- Apr 9, 2017
- 292
- 837
This game is not RPG MV/MZ
This game is not RPG MV/MZ
I think JOIPLAY have its own Cheat menu MAGIC TOOL which is preinstalled for most of gamesHello, does this cheat can be used for Joiplay? Joiplay is a game interpreter for MV-MZ and many more.
NoHello, does this cheat can be used for Joiplay? Joiplay is a game interpreter for MV-MZ and many more.
Yes, 6 years old thread, still nobody noticed the virus but you.it said it has virus, is it true?
Send me your email in private and i can invite youHey, I have a small improvement request if I may?
I played this one game and the author really uses the engine's API to the fullest in places probably overriding parts of the engine cuz let's be serious: the engine is garbage as it is comparing to almost any other game engine despite being written in JS.
So what he does is he stores objects in variables. And those objects are sometimes functions, heh. The cheatmenu is unable to parse those. It treats them as strings I guess since this is what I see:
View attachment 3742857
See those [object Object] things? That's how JS stringifies objects. In short, it doesn't like to stringify them.
Can we have a sliiiightly more advanced editing options there where we could edit those things as objects or strings rather than numbers only?
Like you could use JS to get typeof. if the type is object, then JSON.stringify it before processing. Then allow the user to properly edit the stringified json (maybe also prettify it while at it) and when saving it, pass it to JS as a string, but then JSON.parse it on the JS side.
Plus, I could technically do all the objects exploration through the custom JS execution panel, but it misses the output. I have to do alerts all the time to explore and that's mega slow especially considering how alerts can't show objects, so I have to stringify everything to explore. But the window is small and awkward. anyhow, if we could get Chrome's debugger there, that would be a dream come true.
PS
Also, is this on github? I may try contributing this piece if it's there.
Not normal at all, why is there even so manyI don't really know, but is this [Normal]?
I need to delete those .ini dupes including the original .ini each time I need to re-run it.
Else, .net would say "there is a problem"(error) without even launching it.
View attachment 3764931
All I know, those stuff got generated during the generation of the .ini config file.Not normal at all, why is there even so many
Try moving it to another folder path without any special characters like . And spacesAll I know, those stuff got generated during the generation of the .ini config file.
As if it tried to generate the file but for some reason, the naming of the file seems to had been typed and stopped at certain length that increases each time, it got repeated over and over until it generated the actual .ini.
I can delete the dupes just fine and leave the actual config file, but the error persist.
"Ignoring" the error is an option though, it will launch the installer, but doing so leaves uncomfortable feeling, personally.
Here is what .NET says btw.
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Its the translater who changed formatting in the plugins file which he should never do but probably an effect of using translator++Love this tool.
Had an issue before but bumped inot it again today so thought id mention it.
In this game https://f95zone.to/threads/captive-alstroemeria-v2-1-circle-tekua.212906/
I think the issue may be more to do with the translation than the game maybe? After installation, when i try to boot it sits on a black screen with a japanese window title and nothing happens.
,
{"name": "CheatMenu","status": true,"description": "External cheat window, for easy item and variable modification.","parameters": {}}
Ah, I expected as much. Thank you kindly.Its the translater who changed formatting in the plugins file which he should never do but probably an effect of using translator++
The problem is also my program dont actuly insert it as a json object which would help a lot but just searches for the proper place to insert it, this will probably be implemented at some pointAh, I expected as much. Thank you kindly.
Maybe an option to just dump the files in place and leave the user to manually edit the file after (in cases like this) could be useful?
Like a "safe mode" or something.
Again thanks for the tool, real nice.
Guess I have to, then.Try moving it to another folder path without any special characters like . And spaces