It would be wonderful for me to use AI to write my AVN. Unfortunately, it's not like that. To be honest, I tried, but the result is that there's so much work in revising and correcting the content that it's pointless to work on it. AIs continuously contradict themselves in what they write, forget what they wrote just a few lines before, and keep repeating the same things.
Regarding the numerous criticisms about the development of my story and the fact that it's degenerated, I remain incredulous. Sassy Girl has always been a crazy story. From the very first scene when the MC imagines having sex with his therapist. The very way in which all the scenes evolve falls into the realm of the absurd.
MC fucks Beatrice under a sink and Karen who is there less than a meter away doesn't notice.... Dorothy allows herself to be persuaded to host a TV show in her underwear.... MC pretends to sleepwalk and Adele gives him a blowjob to prove to Miriam that he is faking it.... Josephine gets raped and then thanks him.
There isn't a single "normal" scene, and I've been very careful to avoid that. I enjoy writing absurd stories, and if many of you don't appreciate them... so be it.
Hi Hematite.
As the person who arguably gave the most elaborate criticism, I am also excited that you decided to voice this.
Your explanation gives (for myself at least) reasoning behind the way you set up the story - basically coming from the wish to write up absurd stories. Knowing you actively went out of your way to avoid creating normal scenes, I can now look at the game in a way that's hopefully closer to as how things were intended by you. I apologize for not realizing the lens through which you created the vision for the game, if I could realize it from playing the game at all.
Please share more of your vision and approach to how you wanted to create the story for Sassy Girl if possible. I form opinions about your approach, but explanation will help us better understand what is the story you wanted to communicate. I have since replayed the game with the new scenes and I think the story set-up works better now.
Wanted to deep-dive on these statements:
Sassy Girl has always been a crazy story. From the very first scene when the MC imagines having sex with his therapist. The very way in which all the scenes evolve falls into the realm of the absurd.
Absurdism can be a very strong trait in video games, and I think we all felt the absurd traces in the game. Was there a reason for the specific type of absurd content you chose to create? To shock or perhaps to ridicule?
There isn't a single "normal" scene, and I've been very careful to avoid that. I enjoy writing absurd stories, and if many of you don't appreciate them... so be it.
This is an important statement. So far, I have mainly used logic to review a game that clearly makes it a goal to be illogical or irrational. We all thought it to be quite a dark game due to the nature of the mental illnesses, but perhaps I (and others with me) haven't looked at Sassy Girl in the right way. Personally I have always classed the game as 'being different, almost absurd' as a style choice to tell a bigger story. But if your goal is to create an absurd game, the overarching story really doesn't matter as much.