(quote spoilered for size)
Alright actually played it myself after that previous "please add resolution options" comment and I gotta say, Vivi here really nailed it with the review.
I gotta echo most of this:
>The gameplay is rather clunky.
Movement feels sluggish when not sprinting, and since there's no sprint while swimming it incentivizes running... except if there's any sort of downward incline on the ground you rapid swap back and forth between "walking" and "swimming" and it kills both your speed and momentum each time your state changes. Frustating to say the least, but manageable. Jumping on the above-ground stages is inconsistent as you can easily get stuck clipping into platforms and are forced to do a double jump just to get your feet off the ground, again not a huge issue because the stages aren't very difficult but if you wanted to make more elaborate platforming sections, you would need to tighten this up.
Also as Vivi mentioned, my personal biggest gripe with the gameplay is the way enemies will "steal" you from each other; it makes watching the actual animations extremely difficult during gameplay, especially since there's no way to "get rid of" enemies you don't want to see (either by distracting them or defeating them somehow). That said, the ability to see every animation without taking a point of damage is extremely nice, the timing minigame is pretty intuitive and works smoothly. As mentioned by some others in the thread, the gallery is a bit blurrier than seeing the animations in-game, not sure why, but it's definitely a little annoying.
Also one last note on the gameplay; the hitboxes don't feel as clear as I would like them to be. When I was playing through the 6 stages, I had quite a bit of trouble judging how close I could get to some enemies (like the dolphins, the squids and most egregiously, the bushes in stage 4) before getting grabbed, often getting grabbed from what seemed to be a mile away. Tightening that up a little would hlep the game feel smoother to play overall.
>The unique sillhouetted style and the niche content is extremely nice.
It's a pretty rare niche within a niche, but you really hit the nail on the head with this one; this is some great content. The sillhouette style makes it stand out as visually distinct and really gets your imagination involved, which I think does more work than colours ever would and god am I a sucker for this kind of stuff, specifically the bugs and the facefucking
really presses my buttons.
Some people may not like the "futa appears only when in use" kind of scenario, but I think it works pretty damn well and, quite frankly, it doesn't have to make any kind of logical sense; it's already a game about a woman running naked through caves and getting fucked by animals, where's the realism to start with? It's used well when it appears and it's nice, I'd give that an A+.
All told, great demo! Really, really high score on the porn scale, lower score on the gameplay scale due to jank but it's not bad, especially for a first project. Excited to see more from you going forward!