Hello thank you for your answer! But this program is not suitable for this game as it is not made on mono engine but on il2cpp. If you put just XUnity.AutoTranslator-ReiPatcher it does not create the AutoTranslator folder! Previous version of the game 21.1 I used XUnity.AutoTranslator-and-BepInEx-for-il2cpp and it worked, but in this version does not want to give an error!
[Message:AssemblyPatcher] Executing 0 patch(es)
[Message:BepInEx] Chainloader initialized
[Warning:Il2CppInterop] Class::Init signatures have been exhausted, using a substitute!
[Warning:Il2CppInterop] GarbageCollector::RunFinalizer not found, disabling Il2CppObjectPool
[Info :Il2CppInterop] Registered mono type Il2CppInterop.Runtime.DelegateSupport+Il2CppToMonoDelegateReference in il2cpp domain
[Info : BepInEx] 2 plugins to load
[Info : BepInEx] Loading [XUnity Auto Translator 5.3.0]
[Warning : Il2CppInterop] GarbageCollector::RunFinalizer not found, disabling Il2CppObjectPool
[Info :Il2CppInterop] Registered mono type XUnity.AutoTranslator.Plugin.Core.PluginLoader+AutoTranslatorProxyBehaviour in il2cpp domain