Trasher2018 This topic is not created by me. I'm not at all sure if there is a sandbox tag on the site.
I wrote and asked to post an overview. "This game contains 2000+ images and 60+ animations, one mommy, who is the best milf ever, and 15 other female characters.
It is made as a sandbox." It was a long time ago, now 120+ animations.
The fact that you did not play my game is for sure. You wrote a review for my game an hour after another game.
OK. You played too little. And therefore could write only about UI and graphics.
And so you could not understand why the volleyball is made like this.
Information about the graphics is also in the overview. Description of the graphics in the review should be considered superfluous information.
What does the time of my postings have to do with it? I played your game over 2-3 days for maybe 2-3 hrs? Dont remember exactly because some time passed. I focused on the UI because that was my major problem with the game.
It spoiled or significantly impeded my enjoyment of everything else. If I remember correctly I said that the artstyle is mediocre. That is my opinion and again, has nothing to do with some preview images. I have the right to express my opinion, even if I could suspect before that it would not be a masterpiece graphically. In a review I give MY opinion and in any case this includes how I like the style.
And the mini-game is just not good. No matter why it is so bad. Maybe there's a twist later on, but that doesn't change the impression I had of it until then.
I can understand that you want to defend your project, but you should also be able to accept criticism. If people like the sandbox style it's okay, as well as if they enjoy grind and go trigger/event hunting with trial & error. I don't enjoy it.
But the UI is objectively just not good, you can look at studies and guides on how good UI design works.
Now it could be that you want it to be just as messed up and confusing, that's your right as a developer! But it's the right of the players to address it when it's just not good.
I don't want to make a game bad on purpose and always try to be objective, even with games that aren't necessarily my taste. Because I look at almost everything (except 99% of RPGM games, because they're just almost all hell!). I have in my list at the moment 384 games which I played and at least for me privately rated (1-10 rating).
The reason I didn't say more about the story and the characters is simply that the game flow and the game design didn't give me the opportunity to see much. You have just triggered any events somewhere and somehow ... most of it was quite generic and nothing special. The teacher would have interested me, but clicking through the submenus again and again to see the hints was just too annoying for me.
And that is it for me. I dont want this to go any further or give you the feeling that I have any problems with you personally.
Have a nice day, and keep up the work and just maybe, try to improve your UI and gameflow in the future
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