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Mod Ren'Py Rosewater Manor [Ep.10 Final] Multi-Mod [Sancho1969]

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod QM HoverMode detail:

One of the new features (I know, it's minor but it's been requested more than a few times) is a QM hover mode. This one is coded pretty slick, since the QM is toggled in one of three ways: via the MiniMenu, SanchoOptions, or HotKey "q". Each one effects the QM differently so it was a bit tricky to code intuitively and correctly.
  • Via the MiniMenu only toggles the QM On/Off regardless of any current setting (regardless of On/Off/Hover).
  • Via SanchoOptions and you get everything in one place to tweak the QM (teaser below).
  • Via HotKey "q" cycles through the QM stages (On/Off/Hover).
  • All three above populate an associated SanchoNotifications (the upper-left notification flag) to let you know what mode QM is in.
I made it so if the player has the HoverMode enabled that the QM is shown with SanchoOptions screen open so you can actually see the QuickMenu while adjusting parameters. Once the player is done adjusting it, if the HoverMode is still active then when SanchoOptions is closed the QM goes back into its HoverMode state (hidden until the player mouses over a specified target area). HoverMode is automatically reset to Off if the QM is disabled (so it remains intuitive to use). It's setting is saved on a per save file basis (as with most SanchoOptions I do my best not to never fuck with your persistent file). The default when starting the VN or within either Gallery is QM ON mode (non-hover mode).
 
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Sancho1969

Message Maven
Modder
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Jan 19, 2020
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48,872
Sancho's HotKeys:

Added all the latest HotKeys.
Alt+ArrowKeys for dialogue text size/opacity,
  • Alt+ArrowKeys (up/down adjust dia text size, left/right adjust diabox opacity, same as within SanchoOptions)
  • Lower-case "g" (toggles the ChoiceGuide On/Off)
  • Lower-case "m" (toggles the MiniStat On/Off)
  • Lower-case "s" (toggles the in-game SanchoStats window, not the MiniStat but the larger in-game stat screen)
  • Lower-case "q" (toggles the QuickMenu On/Off, retains the customized size/color you set in SanchoOptions)
  • Lower-case "o" (toggles SanchoOptions)
  • Lower-case "c" (toggles SanchoCheats)
  • Lower-case "x" (clears stuck notifications)
These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots)
 

Darth Sidious

The Senate & Emperor of the First Galactic Empire
Donor
Sep 24, 2017
1,604
2,312
If I were you I'd eyeball the bottom-right of the Main Menu when the update drops... just sayin'. :cool:
I'll do that :cool: While waiting I'll go clone some stormtroopers or roast some Padaweeners or something, what ever Dark Lords of the Sith do for fun :BootyTime:
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod Update (Ep 6)

Go get you some.

Links in OP are updated accordingly.

Changlelog:
  • New feature - Updated to Core v7a
  • New feature - QM HoverMode. Additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  • Updated feature - Rename alt-character. Functional across the board meaning the character name is reflected in: all other character's dialogue referencing her, her stats, her cheat buttons, absolutely all of it.
  • Updated feature - Updated SanchoCheats according to latest Core.
  • Updated feature - Improved the ChoiceGuide to be more uniform and informative.
  • Updated feature - Added all the latest HotKeys. Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots). List of all HotKeys can be found in post here.
  • So many minor tweaks I can't even begin to log them all (really).
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
 
Last edited:

DavidCF

Member
Aug 10, 2020
361
130
Hi there,
Just tried to run game with mod and got the following traceback

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/SanchoMod/SanchoMod RosewaterManorE6.rpy", line 2425, in <module>
ValueError: list.remove(x): x not in list

This happens before any window opens on screen.
 

Tarakis

Member
Apr 18, 2017
324
316
Hi there,
Just tried to run game with mod and got the following traceback

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/SanchoMod/SanchoMod RosewaterManorE6.rpy", line 2425, in <module>
ValueError: list.remove(x): x not in list

This happens before any window opens on screen.
I just loaded the game with the mod and not have had any problems.

:D CHEERS (c)
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Hi there,
Just tried to run game with mod and got the following traceback

I'm sorry, but an uncaught exception occurred.

While running game code:
File "game/SanchoMod/SanchoMod RosewaterManorE6.rpy", line 2425, in <module>
ValueError: list.remove(x): x not in list

This happens before any window opens on screen.
On five different machines I cannot replicate. Did you install the mod inside a clean VN (unadulterated/hacked)? What platform? Attach the actual trace file (see bottom-left when making a post "Attach files").
 
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JenMistress

Engaged Member
Oct 1, 2019
2,895
3,376
SanchoMod Update (Ep 6)

Go get you some.

Links in OP are updated accordingly.

Changlelog:
  • New feature - Updated to Core v7a
  • New feature - QM HoverMode. Additional QuickMenu customization found in SanchoOptions and can also be toggled with the appropriate HotKey "q". Described in detail in a post in the mod's thread here.
  • Updated feature - Rename alt-character. Functional across the board meaning the character name is reflected in: all other character's dialogue referencing her, her stats, her cheat buttons, absolutely all of it.
  • Updated feature - Updated SanchoCheats according to latest Core.
  • Updated feature - Improved the ChoiceGuide to be more uniform and informative.
  • Updated feature - Added all the latest HotKeys. Alt+ArrowKeys for dialogue text size/opacity, Lower-case "g" for ChoiceGuide, Lower-case "m" for MiniStat, Lower-case "q" for QuickMenu, Lower-case "s" for medium SanchoStat, Lower-case "o" for SanchoOptions, Lower-case "c" for SanchoCheats. These work exactly as if you had clicked them in the MiniMenu or SanchoOptions, they just give you another way to do something faster or more conveniently. (Yes, I took the "s" key. Use shift+"s" or alt+"s" for screenshots). List of all HotKeys can be found in post here.
  • So many minor tweaks I can't even begin to log them all (really).
If you enjoy my work once you've had time to check it out, consider leaving a vote and/or review so others might benefit from your experience. Positive or negative, all civil forms of rational criticism are welcomed and appreciated. Your feedback matters. Regards.
Seems like it didn't take long for me to get the To Be Continued this time, but got it, and no problems from the mod. Thank you so very much for your work on this!!!
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Seems like it didn't take long for me to get the To Be Continued this time, but got it, and no problems from the mod. Thank you so very much for your work on this!!!
DK is pumping out these updates monthly so I reckon they'll be a bit smaller piecemeal until story conclusion... just my assumption as monthly progress would seem to rely heavily on one's cycle of energy and creative "juices".
 
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DavidCF

Member
Aug 10, 2020
361
130
On five different machines I cannot replicate. Did you install the mod inside a clean VN (unadulterated/hacked)? What platform? Attach the actual trace file (see bottom-left when making a post "Attach files").
Hi there,
Found the problem.
I was using y_outline.rpy Version 2.6.3
If I use it I get the crash if I do not everything works fine.
Sorry.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
Hi there,
Found the problem.
I was using y_outline.rpy
If I use it I get the crash if I do not everything works fine.
Sorry.
1674564801795.png
Please understand that I simply don't have the time nor desire to troubleshoot "alterations" or other shenanigans outside the scope of SanchoMod. Please don't read this as me being an asshole but rather I'm not a general tech support center.

Solution: Don't mix mods and it's resolved. I can't be held responsible for actions of folks outside the basic installation instructions of the mods I supply publicly.

With the above said, what are you trying to do that SanchoMod doesn't allow? If it's that important to you then let me know and I'll consider adding the feature(s) to the mod's Core.

Edit: It appears you wish to change the outlines of dialogue text. That feature is already built into SanchoMod. See below in SanchoOptions:
1674565809888.png
 
Last edited:

Darth Sidious

The Senate & Emperor of the First Galactic Empire
Donor
Sep 24, 2017
1,604
2,312
SidiouslyGuise.jpg

78lyyi.jpg

EDIT: Found some errors when you choose to make a run for it instead of becoming a vampire or have your memories erased. There's a guy in those scenes whose dialogue gives errors you can ignore but it's still annoying whenever he talks.
 
Last edited:

Badgerlad

Member
Mar 3, 2020
191
282
Getting the same error as our resident sith lord. I've no intention of making the Sir Robin path my main save by running away, but figured I'd attach a traceback in case Mod Magic is in play.
 

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
EDIT: Found some errors when you choose to make a run for it instead of becoming a vampire or have your memories erased. There's a guy in those scenes whose dialogue gives errors you can ignore but it's still annoying whenever he talks.
Getting the same error as our resident sith lord. I've no intention of making the Sir Robin path my main save by running away, but figured I'd attach a traceback in case Mod Magic is in play.
Fucking DK...

He named a character the exact same as a base Python package. The error is popping since I happen to use that particular package. I'll have to rename the character's variables throughout the VN now and going forward. Rookie developer coding... never use variables that are the same as base Python packaged code in a RenPy game... ever. Ugh.

Edit: Hotfix in the OP, simply re-DL the mod and install over existing or new installation.
 
Last edited:

Sancho1969

Message Maven
Modder
Donor
Jan 19, 2020
12,382
48,872
SanchoMod - (critical)

Links in OP and it's associated FAQ are updated accordingly.

Changlelog:
  • Resolved - issue with developer naming a VN character variable the exact same as a base Python code package.
Simply re-download and install over existing or new installation.
 
  • Yay, update!
Reactions: Darth Sidious

Darth Sidious

The Senate & Emperor of the First Galactic Empire
Donor
Sep 24, 2017
1,604
2,312
Fucking DK...

He named a character the exact same as a base Python package. The error is popping since I happen to use that particular package. I'll have to rename the character's variables throughout the VN now and going forward. Rookie developer coding... never use variables that are the same as base Python packaged code in a RenPy game... ever. Ugh.

Edit: Hotfix in the OP, simply re-DL the mod and install over existing or new installation.
DK can make naughty stories, but he can't code for shit :LUL: Maybe it's time to ask him for full employment, as you two make quite the team. He can make stories, you can fix his code :whistle::coffee:
 

honey004

Newbie
May 23, 2021
16
3
Episode 8 is around the corner and we still dont have the Episode 7 any heroes out there?