There is a visual bug on further away monster, once you get them to the draw distance where their movement may be simplified, (I.e: some frames are missing, probably for performance reasons, although I have all on max, except motion blur) there is a chance that shaking will occur, tails in most cases (observed on Sweedees and kokai) but sometimes ears (bunets) no pics cause I refuse to reveal that I cannot record my screen due to my inability to get even fucking fraps running, and I respect myself too much to make a video via phone pointed at screen.
edit: also the new tree over the river is fucking up the navigation for the monsters where they line up on the nearby shore if there are more than one trying to cross it (sometimes, two manage to cross it, but only rarely, if three meet, its three stooges vs impassable terrain (for that, I have a picture!)
EDIT2: GLITCH-BUG, you can jump on the tight-rope minigame sticks, you can also pull your camera during the jump thus forcing the game to play the minigame while holding the camera, you can also ragdoll while still holding the camera, if you impact ground while still holding the camera. It will softlock the X menu, not even fast travel or further falls re-allow this and quit to menu is required. it is also possible to climb rope while holding camera, disallowing use while climbing.
Edit 3: falling night will show shadows of trees on high rocks, cool, but as the shadows progresses and the angle changes, it is possible to observe the trees with its roots not touching the ground, or sometimes even floating ground and the tree-roots poking through the centimeter thick ground.
edit 4: any fall while holding the camera in the viewfinder mode that results in storage deletion softlocks the camera's X menu