- Feb 28, 2020
- 236
- 1,089
Devlog #3 - Relationships
Hello and welcome back to another devlog for Rovering to Sussex! Today we'll delve deeper on why different characters in the game might like you (or rather your main character) or not.
Relationship status
Let's start with what you've already seen in our first devlog: You can check the current status of your relationship with any other character through the contacts app on your phone.
While the one shown in the first devlog was a guy's status, this one is from a girl. Aside from using different symbols, it works exactly the same however.
The scale here reaches from -1 (black unhappy symbol) to +5 (5 colored happy symbols).
Importantly, this is not so much an absolute, but a relative scale. Actual relationship values have a wider range and this indicator essentially shows you a rough estimate of how close you are to the maximum achievable value at that point in time. As the maximum changes in the course of the game, so does the indicator. So if you managed to get a good score early on, it may drop during the game if you don't try to keep it up. Early in the game it will however not be possible to get full +5 scores at all: No one knows you yet and so they will not just fall for you that easily.
So, now how can you influence your relationships?
Decisions
The obvious way is picking the right choices when presented with different decisions. In general, talking to somebody when given the choice is a good idea to befriend them. But there will be many more decisions that can have an impact on your relationships. Some may be more obvious, such as choosing to side with someone in an argument, others might not be that clear at first. The impact different decisions have on your relationships may also vary, with some more important than others. Be aware that decisions can not only gain but also lose relationship points and some decisions might involve a choice of gaining relationship with either of two characters, or a choice can result in gaining points with one character and losing points with another character at the same time.
Minigames
Every once in a while, you'll encounter a minigame. Don't worry, they are completely optional and you can get the relationship points without playing them (more on that in the next devlog). If you chose to play them, you may gain (or lose) relationship points depending on the outcome of the game.
Traits
Apart from individual relationship points gained towards a character, each character has a stance on your possible traits (which we discussed in our last devlog). That is, every character has one trait they view favorably, one that they dislike and one they are neutral towards. Thus, you can improve your relation to somebody by improving on their favored trait and by moving away from the unfavorable one. The effect from your traits is not a flat value added to (or subtracted from) your relationship value, but may vary over the course of the game and for different scenes. This is to counteract the fact the the number of decisions that can influence relationships grows but also because different characters might care about your traits differently in different situations.
Effects
What are the effects you get from having good (or bad) relationships with somebody? Sometimes it will just be minor changes in the way they interact with you, but, more importantly, relationships are the key to getting lewd with anybody. Whether you just need to not have a negative relationship or you need almost all relationship points that you can gather depends heavily on both the character you're dealing with and what you are trying to do. Note that you might not even always notice that you lacked the relationship points to get some interaction because the character might just not approach you. Of course, there might also come a time to decide not only about a single event but a long-term relationship and relationship status will be very important then as well, again with different thresholds for different characters.
Relationship points are not the only factor in what scenes you can get, though. Some scenes might require that you got some other scene earlier. In such cases, there will often be at least two ways to get the scene so as not to lock you out just because you missed a single scene. And while the relationship towards your favorite girls are obviously most important in all of this, don't underestimate how your relationships with the guys might also impact your chances to get what you want.
A preview image
Since this was a lot of text and not many images, I'll include a slightly lewd render of one of our characters for you. Let me introduce Rachel:
See you next time!
RFB
Hello and welcome back to another devlog for Rovering to Sussex! Today we'll delve deeper on why different characters in the game might like you (or rather your main character) or not.
Relationship status
Let's start with what you've already seen in our first devlog: You can check the current status of your relationship with any other character through the contacts app on your phone.
While the one shown in the first devlog was a guy's status, this one is from a girl. Aside from using different symbols, it works exactly the same however.
The scale here reaches from -1 (black unhappy symbol) to +5 (5 colored happy symbols).
Importantly, this is not so much an absolute, but a relative scale. Actual relationship values have a wider range and this indicator essentially shows you a rough estimate of how close you are to the maximum achievable value at that point in time. As the maximum changes in the course of the game, so does the indicator. So if you managed to get a good score early on, it may drop during the game if you don't try to keep it up. Early in the game it will however not be possible to get full +5 scores at all: No one knows you yet and so they will not just fall for you that easily.
So, now how can you influence your relationships?
Decisions
The obvious way is picking the right choices when presented with different decisions. In general, talking to somebody when given the choice is a good idea to befriend them. But there will be many more decisions that can have an impact on your relationships. Some may be more obvious, such as choosing to side with someone in an argument, others might not be that clear at first. The impact different decisions have on your relationships may also vary, with some more important than others. Be aware that decisions can not only gain but also lose relationship points and some decisions might involve a choice of gaining relationship with either of two characters, or a choice can result in gaining points with one character and losing points with another character at the same time.
Minigames
Every once in a while, you'll encounter a minigame. Don't worry, they are completely optional and you can get the relationship points without playing them (more on that in the next devlog). If you chose to play them, you may gain (or lose) relationship points depending on the outcome of the game.
Traits
Apart from individual relationship points gained towards a character, each character has a stance on your possible traits (which we discussed in our last devlog). That is, every character has one trait they view favorably, one that they dislike and one they are neutral towards. Thus, you can improve your relation to somebody by improving on their favored trait and by moving away from the unfavorable one. The effect from your traits is not a flat value added to (or subtracted from) your relationship value, but may vary over the course of the game and for different scenes. This is to counteract the fact the the number of decisions that can influence relationships grows but also because different characters might care about your traits differently in different situations.
Effects
What are the effects you get from having good (or bad) relationships with somebody? Sometimes it will just be minor changes in the way they interact with you, but, more importantly, relationships are the key to getting lewd with anybody. Whether you just need to not have a negative relationship or you need almost all relationship points that you can gather depends heavily on both the character you're dealing with and what you are trying to do. Note that you might not even always notice that you lacked the relationship points to get some interaction because the character might just not approach you. Of course, there might also come a time to decide not only about a single event but a long-term relationship and relationship status will be very important then as well, again with different thresholds for different characters.
Relationship points are not the only factor in what scenes you can get, though. Some scenes might require that you got some other scene earlier. In such cases, there will often be at least two ways to get the scene so as not to lock you out just because you missed a single scene. And while the relationship towards your favorite girls are obviously most important in all of this, don't underestimate how your relationships with the guys might also impact your chances to get what you want.
A preview image
Since this was a lot of text and not many images, I'll include a slightly lewd render of one of our characters for you. Let me introduce Rachel:
See you next time!
RFB