yea yesterday was fine.... now all the save files have this error message
System.ArgumentException: Invalid JSON primitive: .
at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializePrimitiveObject()
at System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)
at System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)
at System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
at RpgMakerSaveEdit.Mv.MvSystem.<ReadGameFile>g__ReadGameFile|10_0(IFile file)
at RpgMakerSaveEdit.Mv.MvSystem.GetClassNames()
at RpgMakerSaveEdit.Mv.JsonSavedGame.GetParty()
at RpgMakerSaveEdit.MainWindow.CreatePartyTab()
at RpgMakerSaveEdit.MainWindow..ctor(SavedGame savedGame)
at RpgMakerSaveEdit.App.OnStartup(Object sender, StartupEventArgs e)
Sames here. Why this problem appear? And how i fix it?
System.ArgumentException: Primitivo JSON no válido: .
en System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializePrimitiveObject()
en System.Web.Script.Serialization.JavaScriptObjectDeserializer.DeserializeInternal(Int32 depth)
en System.Web.Script.Serialization.JavaScriptObjectDeserializer.BasicDeserialize(String input, Int32 depthLimit, JavaScriptSerializer serializer)
en System.Web.Script.Serialization.JavaScriptSerializer.Deserialize(JavaScriptSerializer serializer, String input, Type type, Int32 depthLimit)
en RpgMakerSaveEdit.Mv.MvSystem.<ReadGameFile>g__ReadGameFile|10_0(IFile file)
en RpgMakerSaveEdit.Mv.MvSystem.GetClassNames()
en RpgMakerSaveEdit.Mv.JsonSavedGame.GetParty()
en RpgMakerSaveEdit.MainWindow.CreatePartyTab()
en RpgMakerSaveEdit.MainWindow..ctor(IFile file)
en RpgMakerSaveEdit.App.OnStartup(Object sender, StartupEventArgs e)