It doesn’t unfortunatelyHi Aziien !
i wanted to ask that does your cheat engine works with the RGSS-RTP games like curse of pleasure ?
The games from RGSS-RTP have this icon--->
View attachment 3208549
The switch you froze probably just broke the game? The cheat menu is tied to the game process.I found a bug, when you freezes the switch - cheat menu breaks, teleport menu still works, but other tabs doesn't shows up, and if you did save, it will stay bugged until you not load previous save
Edit: game - A Struggle With Sin
It's because the tool patches plugins.js poorly. Depending on the formatting it'll just throw commas all over the place which makes the game fail to load plugins altogether. Some games just fail to launch if this happens, some launch but with massive bugs.Also some games don't even run at all if the cheat menu is applied.
{"name":"CheatMenu","status":true,"description":"External cheat window, for easy item and variable modification.","parameters":{}}
to it.After doing this the error changed from unexpected token '.' to unexpected token '{'It's because the tool patches plugins.js poorly. Depending on the formatting it'll just throw commas all over the place which makes the game fail to load plugins altogether. Some games just fail to launch if this happens, some launch but with massive bugs.
You can fix this by restoring [GameDirectory]/www/js/plugins.js to the version you downloaded, then manually appending{"name":"CheatMenu","status":true,"description":"External cheat window, for easy item and variable modification.","parameters":{}}
to it.
Remember to insert a , before adding that line, notice how all lines end with a comma except the last one.After doing this the error changed from unexpected token '.' to unexpected token '{'
// Generated by RPG Maker.
// Do not edit this file directly.
var $plugins =
[
{"name":"test1","status":false,"description":"","parameters":{}},
{"name":"test2","status":true,"description":"","parameters":{}},
{"name":"test3","status":true,"description":"","parameters":{}},
{"name":"CheatMenu","status":true,"description":"External cheat window, for easy item and variable modification.","parameters":{}}
];
While your advice is correct in general, I'm going to nitpick the use of the word "all", because the assumption that all lines that end with a closing bracket should also end with a comma is where the program causes issues. I mean, I haven't looked through the code but it feels safe to say based on observed behavior.notice how all lines end with a comma
{
"name": "Community_Basic",
"status": true,
"description": "基本的なパラメーターを設定するプラグインです。",
"parameters": {
"cacheLimit": "20",
"screenWidth": "1280",
"screenHeight": "768",
"changeWindowWidthTo": "",
"changeWindowHeightTo": "",
"renderingMode": "auto",
"alwaysDash": "off"
}
}
{
"name": "Community_Basic",
"status": true,
"description": "基本的なパラメーターを設定するプラグインです。",
"parameters": {
"cacheLimit": "20",
"screenWidth": "1280",
"screenHeight": "768",
"changeWindowWidthTo": "",
"changeWindowHeightTo": "",
"renderingMode": "auto",
"alwaysDash": "off"
},
},
Technically there is a movespeed mod, but it doesn't really work well with a lot of games, especially if they already have a turbo mode built in. My New Life for example has a built in turbo that this mod actually makes slower lol, but it's worth it for the benefits it gives and you can make up for the lost time with teleporting.That tool is amazing. It is rly easy to use, It's user-friendly lol.
Right now I can't think of any suggestion to make bc it's been some time since I last played a rpgm game. Just maybe make an option to change the speed we're moving at, smt like that.
But I'll def come back when I do if I have suggestions, that is if the dev is still working/trying to improve (on) it.
So yeah, thank you for this amazing tool.
THX
Oh ok. I thought what if we could change it like a variable. In games they most of the time give you the choice between slow, normal fast, super fast.Technically there is a movespeed mod, but it doesn't really work well with a lot of games, especially if they already have a turbo mode built in. My New Life for example has a built in turbo that this mod actually makes slower lol, but it's worth it for the benefits it gives and you can make up for the lost time with teleporting.
I think I get what you're saying but yea it works differently for different methods. I'm not sure what the speed function is in RPG Maker but typically you either increase the speed of the player sprite itself, or you increase the speed of the whole process (as in the clock in the game actually runs faster.) I think the hack in this tool increases sprite speed but it doesn't always play well with some titles.Oh ok. I thought what if we could change it like a variable. In games they most of the time give you the choice between slow, normal fast, super fast.
I don't know how it all works but Ig the sprite should have some kinda
travel distance / time
or smt similar. I honestly don't kown what I'm talking abt lol, I don't code. So yeah it would be great if we could edit a number that would change the speed instead of switching between preset speeds. lol Idk if what I say makes sense, I hope it does.
You can speed up the walking speed on the character page, and modify the games speed under commandsThat tool is amazing. It is rly easy to use, It's user-friendly lol.
Right now I can't think of any suggestion to make bc it's been some time since I last played a rpgm game. Just maybe make an option to change the speed we're moving at, smt like that.
But I'll def come back when I do if I have suggestions, that is if the dev is still working/trying to improve (on) it.
So yeah, thank you for this amazing tool.
THX
Oh ok didn't know thatYou can speed up the walking speed on the character page, and modify the games speed under commands
This game is not RPG MV/MZ