs != 'skirt' and not LauraX.Upskirt", Null(),
"LauraX.Legs and LauraX.Legs != 'other skirt' and not LauraX.Upskirt", Null(),
"LauraX.Panties and not LauraX.PantiesDown and LauraX.Wet <= 1", Null(),
"LauraX.Wet == 1", ConditionSwitch( #Wet = 1
"LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
"LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
"True", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #only plays if nothing is in the way
),
"True", ConditionSwitch( #Wet = 2+
"LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
"LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
"LauraX.Panties", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #"Wet_Drip2",#
"True", AlphaMask("Wet_Drip2","Laura_Drip_Mask"), #only plays if nothing is in the way
),
),
(145,560), ConditionSwitch( #(225,560)
#Personal Wetness
"not LauraX.Wet", Null(),
"LauraX.Legs and LauraX.Legs != 'skirt' and not LauraX.Upskirt", Null(),
"LauraX.Legs and LauraX.Legs != 'other skirt' and not LauraX.Upskirt", Null(),
"LauraX.Panties and not LauraX.PantiesDown and LauraX.Wet <= 1", Null(),
"LauraX.Wet == 1", ConditionSwitch( #Wet = 1
"LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
"LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip","Laura_Drip_MaskP"),
"LauraX.Legs == 'mesh pants' or LauraX.Legs == 'chaps', AlphaMask("Wet_Drip","Laura_Drip_Mask"),
"True", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #only plays if nothing is in the way
),
"True", ConditionSwitch( #Wet = 2+
"LauraX.Panties and LauraX.PantiesDown", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
"LauraX.Legs and LauraX.Legs != 'skirt'", AlphaMask("Wet_Drip2","Laura_Drip_MaskP"),
"LauraX.Panties", AlphaMask("Wet_Drip","Laura_Drip_Mask"), #"Wet_Drip2",#
"LauraX.Legs == 'mesh pants' or LauraX.Legs == 'chaps', AlphaMask("Wet_Drip2","Laura_Drip_Mask"),
"True", AlphaMask("Wet_Drip2","Laura_Drip_Mask"), #only plays if nothing is in the way
),
),
(0,0), ConditionSwitch(
#Personal Wetness
"not LauraX.Wet", Null(),
"LauraX.Legs == 'chaps' or LauraX.Legs == 'mesh pants', "images/LauraSprite/Laura_Sprite_Wetness.png",
"LauraX.Legs and LauraX.Wet <= 1", Null(),
"LauraX.Legs == 'other skirt'", Null(),
"LauraX.Legs == 'skirt'", Null(),
"True", "images/LauraSprite/Laura_Sprite_Wetness.png",
),
Hush. The grown ups are talking.What the hell is this Nintendo code bullshit I'm grabbing my shotgun
I'm aware of that section, and mentioned it in my prior post. There's also an obvious error in it from the addition of the "other skirt" where having the check if there are legs that are not a skirt option split between two lines like it is means any leg option will get stopped there (including both skirts), since the ConditionSwitch seems to work by going down the list and stopping at the first true option (at least that's what seems to make sense from the way the code is structured, and looking it up seems to agree with that conclusion). I've tried adding code to set the chaps and mesh pants there, as well as the other personal wetness section, as being able to show wetness. After seeing no results, for the sake of testing I've even gone ahead and tried putting a check to show wetness if she's wearing chaps above the check for if she's wet, which should have it ignore the rest of the checks provided she is wearing chaps (in both sections). Despite this, it has no effect, and she still will only show wetness at wet 2, when the legs clothing is removed, or the upskirt flag is set. This problem extends to dripping sperm, as well as clit piercings, which also refuse to show if the pants are worn, regardless of how I try tweaking the code.It's definitely all in the animation file. It sounds like you're looking for this section:
Well this one is news to me (I only pop in every odd update or so), but now I have to ask: Is this something that's hard coded in the game, or did some brave soul go through all the combinations to determine the order for maximum Sploosh?They are the proper oder to doing a massage on the girls to get them further along, even to have an orgasim. You would know this if you'd read about 4 posts before yours.
Each girl has a variable called NameX.MassageChart (so for instance RogueX.MassageChart), which is a list of massage locations in the correct order to get the best results for the massage scene. While it is set when you begin the game, it's technically possible to use console commands to overwrite the order with a custom one, though nothing in the game proper will cause it to change.Well this one is news to me (I only pop in every odd update or so), but now I have to ask: Is this something that's hard coded in the game, or did some brave soul go through all the combinations to determine the order for maximum Sploosh?
*whistles*Each girl has a variable called NameX.MassageChart (so for instance RogueX.MassageChart), which is a list of massage locations in the correct order to get the best results for the massage scene. While it is set when you begin the game, it's technically possible to use console commands to overwrite the order with a custom one, though nothing in the game proper will cause it to change.
Oh, yeah that would explain it lol. Been there, done that. Glad you got it working!Edit: Ah, I discovered the problem, and feel somewhat stupid for it. As it turns out, I was correct about there being code elsewhere overriding it, but the actual source of that is I'd made a backup of the animation file before making said changes, and had forgotten that I needed to move it out of the game folder. So my backup animation file was overriding my changes to try and make the drips and piercings work. After moving it out of the folder, things are working as expected.
Edit 2: Got everything working properly and updated the Laura_Animations.rpy file in the scripts.zip on my earlier post.
Yes, but the button are pretty smallcan this game be played on joyplay?
You can make it last for the rest of the scene. Every time the girl comes, her Lust stat resets but if you give her successive orgasms, the stats begins 5 points ahead. I don't know if I'm clear, but it gives something like this :And it's kinda broken for display/coding purposes. Not literally break the game broken, just that it immediately goes away/girl returns to normal looking after triggering, which is kinda weird. Why go through all the work of triggering it for it to immediately disappear?
Is this broken on 0.996b? Can't trigger it.If you guess Laura's costume is a prostitute at the Halloween party while having less than 1600 combine Love, Obedience, and Inhibition and also less than 700 Obedience, then she gets upset and leaves the party. The added scene is one where she will then confront you later about it, giving you the chance to apologize or get her more upset with you.
Ok boomerHush. The grown ups are talking.
They are the proper oder to doing a massage on the girls to get them further along, even to have an orgasim. You would know this if you'd read about 4 posts before yours.
Each girl has their own way to blackmail or tell Xavier to ignore the both of you.Can you make Storm or Kitty force Xavier into ignoring sex with them?
Yes- you need to take both of them to Xavier's office at night, and search the right and left desk drawers. If you're lucky, you'll find pictures of Charles with Mystique and some rather inappropriate files about all the girls that Kitty and Storm can use as blackmailCan you make Storm or Kitty force Xavier into ignoring sex with them?
I figured, the scripts are more there for other people who want to try adding them to their own game. I suppose you could open them up to look at what I changed to get my results, since it does seem from the bits of code you shared that we have slightly different methodology, and I'm not entirely sure I actually mentioned all my tweaks, but that's probably not necessary.I won't be needing the scripts. My files (especially the animation files) are heavily modified, so I'm gonna have to add it manually.
Yes it does seem to be broken. The actual scene seems to be triggered by chatting with Laura after she gets the "partyfoul" marker in her history. The problem however is that it seems the setup for the "partyfoul" was added with the Halloween update, and there was a placeholder to remove the trait and replace it with "partysolved" when you chat with her. Unfortunately, the placeholder bit to do that was not removed, and is in fact called before the check if she has the "partyfoul" trait. Theoretically, you might be able to trigger it by doing the Halloween event twice, and getting her to have two instances of "partyfoul", since the old removal bit should only get rid of a single instance of it.Is this broken on 0.996b? Can't trigger it.
I did actually have a look at her animation file, just out of curiosity. Meant to take a look at the others too, but got a bit side tracked.I figured, the scripts are more there for other people who want to try adding them to their own game. I suppose you could open them up to look at what I changed to get my results, since it does seem from the bits of code you shared that we have slightly different methodology, and I'm not entirely sure I actually mentioned all my tweaks, but that's probably not necessary.