AdraskoART

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Game Developer
May 23, 2022
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Just a heads up: Update coming in the next few days, already release on the SS version but it will be avaiable on itch and for everyone too!

- New companion
-Second playable female character model
- New area
- New quest
- Three new enemies

And more!
 
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gtdqrhm343

Newbie
Jan 2, 2023
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Sorry, could you explain better what you mean? I do not understand, could you please give me more details?
I mean the view like in this image
1754141524016.png
Maybe it's only for me, but I hate to play when the MC can't see anything except for a few centimetres from his/her nose :p and you don't know where to go in order to reach your destination because the screen is 80% dark..
 

Zekapa

Member
May 29, 2017
130
104
246
To every upcoming RPGMaker dev:

Not having skippable/fast text doesn't make your writing engaging to read, it makes it tedious. Unless you have voiced dialogue, cut it out.

The arbitrary camera zoom levels aren't interactive, they're egregious. The super-zoomed in one doesn't make navigation interesting, it makes it a chore.

And finally, the pitch-black vision radius doesn't make it "atmospheric and oppressive", it makes it annoying.

RPGMaker has a lot of toggles and options precisely for these situations. There is of course a developer vision to be presented, but you need to be aware of when it starts actually intruding upon the player. Hence, toggles and options. Necropanzer's Domination Desire: Banished does a very good job of this in the vision radius department, for example.

As someone already mentioned - if you have Arabella in your party, as femaleMC, when you fight in the arena, Arabella disappears from your party, alongside whatever gear she had on her. Though later, I slept at the inn - and I got a dialogue scene with Arabella. I'm guessing this is unintended behaviour?

The mazes are "fine" in a design way, but together with the obnoxious zoom and light radius become aggravating. Personally I'd say this is a "choose one" scenario - either the super close zoom, or the pitch-darkness. Both together become a chore. Alternatively, items - torches that extend your sight radius, or that you can put in pre-determined places to both provide wide light in that area and serve as tracking.

Lastly, the yakarek. I appreciate the premise, and even the *teleports behind u*nothing personnel kid *crashes ur game*, but it's such a tonal shift. You have a game/aesthetic that is dark and gritty and stylized and out of nowhere comes a near-jumpscare from Witch's Mansion. Pick your battles, I would say - lean fully into your stylized aesthetic and keep it consistent, or go fully into the eldritch, analog-type-World-of-Horror-RPG aesthetic. It's as if you're playing Call of Duty and you get a 5-second flash of pornography whenever you shoot someone - it clashes because it comes out of nowhere.

On my own personal bias as well, I'm not a fan of jumpscares, despite horror being my favorite genre; though they have their place. And this game, seemingly so rooted in Funger, going for the oppressive, dreadful atmosphere, can do so much better horror-wise/scare-wise than the current iteration of the yakarek and its associated gameover.

I'm sorry if my post came off as "harsh" or "antagonizing" or as "trying to impose a vision onto the dev" - it was not my intention. It's a case of seeing a lot of potential obscured by a lot of (perceived, subjective) flaws, so it's natural to me that I would talk about those flaws in order to let the rest flourish.

With this said, I'm a fan of the hyper-stylized art; and while the premise doesn't try to do anything new besides "Funger" or even SinSpire, it's a welcome one. I'm looking forward to your future releases!
 
Last edited:

AdraskoART

Member
Game Developer
May 23, 2022
102
81
47
To every upcoming RPGMaker dev:

Not having skippable/fast text doesn't make your writing engaging to read, it makes it tedious. Unless you have voiced dialogue, cut it out.

The arbitrary camera zoom levels aren't interactive, they're egregious. The super-zoomed in one doesn't make navigation interesting, it makes it a chore.

And finally, the pitch-black vision radius doesn't make it "atmospheric and oppressive", it makes it annoying.

RPGMaker has a lot of toggles and options precisely for these situations. There is of course a developer vision to be presented, but you need to be aware of when it starts actually intruding upon the player. Hence, toggles and options. Necropanzer's Domination Desire: Banished does a very good job of this in the vision radius department, for example.

As someone already mentioned - if you have Arabella in your party, as femaleMC, when you fight in the arena, Arabella disappears from your party, alongside whatever gear she had on her. Though later, I slept at the inn - and I got a dialogue scene with Arabella. I'm guessing this is unintended behaviour?

The mazes are "fine" in a design way, but together with the obnoxious zoom and light radius become aggravating. Personally I'd say this is a "choose one" scenario - either the super close zoom, or the pitch-darkness. Both together become a chore. Alternatively, items - torches that extend your sight radius, or that you can put in pre-determined places to both provide wide light in that area and serve as tracking.

Lastly, the yakarek. I appreciate the premise, and even the *teleports behind u*nothing personnel kid *crashes ur game*, but it's such a tonal shift. You have a game/aesthetic that is dark and gritty and stylized and out of nowhere comes a near-jumpscare from Witch's Mansion. Pick your battles, I would say - lean fully into your stylized aesthetic and keep it consistent, or go fully into the eldritch, analog-type-World-of-Horror-RPG aesthetic. It's as if you're playing Call of Duty and you get a 5-second flash of pornography whenever you shoot someone - it clashes because it comes out of nowhere.

On my own personal bias as well, I'm not a fan of jumpscares, despite horror being my favorite genre; though they have their place. And this game, seemingly so rooted in Funger, going for the oppressive, dreadful atmosphere, can do so much better horror-wise/scare-wise than the current iteration of the yakarek and its associated gameover.

I'm sorry if my post came off as "harsh" or "antagonizing" or as "trying to impose a vision onto the dev" - it was not my intention. It's a case of seeing a lot of potential obscured by a lot of (perceived, subjective) flaws, so it's natural to me that I would talk about those flaws in order to let the rest flourish.

With this said, I'm a fan of the hyper-stylized art; and while the premise doesn't try to do anything new besides "Funger" or even SinSpire, it's a welcome one. I'm looking forward to your future releases!
Do not worry, I do not take your words as antagonizing or harsh, I am trying to get better and put more work into it, I actually think that you are right about your points :)

And yes, oh my God, the Arabella bug was horrible! It is fixed now, do not worry! I am working alone and this is my first time doing a project like that, so there is a lot that I could be doing better indeed.

For the Yakarek, I will defend this one hahaha

I like it specially for being a tonal shift, in my mind it comes as unexpected, a surprise. I just think I need to get the tone for other stuff better. And for the zooms, I just released a public update with some new areas with no zooms, trying to get the feedback if those zones look better :)

Check out the new version:
 

AdraskoART

Member
Game Developer
May 23, 2022
102
81
47
New version released! This one adds a lot of content, there are some points that people pointed out here that I did not fix, sadly, as I did not have time.



Savage Dungeons 0.0.0.2 – Public Update Released

The next version of Savage Dungeons is live, bringing new characters, enemies, areas, and a lot more to explore.

️ What's New:
  • Second female playable character now unlocked
  • New companion: Elarith
    A devoted elven girl with a full set of custom renders and a personal quest with multiple outcomes
  • New enemies:
    • Decaying Werewolf
    • Tentacled Cultists
    • Succubus
      (All with unique visuals)
  • New region: Aletto Pass
  • New dungeon: Aletto Temple Catacombs
    Connected to Elarith’s quest
  • New questline: Elarith’s path
    Includes various options, outcomes, and an optional futa scene
  • Arena spectator mode:
    Around 15 new images showcasing battles from the crowd’s perspective
  • 50+ new renders added across scenes, enemies, and events
  • New merchant: The Cartographer
    Sells maps and rare potions
  • New character interaction: In Hollow Gallows East
LINK:


So yes, this update ended up focusing more on content than on general fixes. Although I think the cartographer will help a lot you guys. I tried going for an analogic paper map instead of a ´´pinpoin`` map.

There is a lot more than I am working on. Next update I want to tackle more quality of life improvements!
Hope you guys enjoy it! Please expect some bugs, as I am working alone and some bugs might sadly pass through my test gameplays!
 
Nov 19, 2021
379
287
187
New version released! This one adds a lot of content, there are some points that people pointed out here that I did not fix, sadly, as I did not have time.



Savage Dungeons 0.0.0.2 – Public Update Released

The next version of Savage Dungeons is live, bringing new characters, enemies, areas, and a lot more to explore.

️ What's New:
  • Second female playable character now unlocked
  • New companion: Elarith
    A devoted elven girl with a full set of custom renders and a personal quest with multiple outcomes
  • New enemies:
    • Decaying Werewolf
    • Tentacled Cultists
    • Succubus
      (All with unique visuals)
  • New region: Aletto Pass
  • New dungeon: Aletto Temple Catacombs
    Connected to Elarith’s quest
  • New questline: Elarith’s path
    Includes various options, outcomes, and an optional futa scene
  • Arena spectator mode:
    Around 15 new images showcasing battles from the crowd’s perspective
  • 50+ new renders added across scenes, enemies, and events
  • New merchant: The Cartographer
    Sells maps and rare potions
  • New character interaction: In Hollow Gallows East
LINK:


So yes, this update ended up focusing more on content than on general fixes. Although I think the cartographer will help a lot you guys. I tried going for an analogic paper map instead of a ´´pinpoin`` map.

There is a lot more than I am working on. Next update I want to tackle more quality of life improvements!
Hope you guys enjoy it! Please expect some bugs, as I am working alone and some bugs might sadly pass through my test gameplays!
If you haven't already, make sure to update the Original Post so people can download it quickly.
 
Nov 19, 2021
379
287
187
I am not the owner of the thread I believe, can I still edit it? Genuine question, I do not understand how the chat mechanics work hahaha
I believe dropping a DM to the thread creator will let you acquire the "Game Developer" role so you can edit it freely. Alternately, drop a message to a moderator and they'll sort you out no problem.
 

AdraskoART

Member
Game Developer
May 23, 2022
102
81
47
I believe dropping a DM to the thread creator will let you acquire the "Game Developer" role so you can edit it freely. Alternately, drop a message to a moderator and they'll sort you out no problem.
Thank you very much for the instructions! I messaged the uploader, I think I will create my own thread for the game (would that be possible? Sorry for the question).
 
Nov 19, 2021
379
287
187
Thank you very much for the instructions! I messaged the uploader, I think I will create my own thread for the game (would that be possible? Sorry for the question).
It's more than possible, but have a chat with a Moderator first and explain things to them just to be safe.
 

MaximLust

Member
Jan 2, 2022
414
126
167
hello its nt letting me kil the demon of elariths quest i mean i got the srol she needs but when i enter the gate to go forth it doessnt let me through i stil on the enterence
 

AdraskoART

Member
Game Developer
May 23, 2022
102
81
47
It's more than possible, but have a chat with a Moderator first and explain things to them just to be safe.
hello its nt letting me kil the demon of elariths quest i mean i got the srol she needs but when i enter the gate to go forth it doessnt let me through i stil on the enterence
Hello! Thank you for playing! :)

So, she tells you that actually you need to open the gate with a lever.

Minor spoilers: The scroll is used to defeat the demon, yes (you have the freedom to proceed without the scroll, but that results in Elarith losing and getting kidnapped), but to actually open the gate you need to find the lever and pull it!

Also, you could allow Elarith to be kidnapped near the pool, that would also open the gate, but would make things harder for you. You could still save her later once you enter the gate, but she will be in a bad spot until you come to her rescue!
 

MaximLust

Member
Jan 2, 2022
414
126
167
ok
Hello! Thank you for playing! :)

So, she tells you that actually you need to open the gate with a lever.

Minor spoilers: The scroll is used to defeat the demon, yes (you have the freedom to proceed without the scroll, but that results in Elarith losing and getting kidnapped), but to actually open the gate you need to find the lever and pull it!

Also, you could allow Elarith to be kidnapped near the pool, that would also open the gate, but would make things harder for you. You could still save her later once you enter the gate, but she will be in a bad spot until you come to her rescue!
ook thx
 

Hajtand

Well-Known Member
Nov 5, 2017
1,627
2,754
487
The game isn't as difficult as I have been led to believe. Getting allies made it easy enough. The problem for me is just that there's not much content yet, either porn or gameplay wise.
 

AdraskoART

Member
Game Developer
May 23, 2022
102
81
47
Oh man, I will be honest, I am bummed, I think some points were quite harsh, but I will take all the criticism to become better! I think it is a nice concept and offers you more of a RPG experience that other nsfw games, I am trying to bring a nice focus on choices and replayability. And also, the game already has almost a hundred renders on the second update! If you end up liking it, leave it a nice review, I will still be here looking to enhance it :)
 
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AdraskoART

Member
Game Developer
May 23, 2022
102
81
47
The game isn't as difficult as I have been led to believe. Getting allies made it easy enough. The problem for me is just that there's not much content yet, either porn or gameplay wise.
I am adding more on the next update, which will bring more fighters to the arena and also a bathouse/sauna mechanic, but the second update already has almost a hundred renders :)

It is just that due to the scope of the game (multiple characters) that ends up being more sparse. For example, each female character for the protagonist has different renders for each interaction, which goes for arena fights, enemy fights and also the same goes for the male model.

But I will be adding more! Did you finish the Elarith quest?

Also, yes, for difficulty the game was originally harder, that is true, I did some changes to balancing after some criticism, but I am adding some new regions that will offer a more hardcore experience, also I am implementing some survival systems like hunger!
 

Hajtand

Well-Known Member
Nov 5, 2017
1,627
2,754
487
I am adding more on the next update, which will bring more fighters to the arena and also a bathouse/sauna mechanic, but the second update already has almost a hundred renders :)

It is just that due to the scope of the game (multiple characters) that ends up being more sparse. For example, each female character for the protagonist has different renders for each interaction, which goes for arena fights, enemy fights and also the same goes for the male model.

But I will be adding more! Did you finish the Elarith quest?

Also, yes, for difficulty the game was originally harder, that is true, I did some changes to balancing after some criticism, but I am adding some new regions that will offer a more hardcore experience, also I am implementing some survival systems like hunger!
No, I just wandered around killing giants and goblins. Then a lot of the stairs said not available or something and I couldn't enter a lot of the buildings in the city. So I thought, that was were it sort of ended.
 
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