- Sep 25, 2018
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All versions including 32-bit.does this work on 32 bit ubuntu?
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(older versions)All versions including 32-bit.does this work on 32 bit ubuntu?
If you're playing on Linux, try installing the japanese locale, and set the language on the terminal window before running nw. Once you get it working, you can automate the commands by writing a short script file.Hey guys, I'm trying this game: https://f95zone.to/threads/part-time-exhibitionist-girl-v1-0rf-double-melon.39121/
but its failing with failed resource path (full of symbols where you do expect japanese characters), I tried launching it even japanese locale but it still fails to find the resource. Funny thing is that the game works as is under wine, but MV seems to consume a crazy amount of processing that way, which is very obnoxious and quite annoying given a higher fan noise. Has anyone faced this?
I tried just that with LC_ALL=ja_JP.utf-8 without luck, unless there is another way or locale to do this.If you're playing on Linux, try installing the japanese locale, and set the language on the terminal window before running nw. Once you get it working, you can automate the commands by writing a short script file.
No need for that.I tried just that with LC_ALL=ja_JP.utf-8 without luck, unless there is another way or locale to do this.
The game runs fine on Linux tested it on Ubuntu 20.04. The problem you have is that the game wasn't extracted with Japanese characters. Which extraction tool did you use?Hey guys, I'm trying this game: https://f95zone.to/threads/part-time-exhibitionist-girl-v1-0rf-double-melon.39121/
but its failing with failed resource path (full of symbols where you do expect japanese characters), I tried launching it even japanese locale but it still fails to find the resource. Funny thing is that the game works as is under wine, but MV seems to consume a crazy amount of processing that way, which is very obnoxious and quite annoying given a higher fan noise. Has anyone faced this?
Tried it without any locale change. It works without issue. I'm wondering maybe you extracted the archive file incorrectly.I tried just that with LC_ALL=ja_JP.utf-8 without luck, unless there is another way or locale to do this.
Tried it without any locale change. It works without issue. I'm wondering maybe you extracted the archive file incorrectly.
I don't think so, i seems the filenames have been extracted correctly, or at least it looks like so from pic attached:The game runs fine on Linux tested it on Ubuntu 20.04. The problem you have is that the game wasn't extracted with Japanese characters. Which extraction tool did you use?
Did you check the img/characters folder if the file names are all correct?Just tried it again with a different version, this is what I get when starting a new game...
The filenames are all correct, the last version I had from the thread is 0.35.5, do you guys just use any nwjs version?Did you check the img/characters folder if the file names are all correct?
Which version of nw.js do you use? I tried the game with v0.53.
Can't remember where I got it, but I use the same version RPG Maker MV that's referenced in the game (found in www/js/rpgcore.js). For that particular game, it's 1.5.1, so I get that version.The filenames are all correct, the last version I had from the thread is 0.35.5, do you guys just use any nwjs version?
You can download any version from here; v0.53 and 0.54 are stable. Download and extract the content into a new folder or overwrite the content in the game folder. Rename "nw" to "nw.sh" and execute the file. If you extract v0.53/0.54 into a new folder keep in mind to copy the game's "www" and " project.json" file into it too.The filenames are all correct, the last version I had from the thread is 0.35.5, do you guys just use any nwjs version?
You can download any version from here; v0.53 and 0.54 are stable.
Thanks this might have done it, haven't played too much but I don't get the path error when starting out anymore.For that particular game, it's 1.5.1, so I get that version.
NW.js has nothing to do with RPG Maker (rpg_core.js)! However, RPG Maker uses nw.js for their game engine. So, the latest available version of RPG Maker v1.62 use an old nw.js version (v0.29). Means: All games, that are compiled with RPG Maker MV v1.62 are distributed with nw.js v0.29.Thanks this might have done it, haven't played too much but I don't get the path error when starting out anymore.
So just for future reference, I've found the rpg_core.js, but besides that how do you which nwjs version to use, or where to find the corresponding MV version?
Not sure what you mean by "tool"...?Has the MV tool for Linux been updated since it's first post here?
I moved the www folder from the mv game to the RPG Maker MV 1.61 Linux version, I tried executing the game.desktop but it doesn't work. Nor does it work in launching it from terminal, the nw file in the main folder launches from terminal but does not go past the loading screen.Not sure what you mean by "tool"...?
If you mean RPGMaker MV engine than the answer is no, because KADOKAWA moved on and started to develop RPGMaker MZ.
It's normal because "nw" needs permission to executing file as program. You can do this either via right-click and properties or via Terminal and chmod.I moved the www folder from the mv game to the RPG Maker MV 1.61 Linux version, I tried executing the game.desktop but it doesn't work. Nor does it work in launching it from terminal, the nw file in the main folder launches from terminal but does not go past the loading screen.
in the folder RPG_Maker_MV_v1.6.1_Linux the nw file has the allow as an executable enabled for it.It's normal because "nw" needs permission to executing file as program. You can do this either via right-click and properties or via Terminal and chmod.