- May 16, 2022
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Looks like the danger room became sentient and went a little skynet on herXbog heug Thots In Rayon Spandex
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Cool scenes always suffer under lazy animatorsXbog heug Thots In Rayon Spandex
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It happens with Jean naturallyis there any way to (either by using mods or commands) lock a certain stat from going up or down, like love or submission, I know there is a mod to change them in real time but is there any way to lock them in place?
Not yet I went and looked.There's a new update, no ?
I used Unren to extract the rpy files, I changed the code to my hearts content, now the changes don't reflect in the game, do I need to recompress them or recompile the game again?is there any way to (either by using mods or commands) lock a certain stat from going up or down, like love or submission, I know there is a mod to change them in real time but is there any way to lock them in place?
Usually, I don't leave comments, but this time I guess I should. I'll tell you what's going on with all these game developers on Patreon.This is a good game but he delays the updates tot much, 1 update per month would be the minimum acceptable with what he gets on patreon.
Sounds like capitalism is a corruptive influence. I can't wait to sell out.Usually, I don't leave comments, but this time I guess I should. I'll tell you what's going on with all these game developers on Patreon.
Let's imagine that you are a developer of a small game (like this one) from Eastern Europe. At first, your game is not very popular, and the number of paid subscribers on Patreon is not large. You try to release frequent content updates to keep the audience interested. At first, your income from Patreon is not high, it barely covers your expenses for coffee. But over time, the project becomes more popular, the number of subscribers increases, income grows, and now you are already earning several average salaries per month. At some point you realize that you no longer need to release regular updates to retain your audience. For this reason, most Patreon developers sooner or later talk about “family problems”, “existential crises”, “illnesses” and so on.
To make it clearer, let's talk about numbers. Here, in post-Soviet countries, our average salary is 350-400 dollars per month. I think you understand what happens to a developer who “works” in the complete absence of deadlines and any requirements, and at the same time receives 6-7 monthly salaries out of nowhere. It's like cheating for money.
Man where do you live? I'm almost sure that even in Belarus the average salary is higher than this 400 dollarsUsually, I don't leave comments, but this time I guess I should. I'll tell you what's going on with all these game developers on Patreon.
Let's imagine that you are a developer of a small game (like this one) from Eastern Europe. At first, your game is not very popular, and the number of paid subscribers on Patreon is not large. You try to release frequent content updates to keep the audience interested. At first, your income from Patreon is not high, it barely covers your expenses for coffee. But over time, the project becomes more popular, the number of subscribers increases, income grows, and now you are already earning several average salaries per month. At some point you realize that you no longer need to release regular updates to retain your audience. For this reason, most Patreon developers sooner or later talk about “family problems”, “existential crises”, “illnesses” and so on.
To make it clearer, let's talk about numbers. Here, in post-Soviet countries, our average salary is 350-400 dollars per month. I think you understand what happens to a developer who “works” in the complete absence of deadlines and any requirements, and at the same time receives 6-7 monthly salaries out of nowhere. It's like cheating for money.
I would say it's the natural end result of most Patreon projects to become never ending developments, because the Patreon model is built around keeping a project going for as long as possible so the income well stays filled. Why would most people keep paying a developer for a finished product?Usually, I don't leave comments, but this time I guess I should. I'll tell you what's going on with all these game developers on Patreon.
Let's imagine that you are a developer of a small game (like this one) from Eastern Europe. At first, your game is not very popular, and the number of paid subscribers on Patreon is not large. You try to release frequent content updates to keep the audience interested. At first, your income from Patreon is not high, it barely covers your expenses for coffee. But over time, the project becomes more popular, the number of subscribers increases, income grows, and now you are already earning several average salaries per month. At some point you realize that you no longer need to release regular updates to retain your audience. For this reason, most Patreon developers sooner or later talk about “family problems”, “existential crises”, “illnesses” and so on.
To make it clearer, let's talk about numbers. Here, in post-Soviet countries, our average salary is 350-400 dollars per month. I think you understand what happens to a developer who “works” in the complete absence of deadlines and any requirements, and at the same time receives 6-7 monthly salaries out of nowhere. It's like cheating for money.
Individual responsibility and personal pride are one hell of a drug, some places make drugs illegalSounds like capitalism is a corruptive influence. I can't wait to sell out.
Sounds more like you're jealous that the dev is using Capitalism, as it's intended, to work smarter and not harder for personal success. No-one has to give him money, just as no-one has to sit on their duff doing nothing (like myself!) rather than starting their own project & patreon.Sounds like capitalism is a corruptive influence. I can't wait to sell out.
I'm not jealous, I find it inspirational. If people are giving the dev money, then he's providing something they want... or at the very least, is banking on a promise, and isn't that just what marketing is all about?Sounds more like you're jealous that the dev is using Capitalism, as it's intended, to work smarter and not harder for personal success. No-one has to give him money, just as no-one has to sit on their duff doing nothing (like myself!) rather than starting their own project & patreon.
Eh, less about "banking on a promise" and more "banking on an idea". Never make promises in your marketing, else you just open yourself to criticism/lawsuits/etc.I'm not jealous, I find it inspirational. If people are giving the dev money, then he's providing something they want... or at the very least, is banking on a promise, and isn't that just what marketing is all about?
I don't know if there was an Android version in the vanilla version, but the mod version of Prime includes an Android version (included in the main package alongside the Win/Linux version).There used to be an Android version,why isn't there now?
I'm working on it.In any case, if this game inspires you, then I look forward to seeing "Game Developer" under your pseudonym in the future Me? I'm too lazy with too huge a backlog to do that