So, managed to almost beat Abyss at level 43 impossible difficulty. All thanks to medipack lol.
And not completely either, last one, blood, still left. A bit too much 4 of them on impossible, even with medipack.
Prolly need to play as tank myself, fully geared for defense and hp, even the tentacle gets one-shot lol.
But then again, tentacle ain't a particularly good tank.
Could prolly re-gear for full hp and finish it but meh, the reward doesn't seem worth the trouble.
So decided to ditch Abyss at this point, can't be arsed tanking in this playthrough.
Maybe will play full tank once this messy and boring combat is fixed, i doubt that the devs will bother tho, already doing new game and all.
Some perks supporting shields would be nice too, and bigger shield variety.
Also managed to confirm that on impossible the only thing that matter in Abyss is dem dots like bleeding.
Makes sense i guess, you're dealing with hp in the realm of 100k+ after all, would be weird if dots didn't rock here.
Also tuns out "Explosive" perk is a dot, i have no idea why something called "Explosive" would ever be a dot but... but works well with mark of the sun, since more hits means bigger chance to apply it.
Also managed to bring my physical attack to 400 with mark of the sun and 100% crit rate which made my inquisitor officially better than 999 m-attack warlock with more space for improvement, unlike warlock.
I think magic needs to be allowed to crit, casts getting blocked on high level mobs is bad enough, no crits make casters not worth it.
Anyway, if i can do this shit then Murkal is a toast bro, a very un-tasty toast.