Haven't played this game in a long time so I assume my save file isn't compatible. I don't mind playing from the start but has this game implemented some sort of system yet where you can transfer the current version to the upcoming new versions of the game? Kinda like Claire's Quest when you visit the scenes room and you can update the new version when you download a newer one.
No.
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Some stuff for the devs:
Figured problems with some rocks like Fire orb which gives pointless 2.5% to atk.
Pointless because you can use power orb which gives 3% to all.
Fire orb needs buff to 5% at least to make it less pointless. ^^)
Next, Protection sphere.
Does anyone know exactly how much barrier points it gives you?
Does it scale with levels?
Does it stack with other protection spheres?
Does it stack with Living Armor perk?
Next, Spirit Glyph.
I think it needs to give 10% mana regen instead of 5% to make it more viable.
Next, Mark of the Vampire.
Should leech at least 10% i think, or give additional boosts to something, otherwise pointless.
Regeneration will do a better job at cheaper price slot-wise.
Next, Mark of the Smasher.
Absolutely pointless mark when you compare it to Mark of the Insane.
Needs rework otherwise nobody will ever use it.
I'd say how about making that 50% to atk into a 100% to atk, that should make it interesting.
Could also make that -50% to hit into a -100% to hit.
Next, Templar class.
I'm quite amazed at how absolutely horrible melee physical attacks are at actually landing on their targets when you play as this class. I put 4 hit orbs in the weapons, and still somehow manage to miss? Bruh...
Next, Hp regen for Thief start.
Seriously, 2 hp per... like 10 steps? Is literally nothing at all. (But i just started this one so maybe because of low maximum hp.)
Make it percentage if it isn't yet or even better, give thieves and all the other starts, each, a unique and useful bonus.
At the moment the only one that's truly useful is the farmer start which gives you a nice +15% to hp, all the others are trash. And hp regen for thief start feels even trashier than 10% extra exp.
Next, dot damage. (Like burning, poison, bleeding, etc.)
Is it just me or it feels extremely underwhelming?
It's like it hardly does any damage... does it actually scale with levels?
Dots should deal damage to hp in percentage so that the damage is higher the more hp target has.
If they're actually percentage based then they potentially need higher percentage than the current value.
Also while we at it lets make barriers more useful?
Say, while barrier on the target is not broken dots will not deal any damage.
And then give all mage-type enemies in the game barriers, i think that will be interesting too. ^^)
Oh yeah last one for now: What the hell does Mark of the Spirit actually do?
Checked stats didn't looked like it changes anything stat-wise, which could only mean that they attack during combat or something?